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  1. Retrocide

    A different gun for a change, I guess.

    It's 2355 Tri's (If you must call it that, I call tri's-poly's, same crap.) heres the wire. http://img137.imageshack.us/img137/7382/g3wire4vx.jpg The thing is optimized best as can be, with hands and bones that expected to go up a bit.
  2. Retrocide

    A different gun for a change, I guess.

    Appears I was sadly mistaken, sorry. Now I'm going to go shock my freind with his fake weapon.
  3. Retrocide

    A different gun for a change, I guess.

    It's real size. Belive it or not it is a real gun. And I have had all my references based off a airsoft replica, so for the most part it is pretty accurate to scale. Thanks for comments.
  4. Retrocide

    A different gun for a change, I guess.

    I just feel like showing off a model I just finished. Now I know some faces apear missing, mind you, that was intentional. I model it while optimizing it at the same time so in game view only the important faces are there. What do you think of it? (And before you say it is missing detail, I left...
  5. Retrocide

    weapons in game with max

    I belive, in the QC, you have to let the game know that the handle of the gun joins with the hand of the person. The bones should be in the exact same place as the hand bone is. Or, the handle bone of the gun needs to have the same name as the hand bone of the person holding it. This is a 3P...
  6. Retrocide

    weapons in game with max

    This isn't a coding problem, it's a setup problem. Use your own rig, It is much easier to do that than follow some one elses, it's not hard either. The hands should be left alone as long as they are already rigged and UVW mapped. The bones on your gun should have a heirarchy, branching like a...
  7. Retrocide

    Software other than xsi for modeling

    Gmax is still availible, what are you talking about. Try turbosquid.com they have a free download.
  8. Retrocide

    HL2 character rig for 3DS MAX?

    Oh I know it isn't hard, but you have to do it anyways. It's just time consuming.
  9. Retrocide

    HL2 character rig for 3DS MAX?

    Hah! Even in XSI or any other program you have to do the same thing or else your model won't appear right.
  10. Retrocide

    HL2 character rig for 3DS MAX?

    It isn't that simple. Each skeleton requires a custom rig for each character model even if the skeleton is the same. I know your model isn't symetrical to valves model, so they wont exactly share the same bone weights. You would have to go in there and modify almost every verticie until it is...
  11. Retrocide

    uv problem

    Whaaaat?? XSI sucks! lol~
  12. Retrocide

    Oh no, compiling problems.

    Yes mindless it was and clarky003, thank you. What happened was that the texture name on the gun in 3DSM was different than the external TGA file. It was a matter of putting the texture with the correct name on the gun, exporting as an smd and compiling. (Crackhead you were missing, it must of...
  13. Retrocide

    Oh no, compiling problems.

    I think that is one problem, ya the texture name was changed. Now since I have a hand and gun model that are one mesh how am I suppose to handle the UVW's for them. The way I did it was by selecting all the faces for just the hand models and applied the texture to just that. All their UVW's show...
  14. Retrocide

    Oh no, compiling problems.

    I placed a two kinds of tga textures on the model. One for the hands and one for the gun in .tga formats. It's all one model though. I used 3DS MAX 6.
  15. Retrocide

    Oh no, compiling problems.

    Well, Crackhead and I have been working on compiling my model correctly. Sofar the model and animations part works, however, the textures are a bit stubborn. So here is my QC file write up, this is not complete with other stuff that need to be impliment but isn't associated with the problem...
  16. Retrocide

    compiling weapons

    What would be the size the weapon needs to be scaled to in units? Also do the hands, and any other accessories share the same UV space as the gun?
  17. Retrocide

    XSI Mod Tool to 3DS Max 7?

    I have a question though, that printer, how large can a model be out of it?
  18. Retrocide

    Link constraint?

    In your fantasies, nobody gave me an answer before though.
  19. Retrocide

    Link constraint?

    My question about animation is, how do you give bones certain joint restrictions.
  20. Retrocide

    early character wip

    "Get down!"
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