The single player, if delivered as promised, would be really cool. If it's delivered as promised.
If it's delivered as promised.
If it's delivered as promised.
ValvE didn't do that with XSI stupid, that was softimage, they did that because they want people to make stuff with the retail version so they can continue to make money.
You might want to know that according to scientists, it's impossible for the moon to support an atmosphere, due to the fact that it lacks enough gravity to hold on to it.
Cool idea though.
He said it actually isn't, and that it's just something wierd with the camera angle.
Seeing as how you poly-modelled it, go into the vertex sub object and check the distance between the vertices to make absolutely sure, because it looks bigger in every shot. That's really wierd if it isn't...
I don't really like the concept for some reason, just doesn't really look realistic.
However, I think you did a good job for what you were trying to make.
Well, best of luck to you. I also would suggest that you start small, try making a map and a few models and seeing how that goes, you mentioned that jungle wouldn't be the only setting. Don't get too ambitious, when you stay in one setting you can reuse textures, but when you switch it really...
John Ford is the master of the Western, then Harry Joe Brown, THEN Sergio Leone.
The problem with making a horse is that the legs are far apart, so it's hard to make it look just right when running up hills and such because the legs would normally clip through the ground. However, it seems like...
Making higher res models isn't much harder than making lower res models. People who use splines don't really care about that much anyway, because splines are mathematically calculated curves which can be used to create a low or high poly mesh. Same thing for NURBs basically.
It's not that much...