3D Dot Game Heroes (PS3)

What? Since when have you ever talked about PS3 with me. You don't even own one!

Since a long time ago.

Why do I need to own one to like it? You don't own one to hate it.
 
Since a long time ago.

Why do I need to own one to like it? You don't own one to hate it.

My point wasn't that you have to own one to like it, my point was that you don't own one and thus never talked about it with me.

AND YOU DIDN'T. You never talked about the PS3 to me. EVER! I can't remember one occurrence where you have, and this thread does not count.


Anyway... I'm all cool with PS2. PS2 was a good console. YAY PS2! BOO PS3!
 
My friend. I suggest you take the journey to enlightenment and find a way to get your hands on a ps3. You will find that your hate is preventing many great adventures that can be had in the comfort of your own room.
 
According to this and this, the game will be released in Japan on Nov 5, 2009. It's also rumored that Atlus and Ignition are currently bidding for the rights on the English localization. I wish more devs did game announcements this way. Wait until the game is almost finished, then unload a lot of info and media a couple months before release.
 
According to this and this, the game will be released in Japan on Nov 5, 2009. It's also rumored that Atlus and Ignition are currently bidding for the rights on the English localization. I wish more devs did game announcements this way. Wait until the game is almost finished, then unload a lot of info and media a couple months before release.
SOLID AWESOMENESS (if true). I agree that this is how it should be done because getting hyped for a game because of a target render or otherwise conceptual bit of media then having to wait 5 years REALLY BLOWS.
 
Somehow it gets even BETTER:

From Software's 3D Dot Game Heroes is exciting not just because it's a ridiculous take on the Japanese RPG genre -- as it turns out, it's also customizable to similarly ridiculous degrees.

By default, you can choose your character from one of three archetypes: the Hero (son of the great legendary world saver, commissioned by the king to save the world, bla bla bla), the Prince (master swordsman and wise ruler of a small kingdom), or the Adventurer (a scholar and travel writer who literally uses his books as weapons against enemies).

If this isn't enough for you, though, you can create your own hero -- right from the ground up. A built-in editor lets you literally build your own guy out of pixels, using a 16x16x16 space and editing each of his animation motions. If you want to recreate yourself as a 3D Dot Game Hero, knock yourself out. Naked? Okay, but don't show us.

Further customization is available at the blacksmiths you'll find in the game's towns. These guys let you upgrade your weapon in seven different ways, from length and width to attack and stabbing strength. Extend these powers all the way, and when your life's full, you'll unleash a ridiculously huge sword, several dozen times the size of your own hero, and crush everything in front of you into tiny little pixels. It's too much.

3D Dot Game Heroes is due out early November for the PS3 in Japan.
Source.

Wow. TOTALLY create your own character in fun little pixels. AWESOME. This calls for an import then an NA purchase when it releases here...just like Demon's Souls.
 
Creating voxel characters is tough. Let alone animations.

Why do they keep dropping the word "pixels" when they are clearly voxels.
 
Maybe you create the character from sprites and it converts it to 3D.

EDIT: no, I'm wrong, it gives 3 dimensions (16x16x16)
 
Creating voxel characters is tough. Let alone animations.

Why do they keep dropping the word "pixels" when they are clearly voxels.

From what I've heard, it's not voxels, and considering I've noticed aliasing in some of the screenshots, it's probably true. All the elements in the game are made out of squares composed of polygons. Regardless, for the character creator I'm sure you'll be simply dropping colored 1^3 squares into the 16^3 space.
 
It's not voxels. All the elements in the game are made out of squares composed of polygons.
... I know. But if they're going to call them pixels which is even more incorrect, then might as well call them voxels which is what they essentially are. If you had a game with this sort of parody style with flat pixelly looking characters, you'd still call them pixels even though they are not actually 1 pixel on your screen. Same logic here.
For the character creator, I'm sure you'll be simply dropping colored 1^3 squares into the 16^3 space.

Yeah. Sounds easier than it is. Creating a 3d character with that method is no easy task.

Also Virus that would be impossible.
 
Also Virus that would be impossible.
Probably, because of the animation, but it would be awesome. Like sprites that come to life in 3D.

I mean if you give it a 2D front, back, sides, top, bottom, and then animations for all of those, I would think it is possible, but damn, that sounds shitty and hard. Much easier just to do it in a 3D space in the first place.
 
Not because of the animation. How would the game know how to turn your 16x16 pixel image into a 3d character? How does it know which pixels have how much depth? It just doesn't make sense. I doubt it could even do it well with a high res picture. The game would have to be pretty god damn smart to guess what your character looks like in 3d.
 
Not because of the animation. How would the game know how to turn your 16x16 pixel image into a 3d character? How does it know which pixels have how much depth? It just doesn't make sense. I doubt it could even do it well with a high res picture. The game would have to be pretty god damn smart to guess what your character looks like in 3d.

I says the design field will be 16x16x16, not 16x16. You will be creating a 3D character.
 
I was thinking how it could be done while I was typing, which was probably a bad idea.

Moving on.
 
I says the design field will be 16x16x16, not 16x16. You will be creating a 3D character.

/facepalm

I KNOW. I was replying to virus's post "Maybe you create the character from sprites and it converts it to 3D."

And yeah Virus that would be a little better if you had all the angles, but still not quite possible unless your character is an amorphous blob with no concave shaping. There are certain things you can't see with just those 6 views.
 
/facepalm

I KNOW. I was replying to virus's post "Maybe you create the character from sprites and it converts it to 3D."

Oh, I see. Must have missed that conversation after a refresh. And honestly, there have been games in the past that have allowed you to design things using blocks in a 3D space, and I didn't find it that difficult. The animation editor could also be a lot more advanced than simply rebuilding the model in specific poses.
 
Creating voxel characters is tough. Let alone animations.

Why do they keep dropping the word "pixels" when they are clearly voxels.
I would say it makes more sense to simply refer to them as "square boxes" or simply as they do now, "pixels".

Most casual gamers won't know what the **** a voxel is.

Heck if anything the most correct thing would be to refer to them as polygons, afterall, the game uses a polygonal-based graphics engine, not a voxel-based one.

I can keep this up for as long as you like, hun.

Not because of the animation. How would the game know how to turn your 16x16 pixel image into a 3d character? How does it know which pixels have how much depth? It just doesn't make sense. I doubt it could even do it well with a high res picture. The game would have to be pretty god damn smart to guess what your character looks like in 3d.

Theoretically you could use a 16x16 pixel heightmap system, where you draw the character from up, down, left, right, front, back. Using different shades to indicate depth. Have you never tried doing 3D maps of terrain using heightmaps? If you had you'd understand what I'm talking about.

You could also have it so you overlay the actual colours you want by taking the premade bitmap images you made for the heightmap system, and replacing it with the colours you want, then importing it, and the game could figure out where to put it.

It honestly wouldn't be all that hard to program, shame this game is for the PS3 only, otherwise I reckon I could probably make such an util for the PC version with a little help from some of my friends whom work as programmers.
 
Have you never tried doing 3D maps of terrain using heightmaps? If you had you'd understand what I'm talking about.

Yes, but a landscape based on a height map is vastly different than a map of a character. The terrain height map can't have "caves" if you get my meaning. Which is what I was talking about earlier. Though I guess you can just use height maps to get a rough idea first, and then "chisel out" the details and shit.
 
Yes, but a landscape based on a height map is vastly different than a map of a character. The terrain height map can't have "caves" if you get my meaning. Which is what I was talking about earlier. Though I guess you can just use height maps to get a rough idea first, and then "chisel out" the details and shit.

Yes but notice what I said, a heightmap from each side of the figure, since in this case we're only working with a set amount of square pixels.
 
Anyway, I wish I was allowed to show the CGI my brother did. It's featured in an independant documentary film called Chasing Ghosts. The trailer doesn't show any of it.

He basically did exactly that. He took arcade sprites and made them 3D. Made the world 3D. Berzerk, Pac-Man, Space Invaders. Watching them shooting down enemies in a 3D world space looks pretty slick.
 
Here are some photos of the editor and what you can do with it:

090907-3d-dot-game-1.jpg


090907-3d-dot-game-2.jpg


090907-3d-dot-game-3.jpg


Japanese gaming news website Famitsu posted several screenshots of the editor, showing how it's flexible enough to insert a character as complex as a young warrior with a winged helmet, or as simple as a red cube. I also expect to see players recreate dozens of Marios, Kunios, and other popular 8-bit figures with the tool.

The editor is reminiscent of Q-Block, the online 2D to 3D pixelart application. In fact, someone has already recreated 3D Dot Game Heroes's protagonist with Q-Block!
 
That's very cool.

I'll probably spend the first hour of this game failing to make a decent Mog.
 
Great way to avoid copyright problems and save time/money for the company: let users create their own characters.
 
Can you really have voxels when you use polygons?

Honestly, I'm wondering?

I was under the impression that a you can have either a) polygons or b) voxels, not both?
 
Yes Garg you are correct they are technically not voxels. But they're also not pixels either. But people are still going to call them that. So those who wish to be less incorrect will refer to them as voxels.

Also lol at those screens. I think that demonstrates what I was saying earlier about the difficulty of creating voxel characters. The first screen is obviously the work of one of the developers who spent a lot of time on it. The stick figure is pathetic and not even really 3d except for that shield, and this is the quality you can expect from most users who don't want to spend 6 hours making something decent.
 
There should be some way to construct and animate your character in 2D space, and then extrude the model and animations into 3D before cutting away all the extra voxels that the extrusion put in.
 
Hahaha! The fun never seems to end with this game:

From Software has released new details about its retro-fabulous adventure game, 3D Dot Game Heroes, showing off four default playable characters and a method for creating even more. The group of existing main characters holds a hero, a prince, and some kind of itinerant scholar who carries a book around.

The fourth in-game character we haven't mentioned yet: the title character from IREM's Spelunker, who appears in a bizarre bit of cross-promotion. Spelunker seems to behave in 3D Dot Game Heroes much as he does in his own game -- which is to say he dies if he falls from almost any height.
Source.

AWESOME. AND WEIRDSHIT.

3ddh18.jpg


3ddh20.jpg


3ddh23.jpg
 
Spelunker was the source of many a nightmare as a kid. Actually, if you go to the main site and click on the spelunker character in the middle bottom, an image pops up and the main spelunker theme starts playing. Yay nostalgia.

http://www.3d-heroes.net/
 
Spelunker was the source of many a nightmare as a kid.
LOL! Why?? Did the ghosts in Pac-Man scare you too? :P

Actually, if you go to the main site and click on the spelunker character in the middle bottom, an image pops up and the main spelunker theme starts playing. Yay nostalgia.

http://www.3d-heroes.net/
Oh man, the music for the actual site is awesome enough and with the addition of this ancient and revered theme it is off the charts imho. This may be my most-wanted game currently. I am desperately hoping there will be a Hong Kong version that is all in English as was the case with Demon's Souls...TGS should help get me some facts!!
 
I've never actually heard of the game Spelunker..*Hides*
 
No, because I could never finish it. I'd get up to a point where I thought I was almost done, then I'd die to some stupid mistake.
Ah! That explains it. The frustration was palpable. I hate when that happens in games, but I like it too because the challenge is immensely satisfying to conquer.

And I can't believe this other guy has never heard of Spelunker!!! Not a big classic game fan? Never heard of M.U.L.E. either I suppose?
 
Ah! That explains it. The frustration was palpable. I hate when that happens in games, but I like it too because the challenge is immensely satisfying to conquer.

And I can't believe this other guy has never heard of Spelunker!!! Not a big classic game fan? Never heard of M.U.L.E. either I suppose?

Err, I'm a huge fan of classic games, but play mostly Atari ST, Amiga and DOS games when it comes to classic, and M.U.L.E. I have heard off, mostly from reading Bunteens story, which was very moving, don't think I know of any other well-known game developer that has gone through a sex-change?

I guess the main reason I haven't heard of Spelunker is because I don't really have much experience with the NES platform.

End-point, in my DOSBox frontend I have well over 200 games, on my PC I have around 140 Amiga games, around 25 Atari ST ones.
 
Err, I'm a huge fan of classic games, but play mostly Atari ST, Amiga and DOS games when it comes to classic, and M.U.L.E. I have heard off, mostly from reading Bunteens story, which was very moving, don't think I know of any other well-known game developer that has gone through a sex-change?

I guess the main reason I haven't heard of Spelunker is because I don't really have much experience with the NES platform.

End-point, in my DOSBox frontend I have well over 200 games, on my PC I have around 140 Amiga games, around 25 Atari ST ones.
Hahaha, I am just kidding around. I knew you had a healthy respect for (classic) gaming in general. Amiga and DOS games are my favs as well with a a good amount of C64 thrown in to top it off. Those are the games I grew up with , along with the NES and such, so I love them all. For whatever reason I just thought virtually everybody knew Spelunker, but I guess it did not enjoy the wider-spread success of, say, Lode Runner. :D
 
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