S
Sphinxter
Guest
I've got a pretty huge map now and its suddenly leaking bigtime. The pointfile is pointing at the info_player_start entity and taking some nasty curves before going upwards into void. I'm 100% sure its not touching any brushes/entities or the skybox itself so it's prolly another leak somewhere. I've created a 3D-skybox and resized to 1/16 and moved it away from origo (normal procedure which works fine).
Have I missunderstood leaking if I think that I'm safe when the skybox is sealed around my world and no parts of the world are colliding with the skybox? If I'm wrong tell me, If not how can I have leaks? Is not the "void" outside the skybox only?
Have I missunderstood leaking if I think that I'm safe when the skybox is sealed around my world and no parts of the world are colliding with the skybox? If I'm wrong tell me, If not how can I have leaks? Is not the "void" outside the skybox only?