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NeLi said:ok, but when did you hear this in-game?
DreadLord1337 said:God damn, your avatar is distracting lol.
Automatic Kafka said:OMG LIKE WOMENSLOLOLOL
What a bunch of Nerds.
Lets hope for your sake that a real women never actually talks to you or you'll probably have a heart attack.
*stands hypnotized for hours and hours looking at the av* .. "Huh, what?"Headwires said:can't say i stare at it for hours tho as i'm not that sad
Combine Hybrid said:My question is, why in the hell did the entire human forces listened to Breen and surrendered? I'm sure there were resistance in groups of army and kept fighting
Greatgat said:Quoted for emphasis.
Anyway, I read in Raising the Bar they wanted to have Dr. Eli run a slideshow for you explaining the events of the 7 Hour War.
Something...like...THIS!
"Eli powers up the slide projector. A white image flashes on the wall of his room, where he has hung a white sheet.
Eli: Let's see now... where does this start?
The following images appear as he speaks:
*Aerial view of Black Mesa
*Inbound train
*Test Chamber
Eli: Black Mesa. Let's not dwell on that. Nobody's blaming you. We all have to accept some responsibility... what matters is what we do next. I'll get to that. After the disaster, well... let's just say, the ripples keep spreading.
The next few scenes have the feel of Norman Rockwell in Hell:
*Headcrabs leaping onto shoppers from supermarket shelves
*Bullsuid chasing a family from a suburban house; pack of houndeyes roaming down Elm Street
*Gargantua overturning a tractor as a farmer flees across a Nebraska field
*Icthyosaur materializing in public pool, right under a nose-pinching kid who just jumped off the high-dive
Eli: The countryside, the suburbs, all those hard-to-patrol places, got pretty much uninhabitable. People started crowding into the cities for protection.
*People clustered at a cyclone fence topped with razor wire, city skyline rising behind them; cops stand tensely on guard towers, blasting away at headcrab zombies outside the perimeter.
Eli: There was an illusion of safety, for a time. And then the Citadels appeared. It happened in a split second, all over the world. A chunk would vanish from the center of the city, to be replaced an instant later be one of these... headquarters for the Combine. Invasion central.
*City-center completely cored, buildings sheared off, an enormous pit appearing out of nowhere, and people falling into it
*The same view, with a Citadel now towering in the at the center of all
Eli: Say hello to your new masters.
*Cremators, striders, Combine machines pouring out of the Citadels into the city. Combine dropships tearing through the air.
Eli: Oh, we resisted.
*Tanks, soldiers, human army advancing on the Citadel
*The same troops reduced to ashes, completely obliterated
Eli: Earth put up a fight that lasted all of seven hours.
*A smoldering Pentagon-shaped pile of ashes
Eli: And then, one man who had seized about all the power a man can seize in a crisis, used that power to arrange our surrender..."
And that's about all they say about the 7 Hour war. That's from a discarded script in Raising the Bar. Pretty bitchin' if you ask me. Now, I know that they didn't want to do that kind of thing because it would ruin the idea that all the game characters assumed you weren't in anyplace wierd the whole time, but damn, I would've like to see that.
Yes. We have to take some of what is shown in Raising the Bar with a pinch of salt, because certain characters and events detailed in the short stories or scripts just don't exist in Half-Life 2. However, given that Marc Laidlaw (the writer) has a basic battle plan for what is going on the Half-Life universe, I think it's safe to say that a lot of the background to what is happening in Half-Life is concrete. Details about the 7 hours war are amoung these, not to change because they only form background and are not necessary to change. The stuff that the player experiences in the games does change from its original plans: the characters and events of the games. This is because the writer doesn't have full control over the content of the game: though Marc is pretty accomplished with his storytelling, a in-game experience is best left up to a games development team to refine and such.<RJMC> said:one thing that I heard is that book hav storilynes that were not used in the final storyline like that alyx was not the real daughter of Eli and stuff, so all that thing that hapenned after the black mesa incident was keeped or cuted of te final storyline?
God damn, your avatar is distracting lol.