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coleco
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Never mind my above post now :angel: .. you've answered now anyway.
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the dling warez to test a game before buying is silly.. play the demo, most have them, HL is different currently in that respect, but there was always the CS:S beta as a trial run.coleco said:I've been reading this thread with some interest but could someone please explain a few things to me..
Firstly when they ban an account do they lock out the legitimate keys associated with that account? This seems like an important point because if they don't then the whole argument is moot because anyone that's banned can re-register their legit keys under a new account. That makes the banning of account nothing more than an inconvienence.
I can't see that valve would lockout legit keys because then you'll have copies of games floating around with keys that don't work. Including people that bought legit copies of previous valve games then used an 'pirate' key with halflife2 and got banned. Then you could sell that game on ebay or something and the keys wouldn't work any more.
I'd also like to point out that if someone hacks your computer and finds out your key and steam login, you are sol; throw your copy of halflife2 in the garbage. You can't play in single player or multiplayer ever again.
Also I'd like to point out that fair use laws state that when you buy something that you own it and you can do whatever you want with it, provided you aren't breaking the law (I don't live in the US so the DMCA doesn't apply to me). If I want to hack halflife2 that's my perogative. If I want to use halflife2 with a cd-crack so I don't have to hunt for the cd all the time then that's also my perogative. Am I going to get banned for using a cd-crack now?
What happens if you lose the cd-key? I've done it before. I guess we go back to the scenario having to throw the game in the garbage.
The awful truth AFAIK is that people do d/l pirate games to evaluate before they buy. I do it all the time. Guess what? most games suck, I d/l them, I try them and delete them the same day. I've always done it. I d/led farcry before I bought it and I d/led NFSU2 before I bought it. A lot of games look good, sound good in the review then lick sweaty ballsack when you try them. It isn't $10 we're talking about here, it's $60, that's a lot of money.
Also I'd like to point out that punitive action against pirating is not the responsibility of valve, it's the responsibility of the government. If you infringe copyrights, you can be charged but it would have to go through the courts. Regardless of the morality of pirating hallife2 Valve is still leaving themselves open for a class action lawsuit if they actually disable people's games (I'm not sure we've proven that they even have yet) just based on the fact as discussed that unknowing people with legit keys could be sold useless games for various reasons.
Finally I'd like to point out that digital content providers are increasing pushing a model where we don't 'own' content, but rather 'lease' it in that we must abide by whatever restrictions they decide. What valve has done with Steam is essentially a DRM system for games. If you were required to log in and register a music CD with an account before you could listen to it, how would feel about that?
Not exactly. You purchase a license when you buy software, which means the software is still technically the property of the developer, and they have the right at any time to break your license agreement, essentially taking back the software from you. Think of it as "leasing" something. It sounds screwed up, but that's the way all EULAs are. Read the HL2 EULA if you want an example.coleco said:Also I'd like to point out that fair use laws state that when you buy something that you own it and you can do whatever you want with it, provided you aren't breaking the law (I don't live in the US so the DMCA doesn't apply to me). If I want to hack halflife2 that's my perogative. If I want to use halflife2 with a cd-crack so I don't have to hunt for the cd all the time then that's also my perogative.
You're right, but Valve is not prosecuting criminals. They are simply breaking end-user license agreements. They are playing the part of the protective owner of copyrighted material, not legal prosecutor.Also I'd like to point out that punitive action against pirating is not the responsibility of valve, it's the responsibility of the government. If you infringe copyrights, you can be charged but it would have to go through the courts. Regardless of the morality of pirating hallife2 Valve is still leaving themselves open for a class action lawsuit if they actually disable people's games (I'm not sure we've proven that they even have yet) just based on the fact as discussed that unknowing people with legit keys could be sold useless games for various reasons.
I've got news for you; computer software has been like this for a very long time alread. Read any of the EULAs you agreed to in the last 10+ years. Steam is just a terrifically convenient new means for Valve to enforce EULAs.Finally I'd like to point out that digital content providers are increasing pushing a model where we don't 'own' content, but rather 'lease' it in that we must abide by whatever restrictions they decide. What valve has done with Steam is essentially a DRM system for games. If you were required to log in and register a music CD with an account before you could listen to it, how would feel about that?
coleco said:I've been reading this thread with some interest but could someone please explain a few things to me..
Firstly when they ban an account do they lock out the legitimate keys associated with that account? This seems like an important point because if they don't then the whole argument is moot because anyone that's banned can re-register their legit keys under a new account. That makes the banning of account nothing more than an inconvienence.
Well, they do.I can't see that valve would lockout legit keys because then you'll have copies of games floating around with keys that don't work. Including people that bought legit copies of previous valve games then used an 'pirate' key with halflife2 and got banned. Then you could sell that game on ebay or something and the keys wouldn't work any more.
Not true. If you registered your steam account to a valid email address, you can get the password and change it. Your CD key is not stored in plaintext anywhere on your PC for someone to get.I'd also like to point out that if someone hacks your computer and finds out your key and steam login, you are sol; throw your copy of halflife2 in the garbage. You can't play in single player or multiplayer ever again.
It's highly unlikely.Also I'd like to point out that fair use laws state that when you buy something that you own it and you can do whatever you want with it, provided you aren't breaking the law (I don't live in the US so the DMCA doesn't apply to me). If I want to hack halflife2 that's my perogative. If I want to use halflife2 with a cd-crack so I don't have to hunt for the cd all the time then that's also my perogative. Am I going to get banned for using a cd-crack now?
Why would it be any different? You lose the CD key, you've effectively lost the game. Don't lose your CD key Although, if you've already registered the key with Steam, it doesn't matter. You only need your Steam login.What happens if you lose the cd-key? I've done it before. I guess we go back to the scenario having to throw the game in the garbage.
That still doesn't justify it, or make it right.The awful truth AFAIK is that people do d/l pirate games to evaluate before they buy. I do it all the time. Guess what? most games suck, I d/l them, I try them and delete them the same day. I've always done it. I d/led farcry before I bought it and I d/led NFSU2 before I bought it. A lot of games look good, sound good in the review then lick sweaty ballsack when you try them. It isn't $10 we're talking about here, it's $60, that's a lot of money.
And the government are doing such a sterling job of halting game piracy, aren't they?Also I'd like to point out that punitive action against pirating is not the responsibility of valve, it's the responsibility of the government. If you infringe copyrights, you can be charged but it would have to go through the courts. Regardless of the morality of pirating hallife2 Valve is still leaving themselves open for a class action lawsuit if they actually disable people's games (I'm not sure we've proven that they even have yet) just based on the fact as discussed that unknowing people with legit keys could be sold useless games for various reasons.
Finally I'd like to point out that digital content providers are increasing pushing a model where we don't 'own' content, but rather 'lease' it in that we must abide by whatever restrictions they decide. What valve has done with Steam is essentially a DRM system for games. If you were required to log in and register a music CD with an account before you could listen to it, how would feel about that?
I know what he did but its the blocking of the key just because he used it on a banned account which I think is OTT. Surely Valve must know that once the illegal key was used the second key was in all probability a legit attempt at playing the game.Pi Mu Rho said:/me bangs head against desk
Valve disabled his account .
He had registered his legit key to that account. Therefore, he lost the ability to use that key.
Why are you posting here then?Blublu said:Just get a pirate copy and stop worrying about it. You bought the game so why shouldn't you? Steam is crap and everyone knows it. Also, most of the people here are just assholes, so don't listen to them.
TEDR said:you could take the game back to shop if you bought it from shop . replace it with a new one saying the disc is faulty
The Dark Elf said:Why are you posting here then?
Also, most of the people here are just assholes, so don't listen to them.
barabis said:steam = breadshop monopoly.
Pi Mu Rho said:The fact that he bought the game is irrelevant.
He tried to illegally obtain the game. The consequences are fully deserved.
not arguing that point, either. however, it sounds like you're saying that it justifies valve acting in whatever manner they feel, even if it's unethical.Pi Mu Rho said:I'm sure Valve had the time. I don't see them having much inclination though, and why should they?
You want to discuss ethics?
Attempting to steal a game is unethical.
Pi Mu Rho said:They disable the entire account. That includes any games associated with it.
Not true. If you registered your steam account to a valid email address, you can get the password and change it. Your CD key is not stored in plaintext anywhere on your PC for someone to get.
Pi Mu Rho said:And the government are doing such a sterling job of halting game piracy, aren't they?
Valve disabled 20,000 accounts that were using the same key. I think it's unlikely that it's down to some fraudster selling them on ebay...
coleco said:Lets not weep for the developers too much. An old friend of mine was a game developer.. he worked on the original Homeworld. He openly 'didn't care' if pirated it because he was making good money anyway. Have you seen the numbers for the big game companies these days? They're rolling in money like you wouldn't believe.
Keyloggers? And they can get ahold of your email and change your password too. Oops.
You misunderstand. I'm saying if a key is banned permenantly, then I can sell the game on ebay and the key won't work for the person that buys it.
This is problem really with DRM and banning accounts and such. Because if someone pirates a game you are assuming firstly that they *won't buy the game* and that they will *never buy another game from you* because you're assuming that if someone copies a game that they are a sociopath and steal everything all the time. Obviously this is not true. People pirate and buy all the time, probably 90% of people fall into this catagory. What ever happened to 'the customer is always right'.
The other problem is assuming that everyone can afford if or would buy it if can't pirate it. Every pirated copy doesn't represent a lost sale because some people simply can't afford it. So stringent copy protection may have virtually no effect whatsoever on sales of a game. But it might mean that little 14 year old Jimmy that can't afford the game is now permenantly pissed off at valve.
Pi Mu Rho said:That's Jimmy's problem.
this is a perfect example of how ethics dont work, which is what we're discussing here.Dirty_Harry said:You deserve to be banned because you were too stupid ... You are out the money solely because of your own stupidity ... God punishes stupidity, now deal with it.
this thread is not titled "the facts of life," but rather "a moral/ethical question." so, no, don't "f.ck" the ethics...illiterati said:F.ck the ethics debate ... To paraphrase a previous poster, a fool and his money are soon parted.
absolutly!illiterati said:You're gonna hold it against Valve for not giving your stupid ass enough credit to check whether you ended up buying the game?
i'm happily enjoying my HL2. :smoking:cabe said:well, i've already exchanged my game, so i'm not trying to get valve to give me back my copy of HL2. i knew that posting on a forum wasn't going to help me get the game back in the first place, either.
i am just looking for some other peoples' opinions, because i've got some free time and felt like discussing it. it's been a pretty enjoyably interesting debate thus far!
cabe said:well, if it makes you feel any better....
i'm happily enjoying my HL2. :smoking:
like i said, just looking for others' opinions.