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There was a German video that showed a firefight between enemy teams. And there was another video that demonstrated the machinegun's recoil in a trainyard-like map.
qftWhy?
Perhaps because that military theme wasn't anything like TF and because it's been done to death?
Just a guess.
No actually I think you should. Hell all you gotta do is go watch some of the old videos of it, forget the reading.
I'm trying to figure out how people aren't completely tired of the industrial, cold, and lifeless military setting by now. If you play a lot of games, and particularly online action games, then you've probably seen entirely more camouflage, AK-47s, and turbans than is healthy. I know I have. I am completely dumb-founded that there are people out there who consider that approach fresh. UT2k4 remains to be my favorite multiplayer game currently if only because it doesn't take itself so seriously.
I welcome the departure and hope that other companies and mod-teams are inspired to let go of the military obsession.
Valve do not churn out crap. And if you're going to make TF2, one of the most anticipated games in recent memory, you don't settle for the subpar.
Darkside55 said:I think what most people aren't getting is that, at the time, there wasn't such a deluge of military-style shooters when TF2 was promised. Those of us that fell in love with the idea at that time continued to love it even to this day, despite the dramatic shift in FPS games from more arcade-y, futuristic-type shooters to today's dime-a-dozen modern military FPSes.
I also think many of you never even heard about some of the old ideas as of course TF2 being a themed military shooter game.
...one of the biggest upsets is loosing the commander mode. It was such a huge success with Natural Selection, but that game kinda fell short. Better concept, better ideas = better game. That is what TF2 had in stores for it. You guys can say what you want, but even though valve did change this game entirelly around, the gameplay may turn out fun, but let's just hope this game isn't going to be aimed more towards children than the vass majority of the fans. I can only hope that some of the older TF2 ideas are somehow implimented into this new design and that it doesn't turn out as goofy as im imagining it to be.
http://www.planetfortress.com/tf2/gameinfo/classes_weap.shtml
Yeah, that was the ONE and only video i lost and could never find again. That video promised more than i could imagine, and A LOT of people never even got to see it. Man, i still wish valve stuck with that original idea, it would be somewhat like BF2 but on the steam engine, an entire different gameplay feeling, not as big as maps, or atleast not all of them, and of course...the gameplay would be beyond addicting. Anyone who saw that german video of TF2 would know EXACTLY what i'm talking about. By the way AGENT M...I don't think you remember me but i was the crazy TF2 fanatic back when these forums were a tad bit smaller....i think your alias was Agent Machima or something similiar to that...forgive me.
This new TF2 scares me and upsets me I'm sure it will be fun and cool and what not...but seriously...WHY VALVE WHYYYYYY
Tokin, I'm seriously ****ing curious as to how you know so much about TF2's gameplay and how it compares the original.
Ben said:Ok so what you mean a commander mode just like Quake Wars and BF2? Oh.......
I've watched every TF2 video, which there were only about 5 made, which are ALMOST IMPOSSIBLE to find now. I've also read every single interview and preview from 97'ish to present day. That's how i know.
No, I mean how can you possibly know that this current state of TF2 is somehow inferior to what was presented years ago.
Oh no, Valve didn't didn't cater to the lowest common denominator if uber-realism military garbage. What a loss!
I really don't care if it doesn't do as well as it could have in its previous iteration. I'm confident it will be popular enough in its own right, and I won't have to deal with as many humorless pre-teen idiots that seem to populate every other military shooter. And I'm sure Valve knows its lost some potential customers because of the change. But that's admirable if they're going to stick to their own course instead of thirsting for a quick buck.
No, the videos did not show off gameplay. They where the equivalent of this teaser trailer. Little setup segments to show off different elements.
What game am I talking about going by these features.
Vehicles,
Commander Mode,
Big open landscapes,
Classes,
Stats tracking.
I find it very surprising that 'tf vets' have very little idea what TF2 was actually going to be.
Thanks for reading the thread and knowing what you're talking about there. It certainly would've been just awful if Valve, who planned commander mode, vehicular combat, class-based warfare, squadplay, and open landscapes (with progressional maps; you beat one map and the next map the server plays is different depending on who won the previous map) would've stolen it from Dice. Why, when Battlefield 1942 came out FOUR YEARS AFTER TF2 WAS ANNOUNCED, it just wouldn't be fair for Valve to go back and steal all their ORIGINAL IDEAS back, now would they?If TF2 is going to have at least Vehicles, Big open landscape, Class, Armies etc. That would be a big rip off of the Battlefield Series or even the Franchise.
I am going to quote you for the mf-ing truth. Idea's been done to death now, can't very well release yet another war clone game, so they go in a new direction. In truth I am really curious to see where the new TF2 will go, gameplay-wise.JoeClawrence said:I can definitly understand why they changed styles, because the previous idea would just seem like "Battlefield: Team Fortress" if released now. Sure, it's Valve, and we can trust them to make a good game, but their idea has already been done, and done pretty well.