BabyHeadCrab
The Freeman
- Joined
- Dec 2, 2003
- Messages
- 23
- Reaction score
- 602
Let's start with FEAR 2, it seems Monolith has perfectly exemplified the retrogression of the FPS genre into a slobbish, repetitive cliched rubbish I've come to expect with every single player FPS released since the post HL2-era. Where are the innovative AAA titles? They quite simply don't exist. People are doing interesting things with the third person perspective (Drake's Fortune, Gears of War, and even to some extent MGS4 - but the major publisher/developer uprisings have lead to little to no intriguing titles in one of my most beloved genres. (Epic, Id, and even Valve to some extent seem to have abandoned the concept of major AAA titles with full featured MP/SP components).
note: this can also be partially attributed to the rise of the digital distribution / web 2.0 era, but there's quite a lot of things to take a look at first. The way gamers are communicating is rapidly changing, let's slow down for a minute and discuss both what this means to the FPS genre and the video games industry in it's entirety.
Let's have a look at the best selling First Person Shooter game franchises in the last few years, you know the lineup before I even finish this sentence: Halo, Call of Duty, Rainbow Six, and the outliers such as Bioshock and Half-Life 2: Episodes 1&2. When is the last time you played a well narrated, beautifully executed, atmospheric and deep thinking first person shooter? Dues Ex perhaps? Half-Life? Bear in mind in not talking about free-roaming shooters which lack any kind of genuine narrative coherence like STALKER and Boiling Point or even glazed over turds like Far Cry 2 which masquerade over minor immersion advances like the lack of a screen-transitioning GUI or objective system (I must say though, that there are ways in which Far Cry 2 has been the most progressive shooter to come around in quite some time, which is somewhat sad).
So what in particular is holding developers back from even slightly risky projects? What is keeping developers from investing heavily in games with solid MP AND SP components (remember those days: SOFII, Jedi Knight series, the original Red Storm Rainbow Six titles, etc?) There's a lot of factors that could be contributing, namely the cost risk analysis in an economy that doesn't support risky development practices -- but primarily we're seeing what the movie industry saw not too many years ago -- very few studios remain independent from major conglomerates which spark projects purely based on assumed demographic interest and to please major investors. Case and point; the rise of Activision Blizzard, and their dropping of Schafer's latest project and now attempting to claim that they still somehow own publishing rights to the IP.
I've digressed severely here and you're probably not still reading -- but I dearly miss the days of well crafted, story driven FPS. You know, games like No One Lives Forever. While interesting franchises do exist, and games like Bioshock, Far Cry 2 and Half-Life 2 + episodes have been intriguing genre highlights, they do very little in the way of innovation, replay ability or balancing / integrating community involvement (modding), or co-op game play and significant narratives, things I feel the gaming community has reached out for and even constructed themselves out of dire situations developers have left us with. (UT3, FC2, Crysis) and so forth -- wonderful communities rising out of little to no developer support seems to be a trend amongst online gaming communities.
note: this can also be partially attributed to the rise of the digital distribution / web 2.0 era, but there's quite a lot of things to take a look at first. The way gamers are communicating is rapidly changing, let's slow down for a minute and discuss both what this means to the FPS genre and the video games industry in it's entirety.
Let's have a look at the best selling First Person Shooter game franchises in the last few years, you know the lineup before I even finish this sentence: Halo, Call of Duty, Rainbow Six, and the outliers such as Bioshock and Half-Life 2: Episodes 1&2. When is the last time you played a well narrated, beautifully executed, atmospheric and deep thinking first person shooter? Dues Ex perhaps? Half-Life? Bear in mind in not talking about free-roaming shooters which lack any kind of genuine narrative coherence like STALKER and Boiling Point or even glazed over turds like Far Cry 2 which masquerade over minor immersion advances like the lack of a screen-transitioning GUI or objective system (I must say though, that there are ways in which Far Cry 2 has been the most progressive shooter to come around in quite some time, which is somewhat sad).
So what in particular is holding developers back from even slightly risky projects? What is keeping developers from investing heavily in games with solid MP AND SP components (remember those days: SOFII, Jedi Knight series, the original Red Storm Rainbow Six titles, etc?) There's a lot of factors that could be contributing, namely the cost risk analysis in an economy that doesn't support risky development practices -- but primarily we're seeing what the movie industry saw not too many years ago -- very few studios remain independent from major conglomerates which spark projects purely based on assumed demographic interest and to please major investors. Case and point; the rise of Activision Blizzard, and their dropping of Schafer's latest project and now attempting to claim that they still somehow own publishing rights to the IP.
I've digressed severely here and you're probably not still reading -- but I dearly miss the days of well crafted, story driven FPS. You know, games like No One Lives Forever. While interesting franchises do exist, and games like Bioshock, Far Cry 2 and Half-Life 2 + episodes have been intriguing genre highlights, they do very little in the way of innovation, replay ability or balancing / integrating community involvement (modding), or co-op game play and significant narratives, things I feel the gaming community has reached out for and even constructed themselves out of dire situations developers have left us with. (UT3, FC2, Crysis) and so forth -- wonderful communities rising out of little to no developer support seems to be a trend amongst online gaming communities.