ríomhaire said:Unless I'm doing something wrong here Water Hazard is defanatly the most inconsistant chapter.
Heh...thats wierd, because it felt like it was the most normal map layout in the whole game...
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ríomhaire said:Unless I'm doing something wrong here Water Hazard is defanatly the most inconsistant chapter.
Try using the wall-map texture as a guide, and leave gaps between problem sections for fixing later.ríomhaire said:Unless I'm doing something wrong here Water Hazard is defanatly the most inconsistant chapter.
Idea=goodMechagodzilla said:Try using the wall-map texture as a guide, and leave gaps between problem sections for fixing later.
So just go on until something doesn't fit. Then start a new map of the broken part onwards.
It shows us that C17 is on a peninsula.Fonaki said:Can anyone tell me what that map means? I do understand nothing of it, where is the map over? What is interesting whit it? (usually I'm a master on maps)
ríomhaire said:It shows us that C17 is on a peninsula.
Edit: Water Hazard is being hosted.
I heard the original overlaped terribly.safetyswami said:Someone actually did this with Black Mesa way back when (1999 or so). It actualy does make sense, but it's pretty hard to display properly in two dimensions because the levels aren't all flat like the HL2 ones. Too many stairs and ladders and elevators. And random falling.
DIYIAmAI said:So is anyone going to string these together to make one mega sized map?
np
c cit
o ts
a canals
s
t rh bme
Hyperion2010 said:The citadel is actualy behind gordon at this point so im not sure what we're looking at
TheMastahC said:Well, I'm sure they ment it to be THE citadel (the main one)... But isn't there more than one?
Hyperion2010 said:I have actually made a map of his traves by taking map overview shots.
Essentially this is what it looks like:
Code:np c cit o ts a canals s t rh bme
I think this should give you the basic idea , (Ill post the picture later if anyone is interested, there is one part I havent fixed yet (turned the wrong way)).
Amazingly alot of it is pretty close to the maps valve has for the "coast" and "canals" sections ingame.
The only piece of inconsistency that I can find is looking over the dam to ravenholm and seeing what appears to be a citadel on the 2d skybox. The citadel is actualy behind gordon at this point so im not sure what we're looking at.... nova prospekt is really far away....
I doecided that I won't unless they're all my own shots(don't ask). Maybe some other time.Fonaki said:I think they make sense (at least they don't overlap). I dunno if anyone is putting everything together, maybe ríomhaire?
ríomhaire said:I doecided that I won't unless they're all my own shots(don't ask). Maybe some other time.
When I can I'll see if LC lines up(once I have it downloaded fully of course)
I mean with the coast map.Fonaki said:Lost coast is only one map/level/part/loading/whatnot
Think about it. There's no buggy in LC which means it must have been one of the firs/last maps of the coast. I think it was the original link between Ravenholm and the Coast. So it may slot in to an area just below where the coast levels start on te map or something like that.Lawnmower233 said:It definately doesn't. That wouldn't make any sense. All the gaps in the coast map are filled up.
I justfunished my own coast map at the size of cl_leveloverview 20 as a matter of fact. I'm continueing this on my own(at a crawl)Lawnmower233 said:Is this project dead?