Alyx's martial arts...

leib10

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Seem to be missing in Episode Two.

Anybody see her kick a zombie in this episode?
 
Vorty had martial arts.
I saw him push a zombine down and blow him up. IT was cool.
 
Yea I've seen her wrestle with a Zombine, she isn't involved in that much close quarters combat with Zombies in Ep2 so it doesn't get shown as much.
 
Hmm. Because I'v seen her close-in with zombies in Episode Two and I've yet to see any martial arts moves. I'll keep an eye open for them though.

And yeah, I saw the Vort moves. Nice.
 
Well she a lot more drained in this episode because of her encounter with the Hunter, she always looked as if she was taking it easy in this episode.
 
When a Fast Zombie gets on the car, she kicks it in front of us.
 
Yeah that was cool. When a fast zombie landed on the car I was thinking how am i going to get rid of this when a leg came out and booted it off the car. Neat.
 
I was hoping this system would allow for more interactions.

I was especially hoping for citizen/antlion and citizen/zombie interactions, as well as citizen/combine.

But it seems they only added actions for hunter/citizen, vortigaunt/antlion and vortigaunt/zombie.
 
They should make scripts for rebels and combine to somehow drop their weapons and have CQC with using their fists or various phys objects. THAT would be cool to watch.

Speaking of which, combine should have combat knives, in case something gets close, and whacking with the gun isn't good enough.
 
Oh yeah, they really should put down those sub-machine guns and start wacking each other with empty milk bottles and such. What were Valve thinking?
 
If not that, then i'd still be happy to atleast see a rebel, or better yet, Alyx kill a combine with a crowbar.
 
If not that, then i'd still be happy to atleast see a rebel, or better yet, Alyx kill a combine with a crowbar.


npc_create_equipment weapon_crowbar
npc_create npc_alyx
npc_create_equipment weapon_smg1
npc_create npc_combine_s

Have fun?
 
NONO!!
I don't mean like they just run up to eachother purely because of they are scripted to with out ranged weapons.

I mean like animated sequences, like Alyx does with the antlions in Ep.1.
She dodges an antlion, slams it's head to the ground with her foot and shoots it.

Valve said they will implement sequences like that in later games also.
The game monitors the NPC's relative positions to each other and commences a sequence, when they are correctly aligned.

So if a rebel wouldn't have a weapon, and a Combine soldier ran out of ammo, he'd drop the weapon, (which can be picked up, but doesn't give you ammo) and approach the rebel. The rebel would do the same. When they get close, and are correctly positioned, the game commences the fighting animations.

And to bring some variety to the fights, the rebels and the combine have defensive and offensive moves separated into single animations, that play randomly, but the opponent responds with a corresponding defensive or offensive move, to make the fights seem interesting, and not one huge looping fight, that repeats all over.

Assuming the rebel won, the rebel just follows you around until he gets a weapon and everything is normal again.
But when the combine soldier wins he should have a stunstick or something as a last resort weapon and come after you.
 
Ok, the grammar may lead you to think that she will shoot her leg, but you really cant be that dumb to not understand, that she actually shoots the antlion.
 
I'm a silly aren't I? Doh me!
I think it's just better that they don't run out of ammo, and as you said they are rolling in the extra animations anyway.
 
Well they could beat eachother with their guns, when they are too close to eachother, to risk reloading.
 
I've seen a combine and a rebel melee with their guns before IIRC.
 
Not the single beating animation they use, if you get too close to a soldier for example.

Lots of little animations being randomly used.
 
The soldier should win more though, being a cyborg with awesome cyborg powers.
 
That's something I think is kinda lame. Combine soldiers, who wear advanced body armor and have internal modifications to make them more effective soldiers, die far more easily than Rebels, who wear only light CP body armor (that only cover the chest!) and are completely organic.
 
That's something I think is kinda lame. Combine soldiers, who wear advanced body armor and have internal modifications to make them more effective soldiers, die far more easily than Rebels, who wear only light CP body armor (that only cover the chest!) and are completely organic.

Yet they survive a great many MP7 rounds; rounds specifically created to destroy body armour.
 
Yet they survive a great many MP7 rounds; rounds specifically created to destroy body armour.

I would believe that the Combine would use something more effective and complex than the simple Kevlar that human weapons are designed to pierce.

Plus, it could be that their cybernetic augmentations are keeping them alive from wounds that would kill any normal human.
 
They don't HAVE to throw away the guns and start beating eachother up.

When they happen to be TOO close for example.
And not all the time.
 
Yet they survive a great many MP7 rounds; rounds specifically created to destroy body armour.

Unless they've augmented the projectiles to be something harder and denser (tungsten) it's possible with today's body armor to stop these rounds (Level IV will stop 4.6x33mm, IIRC). Surely the Combine have developed more effective materials for body armor. Besides, the armor is really thick compared to the Metrocop body armor.
 
Yes, it's logical the Overwatch soldiers should be able to withstand alot of fire, especialy the elites. Their shiny white bodyarmour with only a single big red eye on the helmet makes them look very evil...though making them very tought will seriously compromise the ballance in the game. Also consider the fact the rebels are using standard issue weapons used by Overwatch forces. They should be designed to pierce through even the thickest known bodyarmour. So it's not the armour that decides the end of the battle, but the capability of shelling the target with as much firepower as possible.

On the thread. Alyx preserves all her moves from ep1. In ep2 i deliberately stand still near one of the rebel caches, just watching zombies come to Alyx and being wasted by her a moment later. Cool.
 
And you would think that trained soldiers would be more capable shots than Rebels, many of whom have never fired a weapon before in their lives.

And yes, I just tried spawning a Zombie near Alyx and her moves have been retained.
 
The same logic our theoretical physicist, named mr. Freeman is nothing more than an average human with no battle experience, saved only by his magical HEV suit.

The rebels are much more battle-ready than they look like. They are organized in groups consisting of several members + a medic. They all have comunication devices (blue things on their belts). They have centralized command and good weapons. They train, the White Forest and the Black Mesa East are excellent places for battle-training.
Yes, they lack in bodyarmour, but in my opinion it's the thirst for freedom, that gives them strength. The Motivation is a strong weapon, don't underestimate it.
 
Will power alone does not overcome pure ability. The AR3 scene shows that in fact, a lot of rebels are not proficient with the weapons they are to carry into battle.

But hey, it's a video game. Certain realism factors have to be sacrificed for gameplay, and I prefer it that way than the opposite.
 
They're the equivalent of Iraqi insurgents. I'd not be surprised if some of them have military training, though.
 
Some of them no doubt would. These individuals would provide the training for the inexperienced Rebels.
 
Let's not compare them with the Iraqi insurgents, Narvi. These people have noting but stolen, mostly russian weapons, suicidial attacks are often, few of them have battle training, and the forces that drives them to violence are very different.

In HL we have a whole community of people, united after a common cause, a cause for freedom. All racist, religional and political diffrences are long forgotten. The remnants of our species are very well bound together, organized, but they lack the equipment the Overwatch forces are abundant with.
 
On a side note - if the overwatch soldiers were represented as bad-ass cyborgs gameplaywise, you'd be boned.

it's artistic license on valve's part, get over it.
 
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