AvP3

This is probably too much to ask, but are there AVP-style per-level challenges to unlock cheat modes? :O Or is that kind of thing extinct these days?
 
Anyone know if Retail works with steam like DoW or MW2 does?
 
Played a little bit of the single-player - they should have included the alien tutorial in the demo, makes things very digestible and intuitive :) (assuming you've turned on auto-transition in the options, of course).

And the motion tracker automatically makes everything shit-your-pants terrifying. It's like Newtons' fourth law.
 
Played a little bit of the single-player - they should have included the alien tutorial in the demo, makes things very digestible and intuitive :) (assuming you've turned on auto-transition in the options, of course).

And the motion tracker automatically makes everything shit-your-pants terrifying. It's like Newtons' fourth law.

The thing that I love is if when playing the Predator with standard vision mode, or the Alien and you get close to a Marine in single player then move a little you can hear their motion tracker bleeping from your movement then they react to it. It's the little touches like that which impress me.
 
Managed to get this new for 0.1 euro for the 360, all I had to do was trade in two utterly craptacular 360 games(Samurai Warriors 2 Empires and Dynasty Warriors 5 Empires) for it.
 
I'm impressed so far, she a bit of a graphics whore but she fun, haven't played the alien, but handled the marine and predator, and the marine made funny smells come from my trousers, while the predator made me feel like "I AM A MAN!!!!!!"
 
Anyone noticed on the Marine campaign that if you only shoot a hugger a couple of times it'll lie on the floor twitching it's legs and tail? Great attention to detail.
 
I just bought the full PC game and the f***ing thing has a bug that makes the settings too dark!!! I have the brightness on my monitor turned all the way up. It carried over my settings from the demo, which is a good thing, but the moment I started modifying the brightness slider on the full game, the brightness got cut in half. Now when I move the slider all the way left, it goes completely black, and moving it all the way right only gets it to about 50% of where it should be. WTF!!!

EDIT: Just in case anyone else encounters this problem, the answer is in the readme:

Currently in the DX11 version the gamma video option is not compatible
with Nvidia video cards. This may be addressed in a future driver release.
You should leave the gamma at its default setting (0.5) in these
circumstances.
 
At first I found fighting aliens as a predator a little clunky, but then I got the hang of the blocking and bitchslap combo and started to feel like a big man. Taking down marines with a trophy kill = very satifsting, especially the wrist blade into the eyes finisher. Also loving the androids faces and the whole facehuggering civilians, niceee.
 
**I can only run the game in DirectX 9.0c.**

I really, REALLY want to like this newest AVP offering, but so far, I am just not impressed. I loved AVP Gold, so much that it's one of my all time top 5 favorite games. I thought AVP2 & Primal Hunt were fun, though not as good as the original overall.

Now comes AVP3. I played the MP Demo on Steam & had a blast for the first 5 minutes. Then I lost interest. I tried it again, killed an alien once & was speared once by a predator & then got bored. Again within 5 minutes.

WTF is wrong with me? ( Do not answer that, as it was a rhetorical question ) I should love this game. But I just. Don't.

I played the Marine until just after I got the pulse rifle & had to hold off the first group of Xenomorph's in the club. Except for playing the MP Demo, I didn't follow the games development & thus I don't have unrealistic expectations due to any hype I encountered.

My main concerns:

1) This is 2010. I expected much better visuals. Instead, the game looks like it's using "slightly" improved textures from 2001's AVP2. The characters & NPC's in-game look cartoonish, I wish they would have used the UT3 engine instead of the Asura engine. Since I am on WinXP, I am stuck with DirectX 9.0c & so can't test the game on an improved DirectX based system.

avp2010.png


2) While I currently only have the pistol & the M41A, the weapons audio thus far lack serious punch. Same "tinny" sounding audio from AVP2. I have both games installed & both guns sound the same. Granted I'm using older hardware, but still I would have expected a higher quality sample rate.

3) The voice acting seems to have been done by a bunch of bored & untalented actors, with Lance Henriksen being the sole exception.

My PC only meets the required system specs to run the game, with them actually listing my E6400, so perhaps I should not complain so much, but the game itself seems to run fine, it just does not look good doing so. I look at screen shots online for the game & then I actually play & see the visuals in-game. The difference between the 2, are almost as vast as the visuals between say the original Half-Life & Unreal Tournament 3.

Apart from the Demo, I have not played the Alien or Predator campaigns yet. I was pleased to see the Survival option ( AVP Gold Skirmish? ) was included with retail, though I have not tried it yet.

I really hope the game gets better & really wished I was able to have the newest version of DirectX installed as well.

Sigh..

-MRG
 
I just bought the full PC game and the f***ing thing has a bug that makes the settings too dark!!! I have the brightness on my monitor turned all the way up. It carried over my settings from the demo, which is a good thing, but the moment I started modifying the brightness slider on the full game, the brightness got cut in half. Now when I move the slider all the way left, it goes completely black, and moving it all the way right only gets it to about 50% of where it should be. WTF!!!

EDIT: Just in case anyone else encounters this problem, the answer is in the readme:

Yeah, I set it back by checking the file cache for the game. Until Rebellion fix the stuttering in DX10/DX11 I'm sticking to DX9 anyhow, it looks exactly the same for me on my GTX280 and I get no stuttering or freezes at all.

My main concerns:

1) This is 2010. I expected much better visuals. Instead, the game looks like it's using "slightly" improved textures from 2001's AVP2. The characters & NPC's in-game look cartoonish, I wish they would have used the UT3 engine instead of the Asura engine. Since I am on WinXP, I am stuck with DirectX 9.0c & so can't test the game on an improved DirectX based system.

avp2010.png



-MRG

Seriously? Slightly improved graphics? Go back and load up AvP 2 and tell me that the character art and lighting in AvP3 are not leagues ahead of AvP2. Sometimes people look back on AvP2 with big roses tinted specs on.

Comparison:-

avp2010021817432533.jpg

lithtech201002200008072.jpg

lithtech201002200008552.jpg

avpdx112010021915131955.jpg
 
MRG, an Aliens pulse rifle is always going to sound like an Aliens pulse rifle. It would be pretty wrong in my opinion to stray from that. The indoor geometry is the game's weakest graphical link I've seen so far and I haven't heard the voice acting yet. You're right, the human characters, while being detailed, definitely don't look realistic. Which works out for me because makes the gruesome fatalities easier to stomach.

I'll hit the campaign pretty hard tonight and have some feedback on that.

stemot, how did you clear the cached settings?
 
Multiplayer seems very weak imo with the exception of Infestation and Survivor. Everything else can rot. Campaign for all 3 species seems pretty solid so far.

Come along. Come along. Come and have some young lady. Come along. I do not have the entirety of this day. Come along. Come along. Come along you scoundrels. You must come along as well. Oh, would you like some of this too sir? Confound you.

Pretty much my reaction to the Marine campaign.
 
MRG, an Aliens pulse rifle is always going to sound like an Aliens pulse rifle. It would be pretty wrong in my opinion to stray from that. The indoor geometry is the game's weakest graphical link I've seen so far and I haven't heard the voice acting yet. You're right, the human characters, while being detailed, definitely don't look realistic. Which works out for me because makes the gruesome fatalities easier to stomach.

I'll hit the campaign pretty hard tonight and have some feedback on that.

stemot, how did you clear the cached settings?

I can never get the term right, I meant I used Steam to check the integrity of the game files by right clicking on the game in Steam, selecting properties then clicking the local files tab and selecting "verify integrity of game cache". When it's finished and you start the game again do not alter the brightness. Or just play in DX9 mode, the brightness works fine in this mode.
 
MRG, an Aliens pulse rifle is always going to sound like an Aliens pulse rifle. It would be pretty wrong in my opinion to stray from that. The indoor geometry is the game's weakest graphical link I've seen so far and I haven't heard the voice acting yet. You're right, the human characters, while being detailed, definitely don't look realistic. Which works out for me because makes the gruesome fatalities easier to stomach.

I'll hit the campaign pretty hard tonight and have some feedback on that.

stemot, how did you clear the cached settings?

Please don't get me wrong MuToiD_MaN, I love the sound of the M41A Pulse Rifle. It's a VERY distinctive sound in itself & of course a well known & attributed audio of the Aliens genre. I'm not in any way saying I wished they changed the weapons sounds from it's original sound to something different, because I'm not. I'm only saying that I thought the sound of the weapon itself while firing was poor. Not as robust as I remembered. I cannot remember the mod's name, but back when I played AVP2, I downloaded a sound mod that was taken directly from the movie of the Pulse Rifle firing, which replaced the sound of the games Pulse Rifle. Perhaps I'll tweak a few EQ settings on my end & see if I can get the sound that I am looking for.

I played the SP a little more last night & will admit that after I "got over" my initial issues, I did start to enjoy the game a little more. Perhaps the more I play, the more it will grow on me. BTW, how long are each of the campaigns? I restarted & was playing on HARD, which resulted in me getting my ass handed to me in the club about 5 times before I managed to kill all the Xenomorphs. I'm scared to try the hardest setting, as I'm sure I'll die if a Xenomorph so much as farts on me.

-MRG
 
The club was a bitch on Hard for sure. Stop jumping around so I can shoot you! Loved the snaky animations of their tails and bodies as they scurried along the walls. I feel like the models specifically for the aliens were improved a TON since the multiplayer aliens of the demo.

However, I don't like the alien AI very much. It's hard to explain, but I feel like it's incredibly doctored with scripts or something. I feel like I'm fighting a state machine, not a dynamic adversary. I know it would be impossible to win if they did it otherwise, but I'm not a fan of how one alien is only allowed to engage you at a time. Yeah they're big bad mofos and on Hard they can take a real beating before going down, but I feel let down by the fact that the others hold off while one takes swipes at you. It's like a boring kung fu movie where you sit there and go "Oh come on, he'd be a goner if they all jumped him at once!" Anyway, a couple chapters in on each character's storyline I feel like it's been pretty rewarding. I'm sick of finishing moves as the predator though. The repeated garish beheadings with the terrified faces and gaping mouths are starting to turn my stomach.
 
However, I don't like the alien AI very much. It's hard to explain, but I feel like it's incredibly doctored with scripts or something. I feel like I'm fighting a state machine, not a dynamic adversary.

I noticed that about the aliens as well. Only one would attack me at a time, even though there were several around me within range to attack me. As soon as I took one down, then another would move in for the kill. While it allows you to focus on a single adversary, which some people may prefer. As it makes the game somewhat easier overall, only having to deal with a single attacker. Still, I agree that it really dampens the realism factor. Well, that is as real as fighting an alien creature with acid for blood could get. I'd sure hate to meet a "real" Xenomorph down some dark alley. Regardless of how hard or easy they were to kill. The only other game I have ever had this happen in, was Gothic 3 while fighting the Orcs. Attack one & the others stopped attacking you, even when they could have killed me with a back stab as I was facing away from them. Made Melee combat simplistic, regardless of the difficulty setting.

I also noticed that the first type of aliens you fight, ( warrior? ) move somewhat slow. Once they are directly in front of you they speed up a bit as they attack, but as they crawled around on the walls & ceiling, they seemed to move at a lethargic pace. So far, I have yet to have one charge me or jump at me.

I really liked how you can melee them to knock them back if you time it right & that how they are slightly stunned for a second afterwords. That has saved my hide more than once. IT also saved me from a facehugger. Once I shook him off, I ran like hell. Didn't help that the house is pitch dark & I had headphones on that covered my entire ears, so that I could hear them running around making my motion tracker beep like crazy...

I hope a later patch will work on the NPC AI. At one point, when I had a female marine with me, she was running around yelling "Do you see anything?" & "What was that noise?" even when I had a flare out & my light shining full an alien not 10 feet away. What really took the cake though, was when the NPC ran up to & then stopped right next to the Xenomorph, before he crawled up the wall & proceeded to come after me, ignoring her completely. That really ruins the immersion factor seeing something like that happen.

-MRG
 
I really like this game.

The graphics seem great to me, and the animations and combat also seem fine. I am playing on the Xbox which *may* have been a small mistake when it comes to multiplayer, but if I don't get around to buying a Xbox live gold card I might just get it for PC as well.

I have done the alien and marine campaigns so far and they're really fun. Haven't played multiplayer yet as you can probably gather from the above paragraph. Looking forward to starting the predator campaign tomorrow.
 
Did anyone notice that the alien campaign montage to the TV show the Prisoner?

Like being named 6 and Dr Grove trying him he cant escape.
 
I really like this game.

The graphics seem great to me, and the animations and combat also seem fine. I am playing on the Xbox which *may* have been a small mistake when it comes to multiplayer, but if I don't get around to buying a Xbox live gold card I might just get it for PC as well.

I have done the alien and marine campaigns so far and they're really fun. Haven't played multiplayer yet as you can probably gather from the above paragraph. Looking forward to starting the predator campaign tomorrow.

It seems that the people that do try it and not be swayed by a few of the negative reviews have ended up finding it a fun game. It's also number one in the UK Games chart this week and has been No.1 on steam pretty much all week as well, so the chances of Colonial Marines seeing the light of day have improved.

Looking at ve3d:- http://ve3d.ign.com/articles/news/5...or-The-Fastest-Selling-Game-Of-2010-In-The-UK it would appear it's also the fastest selling game in the UK so far this year. Bring on CM!
 
I just played the demo. It's ****ing awesome. Me and a friend where playing deathmatch, but we buddied up anyway and ****ed shit up. It was great. Playing Aliens, Me acting decoy for a predator while my buddie jumped down on him from behind and impailing him.
Will be getting this.
 
I'm honestly very surprised. They pulled off the campaign for all 3 races, though I've found the end for the Marine to be unsatisfying. Have yet to finish the Xeno or Pred campaigns. Multiplayer has been mostly suck for me with the exception of a few Mixed Species TDM matches and the ever awesome Pred Hunt, Infestation, and Survivor.
 
It seems that the people that do try it and not be swayed by a few of the negative reviews have ended up finding it a fun game. It's also number one in the UK Games chart this week and has been No.1 on steam pretty much all week as well, so the chances of Colonial Marines seeing the light of day have improved.

Looking at ve3d:- http://ve3d.ign.com/articles/news/5...or-The-Fastest-Selling-Game-Of-2010-In-The-UK it would appear it's also the fastest selling game in the UK so far this year. Bring on CM!

I am never swayed by reviews. Frankly if the textures aren't perfect I don't care. When we were kids we would pretend to play aliens with our imagination and no textures! If you just get into the story and play to have fun and not to look for bad points it's awesome. Not that I can find any bad points even if I did try. Does anyone know what the xbox live gameplay is like?
 
HEY GUYS

Hey:

Don't relax just yet, marine.

(or anyone who's bought the game)
 
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