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They sai dthe same about BF2 and that never happened....
I think that the 16 player map would revolve around the central 1 or 2 flags (thinking Conquest here), spawning at the next furthest "flags" which would currently be the team spawn points. Once the game breaches 16 players, the spawn points are converted to flags and the next furthest flags become spawn points.How would that even work? I'm not doubting it, just can't quite picture how it'd figure into the flow of gameplay.
Whats the big statue thing in New York? Can I mount my weapon on it?
-Aiming for CY Q4 2011 release
-Concept for BF3 has been in the works for years, waiting on proper tech to seamlessly come together
-Frosbite 2.0 is the culmination of this tech, entirely re-written
-Lighting sounds neat, one "probe" contains more lighting information than an entire BFBC2 level.
-Level destruction is going to be "believable" but basically everything is destructible.
-Character animations powered by ANT, what EA Sports uses.
-AI characters and multiplayer characters have different animation sets
-No more "gliding" animations that look off, animation realism is a focus
-Captured their own war audios (bullets, tanks, helicopters, etc) at different distances to ensure realism
-Better audio cues for certain actions, more easily able to listen for threats
-Plan on better, more immediate post release content
-More unlocks than BFBC2
-Dice trying to find a good balance between customization of your character and not having "pink rabbit hat(s)"
-4 classes
-Will talk about squads "later"
-Looking into a theater mode but can't talk about it
-Will have co-op
-There will be a kill-cam but it can be turned off
-BF3's team is almost twice as big as the team for BFBC2
-They want the pacing of the single player mode to be balanced, with highs and lows. Makes the comparison to a song vs a guitar solo.
-Part of the single player mode takes place in Sulaymaniyah - Iraqi Kurdistan.
-"****" will be used often, so M rated for sure
-There will be an earthquake in a level. The destruction sounds very impressive. 7 story building collapses, looks very well done
-Significant narrative that goes with the SP mode
-More than one setting, you're not in the middle east for the whole game
-PC version is lead version
-Why 64 players for PC only? No complains from the console crowd.
-No mod tools at release. Maybe none down the line either. Frosbite 2.0 is complex and mods tools would have to be dumbed down, so does Dice really want to put their time to that or would it be better spent elsewhere?
-Original story, not based on Bad Company at all.
-Captured their own war audios (bullets, tanks, helicopters, etc) at different distances to ensure realism
I think that the 16 player map would revolve around the central 1 or 2 flags (thinking Conquest here), spawning at the next furthest "flags" which would currently be the team spawn points. Once the game breaches 16 players, the spawn points are converted to flags and the next furthest flags become spawn points.
i.e. in a 5-flag Conquest map, the flag layout for 16p is red/c/blue, 32p is red/b/c/d/blue, and 64p is red/a/b/c/d/e/blue (red and blue being team spawns).