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Oh Of course I know what Fallout is about. I have Fallout 1 and 2. I've beaten Fallout 1 and 2.
Please, don't even pay attention to anything regarding Fallout 3. Tell your friends too. Elitist pricks.
Its 2006. Someone obviously glorifies the 50s if he can't accept change :|.
OBLIVION IS NOT AN RPG!!!!! It's an action adventure game with a stat system.
Well, RPG does infact stand for "role playing game" which I believe that all the Morrowind games have been (Oblivion included) . Just because a game doesnt have a turn-based interface or isometric 2D graphics , it doesnt preclude it from being an "RPG" in the truest sense of the term.Originally Posted by mortiz
OBLIVION IS NOT AN RPG!!!!! It's an action adventure game with a stat system.
Err.. Oblivion ain't a Morrowind game, it's a Elder Scrolls game, as is Morrowind, jesus!!all the Morrowind games have been (Oblivion included)
Just because a game doesnt have a turn-based interface or isometric 2D graphics , it doesnt preclude it from being an "RPG" in the truest sense of the term.
But surely all that hold true in a FPS enviroment also ?I'd actually like a return to isometric rpgs. The detail in the hand drawn backgrounds fills each game with a charm and personality lacking in virtually all 3d titles. Think what could be done with today's technology - no longer stuck with a 800*600 resolution, the game could be filled with movement and lovely special effects. It could be a sprawling work of art, a moving painting. The only limitation being the skill and imagination of the artists.
Yeah , I get what youre saying about the observer viewpoint up to a point, it reminds me of the tabletop d&d experience, but I never felt like it gelled with guns and mutants in the same way it did with swords and sorcery (IMHO) .I also like being the observer this view point allows. While you're still playing a game, the experience can be rather similar to reading a fantasy book - watching a story unfold rather than being in it - especialy if the dialogue is good (Planescape). This has been a personal gripe of mine with nwn and Oblivion, they look and feel more like action games - bastard children of Baldur's Gate and Final Fight.
SAJ: Fallout was presented in a SUCCESFUL way, and if it's not broken, don't fix it. Van Buren is a perfect example of how Fallout 3 should evolve - a nicely looking 3D engine with an overhead camera allows for relatively detailed graphics, without forcing the devs to work on graphics exclusively (which was propably the case with the Oblivion shitfest) and allowing more time to be spent on the setting and story.
Third person isn't necessarily a bad thing, but how would you implement a world map? Or do you like, vast, endless, nuked out wastelands which take five minutes tops to cross from one end to another? The scale of the world in the first two Fallouts was immense - it took several days to get from one city to another - and how can this be implemented in a TPP game?
I see that people that actually care about integrity of a game's world are unwelcome here. Well, let me use an analogy - Bethesda doing Fallout 3 is like id Software doing Half-Life 3 - similar, but leagues apart.
Second, I bet that Fallout 3 will be succesful - with 12 year old spoiled, dumb kiddies with complete disregard for the Fallout story, canon and earlier installments.
Oh yeah, it seems OMFGSHINY! graphics and console-crowd dumbing down is the direction the game industry should take, right?
DeusExMachina, you aren't proving anything, well, except your total lack of manners, comprehension and understanding of Fallout.
Let's vivisect your posts...
Here, instead of putting a well placed argument, regarding the plausibility of Bethesda making a worthy sequel, you resort to moron's arguments - ad personam, which do not have any place in an intelligent discussion. Apparently, you failed to learn that lesson at the age of twelve.
Your posts prove otherwise. I would love to know what Fallout is to you, and what it is to a majority of the fanbase, who STAY IN CONTACT with Fallout's original developers. Of course, this you call "lowest of low", well, exposes your attitutude to Fallout's design.
Another ad personam argument, easily debunked because you don't have a clue, captain Clueless, as to how Fallout was made and WHY we care for the game canon's integrity. Oh, and addressing us as "elitist pricks" won't buy you any respect on this forum, most posters have grown out of the kindergarten.
Ah, proof you don't know what you are talking about. The CORE of Fallout's design, stated time and time again, was the science fiction future, as envisioned by the people of the fifities, then nuked out. It's a retro-future stylisation, Fallout 1 and 2 posseses an Art-Deco stylisation (just examine the building in the Hub, Boneyards, even cars point to this). Of course, you can be one of those kiddies that want more real-life weapons in Fallout, weapons which don't fit in, because the timeline of FO diverged from ours in the 50s. Also, you seem to be optimistic about the dumbing down and neutering Fallout, taking away what made it great.
Get your act together, DEMpo. On one hand, you loathe the rape that Interplay done on Fallout with FO: POS (and to a degree, tactics), while on the other you are excusing dumbing it down for 'DA MASSES!', because they make companies profit. Am I missing something, or are you burning out those two lonely neurons in your skull?
Err, no. Dig around the news section of NMA, and read how Roshambo explains, why Bethesda will most likely whore out Fallout, like no company has done before.
This post gives a flicker of hope, that you may yet have what it takes to understand what Fallout is about. Namely, a brain to turn on while playing.
Concluding, I state, that us, NMA members, accept gradual changes, like they were introduced in Van Buren (the TRUE Fallout 3), not perverting the SPECIAL isometric turn-based system set in a gritty, post-apocalyptic lawless wasteland, where you can do what you please (even finish the game in under thirty minutes if you know how - THAT'S non-linear game construction) into a linear, OMGSHINY game, as full of substance as a Barbie doll is on a butcher's hook.
Sincerely,
Mikael Grizzly
PS: If you are going to cry "You used arguments aimed at me!", then re-read the post, they are used in conjecture with "ad rem" arguments, and as such, don't void my credibility, because I know what I'm saying.
Well , this is all getting a bit heated round here.
Is it my imagination , or did Mikael just draft in a fellow obsessive just in order to have a pop at mr Deus Ex ?
Well, RPG does infact stand for "role playing game" which I believe that all the Morrowind games have been (Oblivion included) . Just because a game doesnt have a turn-based interface or isometric 2D graphics , it doesnt preclude it from being an "RPG" in the truest sense of the term.
There is loyalty to a game's spirit/character and there is blind fanatacism to presentation and interface, it seems that a lot of Fallout's fanbase falls into the latter camp.
Now I dont qualify as a real Fallout fan (having only played Fallout 1 from beginning to end over 30+ hours) but I am keen to see more post-apocalyptic RPG or rpg games on my pc, and I especially want to see it in glorious, modern, first/third person 3D.
None of which is going to please the Fallout purists, but then again I suspect that the games industry will shaft them over and over till WW6.
How exactly do you expect that to turn out? You don't mind a drastic change of the setting, which certainly won't hurt the atmosphere at all. You probably won't hold changing such a trivial thing as perspective against Bethesda, and don't seem to be discouraged by the changes to the gameplay that are to be expected. Also, I guess you won't get upset about inconsistencies in the canon either, otherwise you wouldn't trust Bethesda. And by canon, I mean Tactics and POS. I ain't sure if anyone at Bethesda even knows (or cares) there were games before that and will even try to stick to their canon. Not to mention the developers of Fallout 2 took some liberties with the canon themselves.I trust they'll make something worthy of the Fallout name.