Better weapon ballancing in CSS

hERd

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I dont understand why we have secon class weapon such as shotguns, uzi, tmp and so on. Nobody really use them because of accuracy, prise or damage.
I suggest to do smth. in this way so that these wepons became attractive to use them in CSS. Otherwise we will play with m16, ak47, mp5, usp and awp forever....
 
CS:S is going to be almost the exact same as regular CS. If they changed anything remotely major they would only get endless complaints. Wait for CS2 for any major game changes.
 
Yes, but damage of 4.7 (dunno it name but in cs 1.5 its 4.7 if u play for T) was increasted.
 
Yes, but damage of 4.7 (dunno it name but in cs 1.5 its 4.7 if u play for T) was increasted.

Do you mean the fiveseven pistol? The CTs get the 5.7, the T's get dualies
 
hERd said:
I dont understand why we have secon class weapon such as shotguns, uzi, tmp and so on. Nobody really use them because of accuracy, prise or damage.
I suggest to do smth. in this way so that these wepons became attractive to use them in CSS. Otherwise we will play with m16, ak47, mp5, usp and awp forever....


Wow dude, you have obviously never played any fy map (fy_pool_day, fly_iceworld, etc). Auto-Shotty, Uzi, and TMP are totaly the sh1t for those maps.

And you dare challange the damage level of the single fire shotgun?! It dose the most damage next to the AWP. Hell, it dose more than the AWP if you get someone point-blank in the head; excess of 800 damage.


If anything, to balance out the weapons in CS:S, they should just finaly be rid of the gheyness of the AWP.
 
I don't know how to fix the AWP problem, many 1.6 players seem to have grown far too attached to it. If they lower the damage rates by .1, everyone complains that they can't get instant kills anymore :hmph:
 
Neutrino said:
CS:S is going to be almost the exact same as regular CS. If they changed anything remotely major they would only get endless complaints. Wait for CS2 for any major game changes.

Any "major game changes"?

CS Source is like a totally new game in itself to me.

I haven't seen much CS:S movies, but I have seen enough to notice italy, where the guy pushes the tables in front of the doorway, flips it and it blocks the guy for about maybe 5 seconds, giving the guy 5 seconds to get away.

If thats not a game change, I dunno what is...

There IS a website for a CS Port, which is JUST the graphics on CS 1.6 here.
 
Just get rid of the awp, and create a new gun...i hate awps.. i can use them really well.. but they are so slutty..
 
WhiteZero said:
Wow dude, you have obviously never played any fy map (fy_pool_day, fly_iceworld, etc). Auto-Shotty, Uzi, and TMP are totaly the sh1t for those maps.

And you dare challange the damage level of the single fire shotgun?! It dose the most damage next to the AWP. Hell, it dose more than the AWP if you get someone point-blank in the head; excess of 800 damage.


If anything, to balance out the weapons in CS:S, they should just finaly be rid of the gheyness of the AWP.

I think he's talking about a Real game of CS, back in the old days when it was serious.
 
hERd said:
Yes, but damage of 4.7 (dunno it name but in cs 1.5 its 4.7 if u play for T) was increasted.

Yes. Both auto-snipers damage have been increased.. what's your point? They're basically better than AWP as it stands now, and they should be, as they cost more.
 
genocide604 said:
Just get rid of the awp, and create a new gun...i hate awps.. i can use them really well.. but they are so slutty..
I'm with genocide on this one :cheers:
 
AWPs are OK, in my opinion...

But if you use them OVER and OVER and OVER and OVER and OV- they get really annoying....
 
TST_Devgru Seal said:
AWPs are OK, in my opinion...

But if you use them OVER and OVER and OVER and OVER and OV- they get really annoying....
But that's exactly the problem, half of 1.6 players are just total AWP whores...
 
can't get rid of the shotgun! for one, they are used quite often irl swat teams and ct teams. second, I love the pump shotty, and I use it all the time with success.
 
also the mac 10, and TMP are great up close.

only weapon I think is semi useless is the Glock 9mm. But then again a nice large mag capacity is always nice.
 
Every player has their voews on what weapons are good and which are bad, which are worth the money and which arn't.

It normally comes down to circumstance and style of play but I do admit that the colt, ak, awp, usp and deagle get used far far more than anything else. That's pretty much because they are the best guns despite the cost and people save up the get them. Why spend 2 rounds with an average gun when you can wait one and have one of the best weapons available.

I'd leave the weapons as near to cs as possible, in fact leave everything as near to cs as possible. There's garaunteed to be a mass outcry that it's too different as soon as the beta hits the world anyway, gradual changes to weapons and price is probably less hassle than one massive change to everything.
 
oh and p.s. the glock is not useless, burst fire at the head does more damage than a deagle to the head I reckon and it's free which means you can use the beautiful new HE nades to soften them up first in the pistol round.
 
to a point, but Burstfire for me has poor groupings. Also the 45 is considered to be superior, I often see T's picking the 45 off CT's corpses.
 
Raxxman said:
also the mac 10, and TMP are great up close.

only weapon I think is semi useless is the Glock 9mm. But then again a nice large mag capacity is always nice.


Mac 10
TMP

The Headshot Machines.
 
if they get rid of awps 50% of the player population will leave and not come back
 
dassbaba said:
if they get rid of awps 50% of the player population will leave and not come back

If it means no awp exploits, let it be. Plus thats what they said when the CS crosshairs changed.
 
dassbaba said:
if they get rid of awps 50% of the player population will leave and not come back

more like 90%. even if people dont use it, that doesnt mean its not a valid addition to the teamwork element of CS... The awp leaving would more likely unbalance things than anything else, as the only sniper rifle would be the scout, which is shit...
 
I say get rid of the AWP and make the scout 100% accurate when scoped. That gets rid of AWP problem and makes sniping more skillful, no more lucky 1 shots. I think that would be perfect.
 
dassbaba said:
if they get rid of awps 50% of the player population will leave and not come back
Wait...what's the problem :p?

I would rather have the AWP thrown out the door also, or at least make a limit of how many can be on a team...
 
I am fine with the AWP besides some small changes:

- too strong in close combat (e.g. jump arpund a corner and kill on 2 meters)
- too fast to aim (i want motion blur when scoped)
- too fast running with AWP
 
"to a point, but Burstfire for me has poor groupings. Also the 45 is considered to be superior, I often see T's picking the 45 off CT's corpses."

I never said the glock was better than a 45, I'll happily pick up any free gun but the glock is pure value for money as a T.

Just out of asking, not raxxxman from DoGS?
 
I'd leave the mp5 alone, it's a good mid range gun. The ump and p90 get massively under used in comparison, wether that is price, placing on the menu, accuracy or rate of fir i don't know but I'd leave them alone too. p90 has higher rate of fire than mp5 and the ump has higher accuracy but they both fare less favourably in the other aspect so mp5 is more the average of the three.
 
IMHO the AWP is a n00b magnet. It gives them the ability to kill more experienced players right off the bat. If they removed the AWP the game would have a much steeper learning curve with little pay off 'till they learn how to fire the other weapons. Many new players would leave to play something else and the CS communty would shrink by atrition (sp?). I used to play CS all the time but since I've got married I've spend more time with the wife than with my previous mistress (my comp :p). One less regular CS player. See where I'm going with this?

CS:S is ment to be for everyone, old and new alike. The old skool players shouldn't think they speak for the entire CS community. If VALVe get bullied into putting all the changes the so called pr0's want then the game will eventually die off. Eventually.
 
M3 shotty owns. I just armor up, load up, flash and nade. Basically a walking tank if you're good. Get them sumbitches up close, takes 1 or 2 shots, and move on. I find myself getting tons of headshots with it. I get bored using M4/AK all the time, so I just play with the above config nowadays, with a good ratio to boot, considering not having range. Wonder if I can terrorize with the M3 in CS:S...
 
there's no such thing as a awp whore, theres 12 year old blind rushers.
 
I think this thread proves why they can't just take out weapons. Everybody has a different idea of which weapons are useful/useless.

Btw I can't wait to see the finished scope effect in CS:Source.

Apparently you can see the world through the scope when you're not using it :)

Awesomeness..
 
I think we should keep the AWP but remove its railgunish qualities such as instant kill. X-hair waviering should be added like in other mods such as Day of defeat, and longer time to get scoped. slower movement with it out would also be good.

These are minor changes which could hinder the awp whores but still not be true to life sniping that you'd find in America's Army.
 
Keep insta kill and do the slower movement thing...other than that keep the awp the same.
 
Rocketman9mm said:
I think we should keep the AWP but remove its railgunish qualities such as instant kill. X-hair waviering should be added like in other mods such as Day of defeat, and longer time to get scoped. slower movement with it out would also be good.

These are minor changes which could hinder the awp whores but still not be true to life sniping that you'd find in America's Army.
If it wasn't one shot one kill, what would make it any different than a scout?
 
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