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Team Fortress 2
Restricted sound engine updates to a max of 100fps
Fixed the problem with mp_maxrounds not correctly counting the number of rounds for Dustbowl after the scoring change
Fixed cloaked/disguised/disguising spy reporting his achievements to everyone else
Added the ability for servers to have map-specific .cfg files in the cfg folder (missed in yesterday's release notes)
Team Fortress 2
* Fixed an audio problem in the previous update where sound corruption could occur on some systems
Team Fortress 2
* Fixed "CUtlLinkedList overflow!" crash
* Added player position data to server logging of events (player_death, player_builtobject, teamplay_flag_event, object_destroyed, teamplay_point_captured, teamplay_capture_blocked)
* Improved mapcycle handling to ensure it always loads new mapcycles when the mapcyclefile convar is changed
* Fixed sniper quick-switch exploit allowing them to avoid zoom/unzoom times
* Fixed an exploit allowing players to spawn into the enemy territory at the start of a round
* Fixed syringegun projectiles sometimes pushing players high up into the air, allowing them to reach bad map locations
* Removed an obscure rendering setting that would allow players to make cloaked spies appear fully black
Fixed syringegun projectiles sometimes pushing players high up into the air, allowing them to reach bad map locations
Ah as pyro I still burn noobz thru gates
How would you make someone go into the air with the syringe gun?
Team Fortress 2
* Added an option in the Options->Multiplayer dialog to filter custom game files being downloaded from servers
* Fixed cases where ragdolls were falling through the world
* Graphics optimizations for mid and low end hardware
* Fixed players blocking doors in Well
* Fixed engineer building in exploit areas on final caps in Well
* Increased starting round timer to 10 minutes in Well