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Wiegje said:It already is possible. I remember the developer Running with Scissors wanted to publish the game themselves over the internet from their office and put it on the mail themselves because they couldn't find a publisher for their game Postal 2, they did find one in the end however, a small starting publisher.
I think he means the story of the Half-Life series, you can register and protect, and own the rights to a story (books) so why not the story in a game?Wiegje said:You cannot register/protect/own rights to an idea. You CAN however, own rights to a product based on your idea.
An idea: First Person Shooter
The product: Wolf3D
If idSoftware was allowed to own rights to their idea of the FPS genre, idSoftware would be the ONLY company allowed to publish games within that genre.
Of course, but international law states that this is not possible.Homer said:And there are groups out there that would have LOVED to own the rights the the entire genre.
Oh right, well if you put it that way then yes you can own rights to a story, because the story is in fact a product of the creator/company.The Mullinator said:I think he means the story of the Half-Life series, you can register and protect, and own the rights to a story (books) so why not the story in a game?
He said that back in 2003, and that was him giving a statement incase of a hypothetical scenerio. He just meant that if the game wasn't ready they would not release it even if they miss their deadline.CoolFunkMan said:Uh-oh, I just thought of a small hint that Gabe dropped in an early statement - "We'll release this game in 2005 if we have to!"
Whilst that isn't a direct quote, that was bassicaly what he meant. Do you think it could be a possible hint towards this? If so, then no HL2 till March 2005
I love that line. They want the rights to the IP basically because they think "Well, Valve isn't doing anything with it (or just not fast enough)." If that argument works, they might as well claim to own the IP of all games ever made... unless a sequel is in development (or if the sequel is getting delayed).Sierra/VUG's claim for declaratory relief regarding its right to reversion of the Half-Life intellectual property based on Valve's failure to continuously develop the Valve games."
Element Alpha said:Unless there is a patent on the technique to remove the blindfold you have over your eyes, I suggest you do it.
"Intellectual property" is a "good" created by "man" to "regulate" the "ownership" of "creativity"
"and" "the" "thing" "is" "the" "nature" "of" "creativity" "can't" "be" "regulated" "like" "some" "people" "with" "too" "much" "power" "would" "like" "it" "to" "be" --> "some" "things" "are" "not" "ment" "to" "be" "owned"
Y o U CANnOT C on T rol CR e a TI v ITy
yoo kant poot rooles onn creeaiteeveetee
it's "eitherhere" or it's "eitherisn't"
money has nothing to do with it, and if not for money, what else are all these laws for? why not just have a record of who invented what first? we could and should elaborate beyond that.
But things have got out of hand today, you have to admit it.
You do have some points, parasite. But what am I supposed to do with them when you look at the results of these laws? I'm just supposed to nodd and smile? I know there's a difference between copyrights, licensing, intellectual property, trademarks, patents, etc... but lets keep it simple, mkay?
Valve make game -> no game because valve is maybe not owner or maybe is first find out only then we get game and maybe lies everywhere and nobody understand anymore what gives ???
There's something wrong with this picture, can you find it? Or are you still trying to find out wether there's a patent on the technique to remove the blindfold from your eyes?
Homer said:They go to publishers to publish games. Hence the word 'publisher'. If they didnt need distrobution to be payed for by someone else then they wouldnt need a publisher, all they would need is a decent sized wad of cash to float through development. and even if they didnt have that, the publishers stake in the game would be much less important if more aspects of the game were handled independantly of them.
Homer said:contracts are a sticky thing. some years back a mon in texas came up with a idea for porting old databases over to new ones. This idea was entirley in his head, but upon mentioning it to his boss his boss oderd him to reveal it so his company could use it. apparently there was a clause in his contract that stated that anything he invented in the time he worked there belonged to the company. He refused of course, and was fired then sued by the company for the rights to a IDEA that only existed within his own mind. He lost the lawsuit, but never told them his idea, he swore to keep it untill he died. Theres a nice example of intellectual property for ya.
Parasite said:Dude, dont take the word "Publisher" at face value. "Publishers" pay for development, they pay for advertising, they pay for retail production, "publishing" and more. If more aspects were handled indepenndently from a single entity (ie the publisher) things would be a nightmare, there would be more people fighting over the limited profits and rights, and ultimatly it would just make thing harder and more costly for developers. Not to mention that games cost hundreds of thousands of dollars to make, thats one hell of a "decent sized wad of cash".
I don't know how you're going to live on 500,000 over 7 years. That's an income of $71,428 per year for 1 person. Not too shabby. Throw in another coder, an artist, a musician and tester and you're at 5 people earning $14,285 each per year. That's not really enough to live on.Homer said:I'll end my tirade of posts here with this: the advent of broadband could bring about a time when a developer could scrape together 500,000 bucks(something more plausable than you might think) go make the best game ever over a 7 year period, and then release it online. Now if a developer with no publisher wanted to make a game they would have to find a publisher, who would never let a first time developer take 7 years to make a game. Thus we would never see this great game, and we get waves of sequels to Army men: Sarg's war instead.
Lanthanide said:I don't know how you're going to live on 500,000 over 7 years. That's an income of $71,428 per year for 1 person. Not too shabby. Throw in another coder, an artist, a musician and tester and you're at 5 people earning $14,285 each per year. That's not really enough to live on.
If you're trying to make an amazing kick-ass game, you're probably going to need considerably more full-time staff than that, around 10-15 (Valve, for example) so you're going to need a lot more than $500,000.
Not neccesarily. If you make statements about such and such belonging to you, and there's a court case and you lose, then it's conceivable that the other party could sue you for false claims or whatever.RobertPBham said:Interestingly enough, I was just on VU games' site to see if they had any info on Half Life 2 and on VU's site, it says this at the bottom along with some VU stuff:
© 2004 Valve Corporation. All rights reserved. Valve, the Valve logo, Half-Life, the Half-Life logo, and the Lambda logo are trademarks and/or registered trademarks of Valve Corporation.
Surely this means that VU acknowledge that Half Life etc is Valve's property - how can you take someone to court and ask for the rights to a program when on your own site you admit it isn't yours in the first place???
Parasite said:This is capitalism, you can go create the hell out of whatever you want, there are no rules restricting you. Share it, give it away, do what you like, but remember...this is capitalism, the minute you try and sell it, all your bs goes out the window.
Parasite said:You have a pretty skewed view of things. IP is not "ownership of creativity" as you try to put it. It is the ownership of a product of creativity. Once the item of your imagination becomes a viable product for the marketplace, there are rules and regulations just like for any other product that can be bought and sold.
Parasite said:Specifically when were talking about creativity designed soley to be put on the market. IE Half Life 2. Stop pretending like its some unrestricted artform meant to benifit the souls of all humanity. Its a commercial product designed to gain profits for the creators, and at best, a enjoyable form of entertainment.
Parasite said:BTW that last line sould almost be funny exept that you keep painting a picture of this imaginary world, where art is art and never a product and then pretending like the people who live in the real world are blind. Deal with it, art can be a product, there are no "rools" on creativity, there are rules on products.
Parasite said:BTW, you are not a philosopher by any stretch of the word, and all that bs you say at the top of your post goes alot further in your mind that it would here in the real world. I mean seriously "Intellectual property" is a "good" created by "man" sounds like recycled hippie garbage, and certianly doesnt have the thought provoking impact you seem to think. I remember doing a bit of contemplation when I was like 15. By the time I was 17 I realized it was time to start dealing with the world I actually live in, instead of spending all my time dreaming about what it should be.
no...fine job tbh ^Oh yeah, I didn't check for typos, will you accept my apologies for my terrible spelling and grammar? I barely use my english. I don't mean to sound strange all the time, but I guess my weird phrases make me sound strange anyway. Just ignore the general tone or something.
Element Alpha said:[...]
Element Alpha said:Telling someone that trying to change things is bad is a sign of being scared of change. Are you scared of change? Is that it?