BioShit 2 or more of the same crap made even worse

jverne

Newbie
Joined
Aug 6, 2004
Messages
4,302
Reaction score
0
http://xbox360.ign.com/dor/objects/14240341/bioshock-2/videos/bioshock_vdp_102809.html

Seriously guys...this is quake not the spiritual successor to SS. This time around things will be even more simple and and action oriented.

All the tension building sequences and plot forming scenes get crapped on big time when the action starts. This is the only game i can 100% surely say it was intentionally dumbed down for the 14 y.o. mentality. For others i'm 99.9% but this gets a 100%. If you don't agree, please feel free to spend that 60$ on a butchered FPS/RPG.
 
I suppose improving on the combat of the first is a positive considering it was quite rubbihs tbh but at the espense of characterisation, pacing, atmosphere and storytelling? **** off, I agree this is going to be ****
 
It's never really been a spiritual sequel to System Shock games. It's simply a dumbed down action game for consoles with useless weapons/powerups. There's absolutely no replay value, or a reason to go back. You should see youngsters talk how good it is, and how it is better than Half-Life when it comes to storytelling.

I also like how it's reusing System Shock story, and most of its elements, which makes me feel ripped off for paying for this piece of shit. Atlas/Fountain character is a cheap/dumb clone of Shodan. Simply put, this game doesn't even worth ten bucks. Bioshock 2 is also doomed to fail.

tl;dr: Bioshock is a piece of shit.

ut at the espense of characterisation, pacing, atmosphere and storytelling? **** off, I agree this is going to be ****

Get lost, kid. :LOL:
 
The moment I heard it was going to be in Rapture again, I knew I wasn't going to be buying it.
 
I'm confused. Where did it say that it was going to be "simpler and more action orientated"? The guy said that the sections he got to play were like that, but that's what they would show a journalist ... they're not going to show vital bits of the story ahead of the game's release which will spoil it. They're not Bioware.
 
wait for the reviews, read all of them, then buy it on Steam when on discount. I got Bioshock 1 for $5 and it was well worth it!
 
How are you so angry about this?

This time around things will be even more simple and and action oriented.

All the tension building sequences and plot forming scenes get crapped on big time when the action starts.
There is nothing in the trailer that that supports this, all he says is that it's more action packed.

Jumping to conclusions ftw.
 
How are you so angry about this?


There is nothing in the trailer that that supports this, all he says is that it's more action packed.

Jumping to conclusions ftw.

you're right...i should have said "seems it might be" a total shooting crapfest. the video is mostly about shooting and how some things were simplified.
it doesn't take a leap of faith to realize that.
it was the same with BS1. seen videos and i was like "what the hell is this shit?", played the game "this truly is shit".
 
I liked Bioshock, especially at the $5 price point. you should stop spending $60 on games and stop the complaining, thats more what a 14 year old would do than what you described
 
I'm confused. Where did it say that it was going to be "simpler and more action orientated"? The guy said that the sections he got to play were like that, but that's what they would show a journalist ... they're not going to show vital bits of the story ahead of the game's release which will spoil it. They're not Bioware.
This.

The trailers and gameplay videos the piece has been composed from didn't give me the impression that the game was on a crash course for failure. You get IGN (of all sources) to compress the buzz around the game into a video preview and you're asking to get a version of that game that serves all that is flatly uninteresting about it.

In fact, from what I've seen of the story, I'm a little more excited since they're sidestepping the original and just plain making their own story about two new warring figures, with new ideals and agendas for a setting that was not so expertly exploited in the first place (For all its clever glimpses of an underwater metropolis, Bioshock rarely delivered a Rapture of sufficient scale).

Bioshock's association with 'System Shock' has long been a burden, even if the typical protests about its 'dumbed down' mechanics tend to suggest that people have never played the original, which for all its quirky complexities, is far more of an Adventure Shooter than a RPG Shooter.

Also, given how successful System Shock 2 actually was, can't you pretty safely scowl at anyone 'ripped off' by Bioshock's similarity to it and ask how much they paid when they downloaded it from an abandonware site a few years ago? I swear its inclusion in various 'most underrated' lists seemed to trigger a 'more hardcore than thou' response amongst PC gamers that was far disproportionate to the amount of people who ever purchased the damned thing during its pitifully small release time.
 
Looks amazing, I will play it and have a shit load of fun. And I won't give a **** what anyone else says.
 
Looks amazing, I will play it and have a shit load of fun. And I won't give a **** what anyone else says.

I appreciate attitudes like this, they are so rare in places like this where the ever watching eyes of samon and others shall judge you without mercy :x
 
Looks amazing, I will play it and have a shit load of fun. And I won't give a **** what anyone else says.

RetardInMatrix.jpg
 
I don't quite get the comments ''the combat was rubbish''. Wut it was far more varied than your average shooter where you just shoot/reload-continue. Using all the different plasmids, setting traps etc. Fighting Big Daddies was sweet. This is an interesting article on B1:
http://www.eurogamer.net/articles/bioshock-a-defence-article?page=1

Anyway, the Eurogamer hands-on article was really postive for B2:

http://www.eurogamer.net/articles/bioshock-2-hands-on

I also thought it looked and sounded terrible when I first saw the sequel but after reading recent previews it seems interesting.

And yes Bioshock's storyline was far more interesting than Halflife's.

I appreciate attitudes like this, they are so rare in places like this where the ever watching eyes of samon and others shall judge you without mercy :x

Oh no an opinion. Who cares?
 
Well I rather liked what they have done with the gameplay side of things. Hacking puzzels especially. Now you will not have to dangle from a camera in mid air to try and hack it.
 
Looks amazing, I will play it and have a shit load of fun. And I won't give a **** what anyone else says.

Thank you for supporting the degenerate gaming industry of today. You have the full right to do so and enjoy it in the process.
 
Writing on walls is a stupid storytelling device. If the "religion" is telling splicers that they are one, why do they need to write it on the walls? Just because it worked for portal doesn't mean you get to be lazy and use an implausible method of conveying the story.

The losers...
 
L4D
Portal

I mentioned that it was good in Portal. I haven't played L4D, but I've seen pictures of some of the writing. It's entertaining and cool but implausible. Like the "chat room" wall in L4D. Nobody would actually try to chat on a wall especially in a zombie crisis because the people you write in response to aren't going to see it. But in L4D it's obviously just supposed to be entertaining. Trying to do it the way 2K is doing it is lame. It feels lazy to me.
 
The combat in Bioshock was terrible, but mainly because they obviously didn't put the right amount of testing and thought into the weapons. The thing which fires liquid nitrogen and napalm and stuff was a ridiculous inclusion, IMO ... I took out the final boss with ease just using that one weapon. Overpowered. Plus, any enemy that wasn't a Big Daddy was very boring, and there wasn't enough variety in them.

Story and atmosphere, good stuff. The actual gameplay wasn't the best though.
 
The combat in Bioshock was terrible, but mainly because they obviously didn't put the right amount of testing and thought into the weapons. The thing which fires liquid nitrogen and napalm and stuff was a ridiculous inclusion, IMO ... I took out the final boss with ease just using that one weapon. Overpowered. Plus, any enemy that wasn't a Big Daddy was very boring, and there wasn't enough variety in them.

Story and atmosphere, good stuff. The actual gameplay wasn't the best though.

This. I first played it through on hard and I freezed splicers then wrenched them and it was as easy as pie.
 
I got the first game for free and actually liked it quite a bit. I'm sure the second game will be up to par with the first. Although I was kind of hoping for some underwater battles.
 
Undersea battles could be interesting, but I equally like the idea of the sea-floor being this inhospitable yet contradictorily calm place. Like those brief bits in Doom 3 where you'd go outside onto Mars' surface and just trudge across to the next airlock.

Seeing the sea out the window was never enough in Bioshock 1. I'd go as far as saying that Deus Ex's Oceanlab did a better job of 'being underwater' simply because you could take a swim outside.
 
I'm rather surprised that an FPS set properly under the sea hasn't been created yet. The potential for original gameplay is mind-boggling.
 
I think Aquanox probably counts. Supposedly an underwater offshot of the spacesim genre, it controlled kind of more like an underwater Descent without the tunnels and much of anything good whatsoever.

Archemedian Dynasty on the other hand was a great take on the niche-est genre ever created, so Massive can be forgiven for turning out a couple of shitheap sequels. Sort of.
 
You're all retarded. Bioshock was great.


...it was.
 
It was great on the very first play through.

But it really has no replay value because of the linear level design and lack of any sort of reason to actually play through them again aside from trying different combinations of plasmids.
 
I played the entire last fourth of the game while using one plasmid(the blizzard one I think).

They're useless. They just make everything easier if you do use them, which is ridiculous.
 
The moment I heard it was going to be in Rapture again, I knew I wasn't going to be buying it.
^This

Storywise, most of the interesting bits of Rapture have already been explored. There's not really anything else that could bring fans of the first to care
about re-visiting Rapture.

I kind of feel the same way about Liberty City in GTA IV:BoGT too.

tl;dr: I'm bored with Rapture.
 
I still have yet to finish the first game, albeit I've just arrived at the Ryans lair level (which I'm aware isn't the final conclusion).

I honestly don't understand how it is that this game was awarded so many gongs. Yes it is visually beautiful, and the premise of rapture is fantastic, and the story (as it is) it nicely delivered. The problem is that the whole is unravelled by a game space that revolves around one thing and one thing only and that is supplying the player with ammunition or keeping them alive. It's just room after room of dispensers/healing stations/ammo caches & medi-kits and nothing else. For all this idea of grandeur & scope the game feels small because the environments are extremely mundane once you look past the gloss. They don't feel lived in like they should as working spaces, which just undermines the whole experience for me.

I might try and finish it off over Christmas, but I must admit I'm not feeling the motivation....
 
I honestly don't understand how it is that this game was awarded so many gongs [...]

Agreed. Imo, Bioshock had great writing and art but very bad design. Good for a book or a movie, not for a game.
 
Back
Top