H
HiPNoTyQ
Guest
i agree with Black Mesa not being the best title, I dunno it just doesn't flow as well as black mesa source did.
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: this_feature_currently_requires_accessing_site_using_safari
jheaddon said:Lack of a large mod team?
We have over 30 team members lol
comoxer said:I just have a lil thing about the seating, are the headrests really necessary? they look as if they belong in a plane.
I think the seating would fit in a bit better with out the head rests
That'd be a huge step backwards.Eternity said:Personally, I would augment HL's AI rather than adapt Half-Life II's.
That'd be a huge step backwards.
HL2's AI was designed with large battles in mind. Blame the level designers, because the AI works like a charmEternity said:Not to me. Quite frankly, I found Half-Life's AI vastly superior, and more importantly, more fun than Half-Life 2's. That doesn't mean it's more sophisticated -- I'm sure that's not the case -- but it's my impression and I'm sure many other's.
Whenever we said that levels were complete from start to finish, we mean in brushwork and most of the custom material placement is complete. Scripting will come when more of the grunt work is completed. Last year was a rough year. We had lots of talent across the board, but we persistantly found bottlenecks in our development. We'd have lots of talented modelers, but no skinners, or avaliable animators with nothing to animate, et cetera. This year is different. Black Mesa has been solidified and we've got people from all aspects of development coming in and applying. On coding we have the fully functioning hud, minus weapons selections (awaiting model side-shots to be completely finished). The weapons have been completely coded in and we already have several NPCs/enemies in-game with placeholder models for testing.Ennui said:To the Black Mesa team:
I've heard you can run through some of the levels from start to finish. When you told me that, did you just mean the level is complete, or is scripting and all of that done? What are you doing on the coding and implementation side of things? Voice acting, AI, etc? We've seen all this beautiful media - great looking level design shots, spiffy renders, etc - but what have you actually got ingame?
None of your shots released so far have featured any custom content actually rendered ingame, other than props and textures. If I'm wrong, refresh my memory.
Secondedcomoxer said:How bout Black Mesa: Sauce
Yeah it's distracting me, toovegeta897 said:Stop.. Posting.. Please....
Can't... Stop... Staring... At.. Avatar.... :x
HL1's ai was all scripted... fun the first time round but kinda predictable. I was impressed by HL2's AI, I thought it was pretty good.Eternity said:Not to me. Quite frankly, I found Half-Life's AI vastly superior, and more importantly, more fun than Half-Life 2's. That doesn't mean it's more sophisticated -- I'm sure that's not the case -- but it's my impression and I'm sure many other's.
Eternity said:Not to me. Quite frankly, I found Half-Life's AI vastly superior, and more importantly, more fun than Half-Life 2's. That doesn't mean it's more sophisticated -- I'm sure that's not the case -- but it's my impression and I'm sure many other's.
Could you do that for us and release a mini-mod real quick?Angry Lawyer said:-10 points for coding ignorance.
Open up the code and change the Combine's accuracy arc to match that of the HL1 marines, and set their health to match the HL1 bits. They'll outmatch HL1's stuff a hundredfold. The AI's better, but the strength and accuracy are decreased to make the game winnable.
-Angry Lawyer
Gabe Newell himself said a community remake was inevitable.Megalomaniac said:Did Valve give you their blessing? Or whats going on with you and Valve because you are making something close to their own product.