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What.Wait, so like, is this factor actually implemented in solving the Tentacle puzzle? Like if you don't fire your weapon at it, it doesn't hear you or something?
I've never noticed any suggestion to the "hearing" theory... and I always thought the red thing on the top of each tentacle was it's eyeball...
Yes, every single time I've played that level. Throw some grenades at the base of the tentacle causing it to retreat for a bit then run like mad, repeat as needed.Did you just run through the tentacle chamber?
Nah it's definitely something. The PP.
dude, how did you solve that puzzle in hl1 then? The technique was to crawl around the blast pit so as to not make any noise, and throw grenades the other way to distract the tentacles.
What.
I absolutely refuse to believe that you did not notice this in the original game. Did you just run through the tentacle chamber?
The best I think they could wish for, is IF it turns out to be a really great example of Half-Life 1 with enough customer interest, then valve could offer to bundle it with the 360 version of Episode 3, in a similar way to how the Portal Flash Pack got added into Portal: Still Alive, that would make some sense, as the 360 half-life fans dont have the original.
I know you feel like your saying something, but the reality is your not. Simply saying Post production doesn't actually mean much to most people beyond an empty aside. Perhaps highlight what parts have been subjected to PP, and in which way.
You can see how the PP makes things look a lot more exciting... that Tentacle sequence has lots of nice touches, but the tentacle's movement seems rather too rigid in ways... shaky cam makes the whole thing that bit more tense.Point things out? The whole video was PP'd. I don't care about "most people".
Well, in fairness to Valve, they've done a few other things since HL2...
Point things out? The whole video was PP'd. I don't care about "most people".
Then don't speak. :dozey:
You can see how the PP makes things look a lot more exciting... that Tentacle sequence has lots of nice touches, but the tentacle's movement seems rather too rigid in ways... shaky cam makes the whole thing that bit more tense.
Then don't speak. :dozey:
Please, stop with the condescending smiley and get over it.
I'm not the one making the song and dance about the PP. So they used bloom to smooth it out. No big deal to me, I just find it hilarious others do.
HD trailer looks good though. Worth getting.
It was originally called 'Black Mesa Source'. The instruction was for them to drop the 'Source' part of the title as that is a Valve trademark and is affixed to many official valve products. 'Half-Life Source' is one of those, a port of the original version of Half-Life 1 to the Source engine with a few benefits like physics, water texturing and better lighting.Well as far as the name goes, I can remember a long time ago when they called themselves Half-Life Source or something like that, and Valve kindly asked them to rename, and Black Mesa: Source was born.
Do you like being deceived?
Shit I guess I must of missed the meeting where people suddenly decided trailers really were actually indicative of final product, and put aside their usual levels of quiet skepticism. Colour me bad for not attending that particular geek meet. :dozey: