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What are you talking about?
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Yay post processing!
It's called analogy. Break it apart before you dismiss it entirely, because I still think you're being incredibly naive. Valve aren't going to buy up and charge for a product that sits on their intellectual property rights, especially when the work of equally diligent mod teams with years of original work behind them are being distributed entirely for free through the same service.
Sounds ok to me... but that one line does sound a bit like he's trying too hard to be thoughtful in how it's acted: why the 'I dunno' pause before '20 minutes ago'? You wouldn't put that kind of specific thought time into such a saying, and considering that the original line was "half an hour ago", it sounds like the VA is making it up on the fly.
Valve is famous for bringing projects that they like in house. What is so wrong this time?
In the cases of Counter-Strike, TeamFortress and Day of Defeat, you are talking about teams of 2-4 people, BMS has a current team of around 20 people, with a list of past contributors as long as your arm, absorbing them wouldnt work, its more likely the individual mappers or modellers would reference the mod and seek general industry jobs, I dare say they have already begun attempting this anyway, not just because of this mod, but because its what they do, I also believe a couple of the team were already employed within the industry before they started BMS.
What are you talking about?
Talking about the PP in the trailer.
Much fewer people would pay to play HL1 after paying to play BMS than would pay to play HL1 after paying BMS for free.
Edit: WTF nib? Go play HL!
Oh, so nothing then.
Agreed. I'm sure that'll get some work before it's released, although I do wonder why it's in the trailer in that case. Maybe the team have a little more to get completed than they think.That crowbar animation is hilarious.
Agreed. Sounded a little unnatural. Apart from swiftness of release, voice acting is my one remaining area of skepticism for this mod since it's something that not even most professional titles get right. If they nail it I'll be giving them massive props.Only thing I didn't care for was Barney's voice.
Agreed. Aside from all the legal complications, above all I think it would be snidey to develop something for years under the guise of it being a free mod, and then on release to say 'actually we decided our work is too good for that, time to cough up!' That'd be insulting to followers of the project, as well as fellow mod makers (to whom they'd be implicitly saying 'well of course your mod is free, just look at it...').This 'charge us for this oh you mighty gods of benevolence!' talk is frankly moronic.
Bingo.If you want to support the mod team, you're always welcome to paypal them some of your personal money as a donation.
But Half-Life HAS sold continuously for ten years, and recently, for about the price of a bottle of coke. The analogy is weak not because of this, but because anyone can make a "coke" like product, no-one can make something with the elements of Half-Life and get away with any but the vaguest levels of plagiarism, but that only strengthens my point. You wouldn't get away with wholesale abduction of Coca Cola IP, you're even less likely to get away with doing it for a software product whose elements can largely be copyrighted.You compared Coca-Cola, a continuously selling product, to Half-Life 1, a game released "once" ten years ago.
I will eat flying pig crap the day Valve allow a mod team to charge for their own design work and intellectual property. What will you do when your sugar candy world of mod development fails to materialise?You are naive, not me.
Do they then subsequently charge for those projects after zero enhancement? No. The only measure of 'bringing projects in house' we've ever seen is the employment of deserving teams, and the free distribution of their work. It hasn't happened with new IP, why on earth would it happen with IP being held ransom by a team they haven't formally acknowledged?Valve is famous for bringing projects that they like in house. What is so wrong this time?
it's fan-art at best which means they have no rights to charge for it.
Only because it's easy to slip under the radar when your audience are a bunch of Deviant-Art emo-teens. If you sell any art based on a copyrighted character to consumers that matter, you're going to pay a f***load for doing so.Oh you can charge for fan art and get away with it easily.
Only because it's easy to slip under the radar when your audience are a bunch of Deviant-Art emo-teens. If you sell any art based on a copyrighted character to consumers that matter, you're going to pay a f***load for doing so.
And hey, looks like BM is coming out before Episode 3!
They know their Half-Life lore by including the Tentacle in their first big hitting release. Nice sequence... there's a suggestion that the tentacle hears the scientist and thereafter attacks (some people never get that element of the puzzle), though I think that could be a little less subtle...