Cargo Cult
Vortigaunt
- Joined
- Jul 16, 2005
- Messages
- 136
- Reaction score
- 8
Looks a bit much like Nightwatch, to be honest, but that's (a) absolutely not a bad thing, and (b) hardly unsurprising, since they're both visual updates to Black Mesa.
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Cargo Cult said:Looks a bit much like Nightwatch, to be honest, but that's (a) absolutely not a bad thing, and (b) hardly unsurprising, since they're both visual updates to Black Mesa.
TwwIX said:Quit complaining you lamers.
A lot of Nightwatch people wandered off more because, since the release of Half-Life 2, it simply wasn't going anywhere - plans for simply and quickly upgrading content to Source standards where appropriate were replaced with hugely ambitious plans for, well, replacing everything from scratch. Again.Loke said:It's still in development, progress is going very slow though due to loss of team members IIRC.
Yeah! If someone wants to complain about a mod who ruined a great atmosphere that HL had, let them!Samon said:Shut up.
If someone wants to voice their opinion, let them.
We're not flaming you. We're not bashing your mod. We're not throwing it off the cliff.jheaddon said:And if people don't want to be constructive then feel free..
Then we'd have square tunnels and bottomless pits. But we wouldn't be so stupid to do that in Source, afterall, we're using Source so let's spruce it up a little. Let's make that tunnel a little more high poly, let's remove the bottomless pits and replace them with machinery.iMMuNiTy said:But you've changed the atmosphere of Half-Life. All you needed to do is remake Inbound inch by inch.
I'm sorry, but it doesn't work that way.iMMuNiTy said:add some detail like volumetric lighting, a few technicians to look after equipment, a catwalk here and there...
6char.Orcone101 said:Then we'd have square tunnels and bottomless pits. But we wouldn't be so stupid to do that in Source, afterall, we're using Source so let's spruce it up a little. Let's make that tunnel a little more high poly, let's remove the bottomless pits and replace them with machinery.
I lack words to describe your stupidity. Read that sentence again, WHOLE OF IT. I didn't say "mod sux, make hl1 with hi res tex tis all rofl", I said "Remake Half-Life 1 in Source engine inch to inch, with higher polys, higher resolution textures, and more environment detail that would be relevant to the atmosphere".
Hey? How did those scientists get into those labs that are 20 metres in the air and don't have any doors? That seems silly, we'd better fix that. Let's throw in some escalators and ladders and rails to show how they move around the facility. How did they all get there anyway? Surely they couldn't have all fit on the 1 tram. We'd better address that issue aswell.
Again, I am suprised by your incompetence. Ever heard of a great invention, called an elevator? That's like flying with a helicopter by a skyscraper and see people working behind the glass, and then say "OMFG HOW DID THEY GET THERE, HAX". I really don't think a research facility would spend money on escalators rather to invest them into experiments.
...hmm, now that I think about it, this isn't remaking Inbound inch by inch at all. Infact, doing so would look stupid and we'd be letting all that Source goodness go to waste.
So why not give the Gravity Gun? Why not introduce Kleiner? Hell, why not put Combine into it? You're letting all that HL goodness go to waste.
We're re-envisioning Inbound and how it was meant to be. You can't honestly expect us to keep the EXACT same details as the original Inbound do you?
No. You're an idiot.
I'm sorry, but it doesn't work that way.
Wake up. I know it's hard, but next time don't post when you're in a hang over.
I wasn't flaming and/or bashing it until Orcone has ticked me off with his ignorance.Betelgeuze said:@iMMuNiTy: you say you are not flaming and not bashing the mod but thats exactly what you are doing! I think if Vavle would do a remake of HL it would look different to.
This is how the BM:S team is doing it and this is how they want BM te look on source. If you dont like it you dont have to play it, start your own HL remake project maybe?
Please stop the flaming, the complaining and all the other bad stuff, this has nothing to do with constructive criticism anymore. You accomplish nothing this way!
Orcone101 said:We're re-envisioning Inbound and how it was meant to be.
That is entirely your opinion.Samon said:I wouldn't say your re-envisioning is how Inbound was meant to be, but hey.
I believe the area Orcone is referring to is the same map I was speaking of; at the very beginning of the tram line there are two offices that have no doors leading into them, or even windows protecting the scientists from falling right out! The point about elevators is moot because the offices have no way in, save for catching the topmost rail and leaping about 15-20ft. into them.iMMuNiTy said:Again, I am suprised by your incompetence. Ever heard of a great invention, called an elevator? That's like flying with a helicopter by a skyscraper and see people working behind the glass, and then say "OMFG HOW DID THEY GET THERE, HAX". I really don't think a research facility would spend money on escalators rather to invest them into experiments.Orcone101 said:Then we'd have square tunnels and bottomless pits. But we wouldn't be so stupid to do that in Source, afterall, we're using Source so let's spruce it up a little. Let's make that tunnel a little more high poly, let's remove the bottomless pits and replace them with machinery.
You thought wrong.entity said:I thought you didn't want to play it in the first place
They don't, and that's exactly the reason I see this mod as a failure.Betelgeuze said:lolz as if they care bla bla bla yadda yadda yadda