jimbo118
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- Nov 22, 2004
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quake 3 i believe,yeah good review,hopefully mp will make up for it but i have a feeling once i finish it it'll gather dust in my drawershaun forsdyke said:I got it today and I was disappointed. Its a ok game but it was far too hyped. Its too similar to Call of duty which was released a few years back. I have graphics maxed out and it runs perfectly but its dull looking. Once again its the same standard as CoD.
Enemy AI seems fairly scripted to me. The enemy has a "zone" that it fires from and doesnt do much else. It doesnt feel real to me. No matter what you do it appears that they always know where you are even if you are slowly moving through the foilage while your squad is firing from a different position.
Taking out the going prone move was silly, if im being shot at with no immediate cover I want to go prone, i dont want to just kneel and hope they were aiming 6ft up from my feet. Someone quoted it was taken out because gearbox didnt want you to camp and take out every enemy. Well, if this is based on a certain level of realism the AI should be aware of this and change plan to flank and supress your team to kill the camper (but as ive previously said it appears most enemies are stuck to their zone). This to me seems like a limitation of the mapping and AI, as a result the player had an ability taken away from him/her to disguise this shortfall.
This leads me to the mapping, from what I have experienced <SO FAR> its just a big patch of grass with standard models for cover, a van, sandbags, walls etc. I appreciate this is based on real location so I dont expect to see anything inventive here but its just lacks the atmosphere (I was never bored with CoD) , this goes hand in hand with the graphics, if it looked more realistic with better effects you would feel more immersed in the action instead of looking around at the rather dull looking sprites that sway repeatedly backwards and forwards. The big farm house (taken out by a bazoka round from an NPC) was terrible mapping, invisible walls all over the place, it just looked appalling. As a mapper myself i fully understand the need to block players progress in certain directions but at least place an object in the way. Invisible walls these days, and even years back, are not acceptable in a game this big.
If CoD game out next week I would still be amazed by the design and would easily forget about BiA and that really is saying something for a game released a few years back running on the Quake 2 engine (?).
This is a negative review but only because I am so disappointed at how hyped I was for this game. Overall its a good game but massively flawed.
7/10