Call of Duty: Beachhead - monetize the shit out of this franchise

I just want him to understand that there is a difference between "profit" and "profit at any cost".

Also, the difference between "monetizing" and "monetizing the shit out of". There's nothing wrong with looking to make a good profit from your games, but there is point where such aggressive "monetizing" becomes a huge detriment to the quality of the game and its value to consumers. And let's be realistic, this is Activision. They are going to cross that line and leave it in the dust. They'll probably make a ton of money, but that doesn't mean we have to like it. It will still be an overpriced piece of shit.
 
According to Destructoid the official name of Beachhead is Elite. Originality is quite clearly Acti's forte.
 
Leaked logos and boxart

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I really can not believe they are going to call this MW3, its one step above game titles like driv3r and f3ar
Why not just call it modern warfare 3!? O___o
 
Games are mass produced so that people can ****ing play them. And to make money too, yes, but like I said this is secondary to most companies. If Stern honestly thinks that people go into the gaming industry to make money, that's just stupid. Yes, publishers want to get behind games that make the most money, but they don't run the show. I'd like to reiterate that there are tons of indie developers out there, and publishers/distributors that help games that are less than mainstream.

Wow, you honestly believe this? Games are produced to make money. Video games are shit as an art form.
 
I wasn't the one who ****ing introduced the art analogy; I even said we should stop that comparison.

Yes companies make games to make money, but that doesn't mean they'll make ANYTHING just to make money, or that they try to make a game that will bring in the most money possible. Their goal is to make a GOOD game that also sells well enough to keep their company going so they can make more games. Of course, this isn't the case when greedy publishers end up having too much control over the developers, or maybe the developers are being just as greedy and they'll gladly make anything that can bring them in more money. Which is what the thread title is implying.
 
If all game developers were only in it for the money, you sure as shit wouldn't be seeing titles like Portal 2, Deus Ex: Human Revolution, Heavy Rain, or Dragon Age. You'd be seeing absolutely nothing but CoD and WoW clones (cue joke about how that's all the industry is today).

You may argue that all those properties are bankable to a degree, and I'd agree. But surely they wouldn't even exist if we were to accept the argument that all game devs and publishers are driven solely by profit. A first-person puzzle shooter? A (literally) interactive movie? A relatively old-school PC RPG? Surely there are more profitable alternatives.
 
To me, Call of Duty seems to be the same brown-and-bloom rehash shooter every year. I see why some people like it, but it's taking the focus off some other great games out there, as with most popular games.
 
Wow, you honestly believe this? Games are produced to make money. Video games are shit as an art form.
Yep. I'm pretty sure that's exactly why Valve built almost complete games and then threw them out because they weren't fun enough while making Team Fortress 2. To get more money.
 
People asked for character customization. Valve obliged.
 
Don't forget that under another developer you'd probably be paying for all the weapons and maps they've released for free over the years.
 
Wow you're stupid.

Despite what people may think of me on these boards, I agree with Ace here 100%. CoD may not be art (in most instances), but video games certainly can act as an art form. A collaboration and synergy of art-forms, even. That's how it should be discussed, because that's what they are.
 
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