Combine Balls (white bouncing things) should kill the user if it hits them...
Currently combine balls are probably the cheapest way to kill someone.
Grenade timing is perfect (learn to cook it with the manipulator, and stop whining. I get kills all the time with it now)
However, I would like to see grenades faster to get out...
Also, sometimes you're killed after you got the grenade out however the grenade isn't live after you're dead because the getting out animation wasn't finished, but you *did* pull the pin
SMG grenade rounds could be a little more deadly
Small objects (those frickin chairs) can be hard to get over sometimes...
Add a spawn point on top of overwatch. It will help solve the problem of people camping the rocket launcher.
Rework/Tweak the netcode to get rid of some of the rediculous lag I've seen.
Players shouldn't be able to clip though objects held by the manipulator (thus making it impossible for you to kill them) This may be a symptom of lag
Any others? (Good changes not dumb ones)
Currently combine balls are probably the cheapest way to kill someone.
Grenade timing is perfect (learn to cook it with the manipulator, and stop whining. I get kills all the time with it now)
However, I would like to see grenades faster to get out...
Also, sometimes you're killed after you got the grenade out however the grenade isn't live after you're dead because the getting out animation wasn't finished, but you *did* pull the pin
SMG grenade rounds could be a little more deadly
Small objects (those frickin chairs) can be hard to get over sometimes...
Add a spawn point on top of overwatch. It will help solve the problem of people camping the rocket launcher.
Rework/Tweak the netcode to get rid of some of the rediculous lag I've seen.
Players shouldn't be able to clip though objects held by the manipulator (thus making it impossible for you to kill them) This may be a symptom of lag
Any others? (Good changes not dumb ones)