clarky003
Tank
- Joined
- Nov 8, 2003
- Messages
- 6,123
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Now that I'm done with the second year I thought I'd showcase some of the map work I've been doing on the course using Unreal 3.0, and yes it's been an age since I've showed any of my work. Hope you enjoy : D
Lighting test concept art
Tower, Light and Geometry
Textured
Map edge, Light and Geometry
Textured
Earlier rendition of the map
It took me roughly two months to put the level together, mostof that time was spent creating over two dozen custom assets.
Health spire Zbrush assets
Walkway Zbrush assets
Normals render
Spike
Energy spire
Entrance
If anyone is interested in having a look at the project evaluation document, which gives more indepth information about the creation process and map features, then just PM me. Any feedback appreciated
Lighting test concept art
Tower, Light and Geometry
Textured
Map edge, Light and Geometry
Textured
Earlier rendition of the map
It took me roughly two months to put the level together, mostof that time was spent creating over two dozen custom assets.
Health spire Zbrush assets
Walkway Zbrush assets
Normals render
Spike
Energy spire
Entrance
If anyone is interested in having a look at the project evaluation document, which gives more indepth information about the creation process and map features, then just PM me. Any feedback appreciated