Operational
Newbie
- Joined
- Aug 17, 2006
- Messages
- 4,306
- Reaction score
- 2
Which is why it's a far better idea to have a new Special Infected that makes closet camping harder. I'm partial to giving the Infected something like a weak version of the molotov, but there are plenty of ways Valve could do it.IF you want Valve to remove "closets" then they'll have to remove every other room with only 1 way in, because how is that any different from a closet? Everyone can crowd around the door, melee'ing and shooting, and no one can get in. Hell, while they're at it, maybe Valve should just go ahead and remove every building in the game! We can just play in one huge empty map with nothing in it, no places to hide, no cover at all! That's the only true way to play!
It might also be worth buffing the Tank's punch to an AoE effect (like the Hunters is now) to prevent closet camping being so effective versus Tank's.