Crysis sneaking up on the 360

This was obvious, i mean Crysis somehow coming to the 360. Being a different version is kind of a good thing. We get to play two different story lines.
 
Wow, I wish Microsoft gave me gobs of cash to turn out exclusives for both of their platforms.

End sarcasm.
 
In other interviews they don't actually deny it will go over to xbox 360 often stating it will 'eventually'. Eventually surely meaning mid to end of 2008.
 
Instincts was good, shame it won't be the same team, Crysis is being published by EA right? Far Cry Instincts was developed by Ubisoft..
What I don't get is why it will be totally DX9 based?
The 360 has SEVERAL DX10 features which it can use, whilst not the full set, I still don't get why you wouldn't wanna take advantage of those.
 
Instincts was good, shame it won't be the same team, Crysis is being published by EA right? Far Cry Instincts was developed by Ubisoft..
What I don't get is why it will be totally DX9 based?
The 360 has SEVERAL DX10 features which it can use, whilst not the full set, I still don't get why you wouldn't wanna take advantage of those.

Well these are the same guys who said the 360 and PS3 couldn't handle the almighty Crysis.
 
Instincts was good, shame it won't be the same team, Crysis is being published by EA right? Far Cry Instincts was developed by Ubisoft..
What I don't get is why it will be totally DX9 based?
The 360 has SEVERAL DX10 features which it can use, whilst not the full set, I still don't get why you wouldn't wanna take advantage of those.

Well considering that the Xbox360 hardware was locked down in like 2003, the DX10 spec wasn't even final at that point and.

There is no DX10 support on the Xbox360 at all. It's either you have DX10 support or you don't and it's not "I have feature X, but not feature Y"... That's why the DX10 standard is so strict, so you don't have to deal with cap bits anymore. Cap bits were basically identifiers for the hardware that told you which feature it supported, and which ones it didn't. You basically had to program specifically for lots of GPU's and they are thankfully gone. You now can program knowing that anything which has DX10 support has all of the required features. Only thing you need to program specifically for is if a GPU has extra little feature which makes things better and you decide to use those special features.

*Edit* I'll see how Crysis for the PC is before getting it for the Xbox360...
 
I'm pretty positive the 360 GPU allows effects similar to what can be achieved with DX10. Suffice to say, Crysis 360 will look better than DX9 Crysis.
 
Iced_Eagle, that's funny, considering what I've heard from people who work directly with the 360 at Microsoft(Or well, LionHead is owned by MS but they function as a seperate entity) is that the 360 API supports SOME of the things that DirectX 10 allows PC devs to do.
But I dunno, you probably know more than the people who have their hands on the 360 dev kits and are working directly for MS eh.
 
I'm pretty positive the 360 GPU allows effects similar to what can be achieved with DX10. Suffice to say, Crysis 360 will look better than DX9 Crysis.

The 360 is at a DX9.5 level and a straight port would probably not work too well. Building it from the ground on the 360 is another story, though.

"n an earlier article, it was reported that Crysis was running at 60+ fps for most of the time at CES 2007. In this new article, Jack Mamais tells techspot that the game is running at a resolution of 2048x1536. Judging by the HUD size in the images below, this seems like it's true.Combine that information with the fact that most of the code is still unoptimized, and you can easily understand how well Crysis will run. Take note that Crysis was running in DX10 at CES 2007, so could Microsoft's claim of 6 to 8 time the performance be true? If you read some of the earlier news items or read the techspot link posted below, you'd also know that Crysis was running an unknown core 2 duo processor and a single 8800GTX."

^ Best news EVER
 
Iced_Eagle, that's funny, considering what I've heard from people who work directly with the 360 at Microsoft(Or well, LionHead is owned by MS but they function as a seperate entity) is that the 360 API supports SOME of the things that DirectX 10 allows PC devs to do.
But I dunno, you probably know more than the people who have their hands on the 360 dev kits and are working directly for MS eh.

But it is not truly DX10.

If I took a car, put a Ferrari body on it, I could say it's almost a Ferrari but not really. It has the body of one, but it doesn't have the entire package which makes a Ferrari a Ferrari...

Sure the API probably has functions and similarities to DX10, but it is not really DX10. It doesn't have the hardware to make it truly DX10. It's merely an evolution and a middle-step between DX9 and DX10. Better than DX9 but not quite DX10.

*Edit* Also, I'm curious as to what things the Xbox360 API adopted from DX10 code base and what it can do that makes it almost DX10... I'm going to guess the biggest thing is the removal of the fixed function pipeline.
 
I must say this is disappointing now.

A few days ago, I heard that Crysis was coming out for the Xbox360 and I thought that was great considering my PC is nowhere near capable of running the game. My plan was to buy it for the Xbox360 instead of waiting another 2 years before I had enough money to upgrade.

Now I hear that it isn't even the same game. I rented Far Cry: Instincts Predator for the Xbox last year out of boredom and that game was a big disappointment. Far Cry for the PC did have its shortcommings, but the console expansion was, heh, a far cry from the PC game.

If the production values for this are going to be low and the game is going to be a shell of the PC version anyway, why bother?
 
I'm pretty sure Crytek will develop the 360 version as opposed to letting someone else do it like on Far Cry:Instincts
 
Cerpin, well, maybe you're right, afterall Crytek have only said "We will not port Crysis to the consoles", they haven't said "We will not develop a seperate game set in the Crysis universe for consoles".. And I seem to remember a year ago or even sooner than that, they had job positions on their website for people to work with the PS3 and 360..
 
Didn't Far Cry for the Xbox have a map editor in it?

If so, I hope they do it again and put an editor into the Xbox360 version of Crysis! That would be so awesome and the infrastructure is there to support it.
 
It did, and a very good one at that, but the thing is, Instincts(XBox Far Cry) was made by Ubisoft, completely seperate from Crytek, Crytek had almost no input in it afaik, for Crysis, it stands between either EA or Crytek doing the console Crysis tbh.
 
It did, and a very good one at that, but the thing is, Instincts(XBox Far Cry) was made by Ubisoft, completely seperate from Crytek, Crytek had almost no input in it afaik, for Crysis, it stands between either EA or Crytek doing the console Crysis tbh.

Well perhaps Ubisoft will make the Crysis port then and will include the map editor again? :)
 
I love my Xbox 360 but every Far Cry port on the Xbox and 360 was horrible and it's a safe bet that the 360 version of Crysis will suck to. Graphics will be severely downgraded, gameplay will be cheap, etc. Just another way to milk a game. I don't expect this game to be good at all so I won't get excited or even interested in the 360 port until I see some screenshots at least. I don't understand why they can't just release the PC version on the Xbox 360 and lower the graphics a little bit if truly neccesary but instead they will end up making a generic linear style game like they did with Far Cry on the Xbox and Xbox 360.
 
I love my Xbox 360 but every Far Cry port on the Xbox and 360 was horrible and it's a safe bet that the 360 version of Crysis will suck to. Graphics will be severely downgraded, gameplay will be cheap, etc. Just another way to milk a game. I don't expect this game to be good at all so I won't get excited or even interested in the 360 port until I see some screenshots at least. I don't understand why they can't just release the PC version on the Xbox 360 and lower the graphics a little bit if truly neccesary but instead they will end up making a generic linear style game like they did with Far Cry on the Xbox and Xbox 360.

Thoes were developed by Ubisoft, Not EA and Crytek. AFAIK
 
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