Sedako
Chuck Steak
- Joined
- May 18, 2004
- Messages
- 3,604
- Reaction score
- 2
Finding myself unable to log onto AoC to grind off my last 8 levels and realizing that it's not the game I was hoping it would be, I've decided I should probably start looking for a different MMO. Aion is one possibility, as it looks like a very solid entry. Having talked to some Warhammer beta testers, I don't think it will be that great of a game.. not that I was all that interested anyways. Some of you may have heard of Darkfall, an MMO that has been in development since 2001 by indy developer Aventurine SA. Here are some of the main features, ripped from the wiki:
There is also a good amount of other information on the wiki, which I suggest you read if you're interested so far. According to the latest Developer journal, which can be found here, they are shooting for a 2008 release with the beta beginning a few weeks before.
And now for some media:
http://www.youtube.com/watch?v=fiIY8tg2qBs
http://www.youtube.com/watch?v=EuLeQkTj074
http://www.youtube.com/watch?v=SlV3iTzAf9U
http://www.youtube.com/watch?v=ALE91GCgTqo
Vaporware or not, this is quite possibly the most ambitious MMO I've seen. If it really does become a reality, there's no doubt that it will put the corporate developers to shame.
- Unrestricted PvP, with no safe zones, only protection by NPC guards in racially controlled cities. Indiscriminate player killing results in changes in alignment (see alignment section below), which in turn has severe in-game consequences.
- A character advancement system devoid of player levels and classes. The majority of player capabilities are determined by the possession of skills, which improve in response to in-game use. For example, all weapon proficiencies, the ability to swim, cast spells, ride mounts, and climb various obstacles are all skills that can be learned and improved through in-game use.
- A real-time combat system that includes FPS-style manual aiming & blocking. Ranged combat will be viewed from first person perspective. Melee combat will be viewed from third person perspective. There will also be no 'player radar' or floating names with which to identify players or NPCs. Furthermore, friendly fire is always in effect, so missed melee attacks, misfired arrows, as well as area of effect offensive and healing spells affect both friends and enemies.
- Complete looting. All of a player's items become world lootable on death (see looting section below), and virtually all props and items in the game will be player-craftable.
- Cities that can be built, sieged, captured and destroyed by players.
- Naval warfare, with the ability to create, board, capture and sink player controlled ships.
- Real-world physics, including inter-character and projectile-character collision detection. Projectiles (spells, arrows, cannonballs etc.) can be evaded or blocked in real time. Players can be pushed or blocked by other players, NPCs and/or explosions.
- Dynamic, physical weather, including variable, directional winds. For example, foggy or rainy weather can severely limit sight range and high winds greatly influence tidal wave amplitude and ship movement. Day and night cycles are based on a realistic planetary system of 2 orbiting moons.
- Enhanced monster behaviour and AI. Monsters do not simply stand and swing at players until dead; they may employ sophisticated combat tactics based on their capabilities, social behaviour, and intelligence level. For example, intelligent monsters will preferentially target healers, casters, and/or weakened players. Monsters do not have fixed spawn locations or sizes - monsters form their own communities, may construct buildings and/or may relocate to new areas in response to being hunted by players. Monsters may also fight other monsters in their region.
- A zoneless game world capable of supporting over 10,000 concurrent players per game instance.
There is also a good amount of other information on the wiki, which I suggest you read if you're interested so far. According to the latest Developer journal, which can be found here, they are shooting for a 2008 release with the beta beginning a few weeks before.
And now for some media:
http://www.youtube.com/watch?v=fiIY8tg2qBs
http://www.youtube.com/watch?v=EuLeQkTj074
http://www.youtube.com/watch?v=SlV3iTzAf9U
http://www.youtube.com/watch?v=ALE91GCgTqo















Vaporware or not, this is quite possibly the most ambitious MMO I've seen. If it really does become a reality, there's no doubt that it will put the corporate developers to shame.