Follow along with the video below to see how to install our site as a web app on your home screen.
Note: this_feature_currently_requires_accessing_site_using_safari
Glad you agree. Consoles can go die.Yes it's all the console-lovers fault
Yes it's all the console-lovers fault, the PC community surely isn't also filled with young gamers who want "casual" experiences and hence also encourage simplification . . .
I lost where the sarcasm went in and out of vogue in the thread, but did you guys not buy your own machines when you were younger? I must have only been about 14 when I purchased my first PC with my paper round money
Reminiscence over.
Yes it's all the console-lovers fault, the PC community surely isn't also filled with young gamers who want "casual" experiences and hence also encourage simplification . . .
I dont find whats the big deal whit the higligthing
Young people can afford computers now? I thought they were mega expensive so parents bought their kids consoles.
I don't know what's going on in this thread, but I noticed something related to this recently. I got an e-mail from Nvidia or somthing pushing a specific video card. It was touted as "the $150 video card that can run Crysis 2 on Advanced." Honestly that's a pretty good marketing theme. Crysis was the gold standard for "is my computer good enough" for a while. They also had a link to a computer to build for under $600 including that card. Now $600 is still twice what you'd pay for higher end console bundles these days, but considering the how much the gap has shrunk, I'm fairly interested in how it will affect the future of PC gaming.
It won't affect anything, because people still have some dumbass mentality that PC gaming is overly expensive. Almost any $140 GPU alongside a decent CPU will run any modern game smoothly.I don't know what's going on in this thread, but I noticed something related to this recently. I got an e-mail from Nvidia or somthing pushing a specific video card. It was touted as "the $150 video card that can run Crysis 2 on Advanced." Honestly that's a pretty good marketing theme. Crysis was the gold standard for "is my computer good enough" for a while. They also had a link to a computer to build for under $600 including that card. Now $600 is still twice what you'd pay for higher end console bundles these days, but considering the how much the gap has shrunk, I'm fairly interested in how it will affect the future of PC gaming.
When asked whether or not the PC version was developed in-house, Dugas told Shack: "No. Well, it was done in-house, but with a partnership." According to Dugas, Eidos Montreal will utilize the services of Netherlands-based developer Nixxes Software BV to bring Human Revolution to PC gamers this August.
For a number of years, Nixxes has been the go-to team for Eidos' multi-platform release calendar. Most recently, Nixxes helped deliver the PS3 and PC version of Lara Croft and the Guardian of Light, a "full featured PC port" of Kane & Lynch 2: Dog Days, and porting the PS3 and PC versions of Tomb Raider Underworld.
Talking of AI, interesting question: when was the last time anyone heard AI hyped in a game? Is it just me, or has AI stopped being a thing you advertise? If so, it's confusing, because AI is actually one of the most important things for any kind of game in which you're supposed to have choice and feedback against multiple enemies. Maybe we're so deep into Modern Warfare land that Halo-style battles of wits just don't matter anymore.The video is supposed to show us something of the creativity the game allows us. What I see is a fairly simple choice of options (including the obviously signposted ALTERNATE ROUTE). I hear the voiceover lady taking the opportunity of completely unexceptional dialogue and bog-standard characterisation to sing the writing's praises. I hear her emphasising, as if it is unprecedented, the fact that we'll NEVER BE FORCED (egads!). I see a small environment with painted-on detail: "you might even be able to create an alternate route", says voiceover lady, as the player places a crate instead of climbing up a stepladder that's in the background. And let's just focus on that: the lady is extolling the virtues of crate-shifting. And when we get up on the roof, she tells us...that the pet nerd on the radio has (gasp!) variable responses depending on our actions in the game!
I realise that this is actually a tutorial level (there's a message on the right-hand side of the screen that says "tip: Guards", so it must be pretty early). I realise that this is just ludicrous nonsense hype that you see all the time (I'd very much like to play Brink but if I have to hear their developers praise its "revolutionary storytelling" one more time just because the enemy forces "are more than just black or white", I will actually freerun my way over to their building and blow it up). And I realise that there will be a whole system of long-term change and decision-making (e.g. plot decisions) that layer on top of this low-level gameplay. But that doesn't change the fact that this video is apparently aimed at people who have never played the first fifteen minutes of MGS. That game's successors offer more freedom of expression in a single encounter with a guard than this video showcases in ten minutes. Human Revolution: press buton to initiate a takedown cut-scene. Snake Eater: press button to do a take-down (except it's actually a bit hard)...or hold them up, mess them around, interrogate them, use them as a human shield, shoot from over their shoulders, punch them and run...
I realise also that this is quite representative of what the original was like. Multiple routes, crate stacking, secret vents. And you're right: it's been so long since I've played a new stealth game that I've nearly forgotten how to tiptoe. It looks like it will be a pretty fun game, and a big-budget, well-produced remake of DE1 (or, perhaps more accurately, IW) is hardly something to be ungrateful for.
But so much more is possible. In the latest incarnation of a series intended to be revolutionary, why aren't we seeing long-term persistent feedback mechanisms? Why aren't we getting demonstrations of fantastic guard AI on a level we've never seen before? How about alert states changing the nature of the next HOUR's play? How about enemies calling in reinforcements to and from different areas of a non-linear base in a manner that I can impede or endanger on my own terms? How about enemies that have political pull being able to chase me down randomly on a freeform street if in an early mission I let them see my face and get away? How about missions that aren't segregated into bubbles so that the borders between the freeform hub areas and the enemy castles are permeable by police forces, reinforcements, helicopters, allies, angry civilians - how about big, broad-scale abstract feedbacks like district-by-district measures of political sympathy, meaning that I could end up swaying half the city against an enemy faction? Can I seriously disrupt the enemy AI by jamming their communications? Can I fool them into shooting each other by messing with their friend-or-foe computers? Can I play off factions against each other? And can I do this in the context of a SIMULATION rather than a choose-your-own-adventure?
I realise this is quite a shopping list, but when your game has 'revolution' in the title - not to mention DEUS EX - shouldn't you even TRY to do something that nobody else has done before?
(I should mention by the by that I find the view switches and the long-winded takedown moves very obtrusive, and the latter tiresome, but that doesn't really affect anything else I've said)
This is right back from the beginning of the thread, but I just had to laugh:
Haha, what? In what sense are these "unlikely heroes"? Now if the quiet, timid, well-meaning teenage daughter of Baroness Warsi had to team up with a one-armed Yugoslavian dwarf who formerly worked in Baghdad as a 'fixer' arranging prostitutes and army contacts for western journalists...that would be a pair of unlikely heroes.The narrative will center around two "unlikely heroes"; Anna Kelso, a Secret Service agent, and Ben Saxon, a special-ops soldier
Haha, what? In what sense are these "unlikely heroes"? Now if the quiet, timid, well-meaning teenage daughter of Baroness Warsi had to team up with a one-armed Yugoslavian dwarf who formerly worked in Baghdad as a 'fixer' arranging prostitutes and army contacts for western journalists...that would be a pair of unlikely heroes.
Talking of AI, interesting question: when was the last time anyone heard AI hyped in a game? Is it just me, or has AI stopped being a thing you advertise? If so, it's confusing, because AI is actually one of the most important things for any kind of game in which you're supposed to have choice and feedback against multiple enemies. Maybe we're so deep into Modern Warfare land that Halo-style battles of wits just don't matter anymore.
How about missions that aren't segregated into bubbles so that the borders between the freeform hub areas and the enemy castles are permeable by police forces, reinforcements, helicopters, allies, angry civilians - how about big, broad-scale abstract feedbacks like district-by-district measures of political sympathy, meaning that I could end up swaying half the city against an enemy faction?
I realise this is quite a shopping list, but when your game has 'revolution' in the title- not to mention DEUS EX - shouldn't you even TRY to do something that nobody else has done before?
Kyorisu, what spec were it that you paid for? I have a feeling it'd cost a lot more if you lived in Sweden, it always seems to do.