Sars
Newbie
- Joined
- Apr 13, 2004
- Messages
- 139
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I have just started playing Half Life again for probably the 5th time in anticipation of the impending release of the sequel. I started to compare what i have seen of HL2 with what i was playing.
Half Life 1 has a lot of....puzzles (for lack of a better word) for example in blast pit where u have to do a few different job in order to complete an ultimate objective (flaming that monster, i forget its name). And near the end of Unforseen Consequences where gordon has to jump across a whole heap of boxes without fallin...that type of stuff. (There are many more but i know you know what im talking about). Do you think we will see that type of thing in the sequel.
This also made me realise that for those that have steered clear of HL2 previews, spoilers, etc we really dont know AT ALL what we are in stall for in the sequel, and we probably think we know a lot more than we do.
I would like HL2 to stick relatively closely to the original method of gameplay because that is what made HL1 such a success. The thing that will ultimately change this fact will probably be the advances in AI, physics and graphics technology but Valve, like no other, KNOW how to make a great, all round FPS and thats all, really, we need to know.
Half Life 2 - July 2
Half Life 1 has a lot of....puzzles (for lack of a better word) for example in blast pit where u have to do a few different job in order to complete an ultimate objective (flaming that monster, i forget its name). And near the end of Unforseen Consequences where gordon has to jump across a whole heap of boxes without fallin...that type of stuff. (There are many more but i know you know what im talking about). Do you think we will see that type of thing in the sequel.
This also made me realise that for those that have steered clear of HL2 previews, spoilers, etc we really dont know AT ALL what we are in stall for in the sequel, and we probably think we know a lot more than we do.
I would like HL2 to stick relatively closely to the original method of gameplay because that is what made HL1 such a success. The thing that will ultimately change this fact will probably be the advances in AI, physics and graphics technology but Valve, like no other, KNOW how to make a great, all round FPS and thats all, really, we need to know.
Half Life 2 - July 2