I agree that it can be repetetive after some time but...wasnt doom1 and 2 also quite repetetive?
So?
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I agree that it can be repetetive after some time but...wasnt doom1 and 2 also quite repetetive?
If you assume that, then they're obviously not that creative & didn't do a very good job.Well, IMO they did vary the levels as much as they could within the constraints of their brief. i.e - Keeping the industrial look.
:dork:
EXAKLY (sp?) so?? so what its repetetive???
CS is repetetive, BF series is repetetive, all games are repetetive at a point.
If you assume that, then they're obviously not that creative & didn't do a very good job.
Honestly, the only thing I enjoyed was the chainsaw.
*walking down dark hallway....where's some ****ing duct tape ffs?*
Imp: Blalalawl!
*revves chainsaw*
Imp: D:
I loved it. Quite contrary to many HL2 people. HL2 is my favorite FPS, but Doom3 isn't far behind.
I guess I was never disappointed in the gameplay because it was what I had expected. Ever since Doom3 was announced, I was expecting a non-complicated FPS game with lots of action and gorgeous graphics. And that was what it came to be. It didn't have very interesting characters, sure. But I never expected that.
The story presentation I actually liked. There was, in fact, a lot more story in the game than many people give it credit for, if you looked for those bits. I think, in fact, this is quite similar to HL2 - if you rush through the game and don't pay attention, all you'll gather from the storyline is "these aliens took over Earth, the bolt-shooting aliens are our friends, and you blow the Citadel up". While there are other layers of the story to be uncovered in dialogue, misc. items, etc. Doom3 is similar - you can summarize it as "so experiments went wrong, the demons from hell invade, you find an alien artifact and stop the invasion", but if you pay attention to various other stuff, there's a lot more to be gathered.
And I love Doom3's sounds. Best ambience sound in any game, I think. And I mean the background sounds / hellish noises, not the sounds of any actual enemies or weapons. There is something in its ambient sounds that very consistently strikes a nerve with me.
It tried to present itself as a scary shooter.If not plot, Doom is all about presentation. Funny how most people think otherwise, but Doom 3 had really brilliant presentation.
It tried to present itself as a scary shooter.
According to many people at HL2.NET it failed at that.
Sure, there are other sci-fi games which have more complex story lines, because it merely fits the game... but its not necasary that every game is scripted like that. Doom 3 designers obviously wanted to lay more emphasis on how the game looks and create a gaming experience for the player that truly reflects the atmosphere in the game.
Did I ever say it was? No I did not. I stated a simple fact. So please do not put words in my mouth or I will find you, hunt you down, and find you and stalk you forever!!!! Muahahahahahaha!! Arn't I such a devil?There are always different opinions, which is great, but I doubt that a HL2 forum is a good source for a fair representative sample of what people thought about Doom3, or what percentage of people liked it.
I've actually recently got my hands on Ultimate Doom and Final Doom.en went wrong with DOOM 3 when they decided to make it a SciFi instead of a Horror game.
Alien Races?
Soul Cube?
Bah, what happened to just a plain Good vs Evil?
DOOM was about large spaces, rocket launchers, double barreled shotties, leathery brown imps and a Spider Demon Lord.
Not cramped spaces, flashlights and a Boss that can only be beaten by a alien artifact.
Where's my brass knuckles? Double barreled shotty with a woodstock? Big open spaces of Mars and the best suit ever fathomed in the history of gaming?
Then went wrong with DOOM 3 when they decided to make it a SciFi instead of a Horror game.
Alien Races?
Soul Cube?
Bah, what happened to just a plain Good vs Evil?
DOOM was about large spaces, rocket launchers, double barreled shotties, leathery brown imps and a Spider Demon Lord.
Not cramped spaces, flashlights and a Boss that can only be beaten by a alien artifact.
Where's my brass knuckles? Double barreled shotty with a woodstock? Big open spaces of Mars and the best suit ever fathomed in the history of gaming?
It was a good game, but I wanted a revamped Classic
On a side-note, I really liked Quake 4.
What was there to possibly like? It was crap.
impgrinder, your love of Doom 3 knows no bounds. Nearly every idea in Doom 3 - even the tacky arcade game - were blatantly ripped off from System Shock 2.
And the logs...Ugh...Don't get me started.
There was no story in them or anything interesting, just something to make the tedious even more tedious!