R
RobK
Guest
So far I think HL2 looks better because the design team actually know how to model. The DOOM 3 models are horrible. The guy's face is very angular and just doesn't look very realistic. The monsters just look stupid. Like that one with really detailed hands, but a head composed of about 10 polys! Also the DOOM 3 palette is as bland as ever. Now compare that with Alyx' face which could almost be a photo with a bit more detail.
Also, although the HL2 engine is not as atmospheric in some areas, I think it has been designed to facilitate better / more interesting gameplay, whereas the DOOM3 engine has just been designed to look good. Features like displacement mapping, the materials system & the Havok physics engine all enable Valve to bring us a more interesting & varied game. Also, I wasn't overly impressed by the DOOM3 Alpha. I know it is only an alpha, but it was rather bland - scary yes, but not innovative and "clever" like HL1 was. DOOM3, even in the previews, is completely devoid of innovation in many respects. Purists will love it, but the lack of "fun things to do" (eg: buggy riding in HL2), means that it won't appeal to many people. I know ID must have a success, but every FPS they make is near identical. It just isn't fun any more after a while.
The water shader is stunning in HL2 - the only complaint I have is that it waves a bit too fast, I think it needs to be slowed down and moderated. It really is poetry in motion though. When I saw the bridge-at-sunset scene, my jaw just dropped.
I also agree with PvtRyan - Doom 3 over uses some effects such as bump mapping, HL2 uses them carefully to good effect.
Also, although the HL2 engine is not as atmospheric in some areas, I think it has been designed to facilitate better / more interesting gameplay, whereas the DOOM3 engine has just been designed to look good. Features like displacement mapping, the materials system & the Havok physics engine all enable Valve to bring us a more interesting & varied game. Also, I wasn't overly impressed by the DOOM3 Alpha. I know it is only an alpha, but it was rather bland - scary yes, but not innovative and "clever" like HL1 was. DOOM3, even in the previews, is completely devoid of innovation in many respects. Purists will love it, but the lack of "fun things to do" (eg: buggy riding in HL2), means that it won't appeal to many people. I know ID must have a success, but every FPS they make is near identical. It just isn't fun any more after a while.
The water shader is stunning in HL2 - the only complaint I have is that it waves a bit too fast, I think it needs to be slowed down and moderated. It really is poetry in motion though. When I saw the bridge-at-sunset scene, my jaw just dropped.
I also agree with PvtRyan - Doom 3 over uses some effects such as bump mapping, HL2 uses them carefully to good effect.