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KagePrototype said:I always find people saying that the whole "gateway to hell on mars" thing is crap. I never see them complain about the ancient civilisation stuff though. I guess people got bored and never got that far.
Eh? I must have doneKagePrototype said:I always find people saying that the whole "gateway to hell on mars" thing is crap. I never see them complain about the ancient civilisation stuff though. I guess people got bored and never got that far.
Chris_D said:Story? Doom 3?
yeah exactly doom games aren't about story,would the old skool doom gamer really care for 'secret conspiracies',plot twists etc,probably notTop Secret said:I thought Doom 3's story was perfect, for what it could be.
You're a lone marine, in a death trap on a foreign planet in a research base that's falling apart. And you've got to fix it.
Quoted for emphasis.Chris_D said:Story? Doom 3?
In what way did you find Doom3's story better?blahblahblah said:Doom 3's story was better than HL2 imo. Which says volumes about the lack of adequate stories in games.
Styloid said:In what way did you find Doom3's story better?
In other words... why don't you like HL2's story?
blahblahblah said:Let me first say I'm a literate person. I enjoy reading, and most people who play video games do not play video games to read or pay attention. Doom 3 had a wealth of story related information in its PDA's that the vast majority of people neglected. Those PDA's really helped flesh out Doom 3 far more than any other game before it. Considering most previous games attempts at fleshing out a story usually involved putting a mission/story description on the loading screen as a level is loading.
Frankly HL2 is the anti-thesis of a good story. Nothing was told, yet more questions were asked. Aside from sterotypical impressions when we first met the main characters in HL2, no further details were developed with them. No story was expounded either. Nobody explained anything in HL2 which was frustrating. Yet, people have praised the HL2 story.
Samon said:Yeah they praised it because of its originality, and its ability to ensure the player must use his brain to figure out whats going on. You piece together whats going on, because the characters think you know whats going on, but you, as a gordon, dont. Its a different branch of story telling and it really pays off.
Just some gamers arn't used to change and enjoy it spoon fed to them via cutscenes and PDA entries.
i for one would much rather take in my enviroment, take in whats going on around me other than what other people have to say in PDA'S which are soemwhat tiresome to trawl through. And i don't think they really fleshed out the story that much, i felt it was much more of a - "Hey what are you doing afterwork?" thing, which is great for drawing you into the world, but it doesnt make you feel part of it.
blahblahblah said:Let me first say I'm a literate person. I enjoy reading, and most people who play video games do not play video games to read or pay attention. Doom 3 had a wealth of story related information in its PDA's that the vast majority of people neglected. Those PDA's really helped flesh out Doom 3 far more than any other game before it. Considering most previous games attempts at fleshing out a story usually involved putting a mission/story description on the loading screen as a level is loading.
Frankly HL2 is the anti-thesis of a good story. Nothing was told, yet more questions were asked. Aside from sterotypical impressions when we first met the main characters in HL2, no further details were developed with them. No story was expounded either. Nobody explained anything in HL2 which was frustrating. Yet, people have praised the HL2 story.
blahblahblah said:Point.
Counter point - What was the purpose of the citadel? The G-Man? What about the backstory on ant lions? Name one thing that HL2 or even HL introduced that was properly explained in HL2. I'm no idiot, but the only story I saw in HL2 was a group of resistance fighters giving praise to Gordon Freeman as he purposely/accidently completed objective after objective. Game atmosphere does not create a story, but a storyline creates game atmosphere. HL2 has no story but an amazing game atmosphere.
I believe you are confusing continuity of story (you were never artifically removed from the action) with the story itself.
The primary difference between Doom 3 and HL2's story is that Doom 3 provided some evidence on its story on what was happening. HL2 story would have been fascinating if they had journals detailing about the progression of City 17 from human controlled to combine controlled. Even detailing how they noticed the Citadel grow taller every day could have submersed you so much more into HL2. Or talk about what the role of *insert HL2 enemy* is.