DOOM III story

DOOM III's story is

  • Awesome

    Votes: 4 5.2%
  • good

    Votes: 16 20.8%
  • Decent

    Votes: 25 32.5%
  • pretty lame

    Votes: 32 41.6%

  • Total voters
    77

Smack500

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THeres been alot of talk about the new doom movie coming out. I herd alot of people on here say they wanted the movie to be based off of doom III. I just wanted to know what most here thought of the story, from the game.
 
lame,its no metal gear solid 3 i'll tell you that :p
 
its somewhere between good and lame, which brings it to decent.

its only decent becuase of some of the cool interaction with computers,.. if you consider that [part of the story..

hell taking over is actually something that could be turned into a good book,

but not a good story for a game,but they did a good job of making it a little edgy with all the shadows, etc.

i haven't got but half way through the game yet though, was playing it today... not as ffun as HL2 mind you .

I dont like the phsyics as much at all, and i don't like monsters that disapear when you kill them, but i suppose thats to help keep your computer from blowing up.

story enough for a decent movie.
 
lamer than someone with no legs.
 
Actually, now that I think about it...

A gateway from hell opening on the surface of mars releasing thousands of demons pitting them against the Space Marines in an all out battle.

That has a pretty nice ring to it.
 
I always find people saying that the whole "gateway to hell on mars" thing is crap. I never see them complain about the ancient civilisation stuff though. I guess people got bored and never got that far. :p
 
OLO LIEK TIHS: K SO UR WAKLING ON MARZ RITE ADN TEHN LIEK THIS LIEK PORTAL COMS AND LIEK IT COMES WITH DEMANS RITE AND LIEK THEY KILL U FOR NO PARENT REISEN

sounds like a crappy mod idea by a 12 year old who has a CS fixation to me...

by the way kage excellent siggie
 
KagePrototype said:
I always find people saying that the whole "gateway to hell on mars" thing is crap. I never see them complain about the ancient civilisation stuff though. I guess people got bored and never got that far. :p

yea now the ancient civilasition stuff always gets me intriuged. now that is for a good story,... hellyeah kage.

BTW this mod for Doom3 is a new game using Doom3 engine, and it is one scary ****ing mod. scariest game i ever played, more scary than any movie o.. its scary in a fun way. playing it will wake you up like 6 caffine pills

It uses ancient civilazation for its story.

Ok , you will live(unless you have weak heart, in that case avoid at all costs). try it if you haven't! its hard though..

doom 3 pathways redux mod:
http://www.google.com/search?hl=en&lr=&q=doom+3+pathways+redux+mod

EDIT or you just use fileplanet or something to search under doom3 mods
 
KagePrototype said:
I always find people saying that the whole "gateway to hell on mars" thing is crap. I never see them complain about the ancient civilisation stuff though. I guess people got bored and never got that far. :p
Eh? I must have done :p
 
Chris_D said:
Story? Doom 3? :LOL:

Hey, I was gonna say that!


Actually I was pretty suprised at how good it was, for an ID software game.
I think 'good'. But it obviously doesn't compare to anything proper.

-it gives you a good excuse to shoot monsters, and what more is a storyline than that TBH?
 
personally i'm loving doom 3, the graphics are easily as good looking as HL2, although in a totally different way - the lighting is years ahead IMHO, and it even manages to run on my 9600pro at 1024x768 smoothy in all but the biggest areas.

not saying HL2 isn't fantastic, blatently it is, and it's physics/water effects/gameplay are better but that if you want something different but just as good check it out, i'm enjoying it much more than i thought i would:)

*awaits the cries of "crucify him" for bigging up doom 3 on a HL2 board*
 
I thought Doom 3's story was perfect, for what it could be.

You're a lone marine, in a death trap on a foreign planet in a research base that's falling apart. And you've got to fix it.
 
Top Secret said:
I thought Doom 3's story was perfect, for what it could be.

You're a lone marine, in a death trap on a foreign planet in a research base that's falling apart. And you've got to fix it.
yeah exactly doom games aren't about story,would the old skool doom gamer really care for 'secret conspiracies',plot twists etc,probably not
 
Maybe A doom game isnt about a good story, but a movie is. What else would make a movie good? Gameplay lol.

There wasnt much dialoge in the story though, I found it to be fairly boring. It was like rambo, with demons/hell mixed in. A human with nothing extra (EX. the suit on hl/hl2), taking on tons of demons alll alone. Because aparently hes the only one that knows how to fight back. Not to mention things like the half man/ half tank which were so realistic, isnt that going to be great to see on the big screen. :sarcastic:

So far 75%+ think the story was decent at best.
 
My first reaction is "pretty lame" but I think I have to give them "decent" because they put in the effort and, let's face it, it's only a video game and the majority of games are still very weak story-wise.
 
Chris_D said:
Story? Doom 3? :LOL:
Quoted for emphasis.
Doom3's plot is essentially a premise. And a good thing too. We wouldn't want to give games like this fancy notions about character development, plot twists and an intriguing storyline.
 
It was decent. Nothing spectacular but it worked for that kind of game. I wasn't expecting a really deep and enthralling tale. DOOM 3 rocked! :thumbs:

Damn, we've got a lot of DOOM haters here don't we? Instead of comparing it to HL2 or any other kind of FPS, look at it in terms of what its trying to accomplish.
 
Doom 3 had a pretty good sci/horror plot. Plus, Horror isn't supposed to be about plot, its supposed to be about atmosphere and mood and settings. Doom 3 captured it perfectly.
 
last I checked this wasnt a comparison between hl2. THis thread is just a simple question of, how good did you think doom IIIs story was. And its pretty overwhelmingly clear, that most everyone thought it was nothing above decent/average.
 
Doom 3's story was better than HL2 imo. Which says volumes about the lack of adequate stories in games.
 
good, betruger, sarge, lots of stuff to read about in the pda, the tablets, the soulcube. It wasn't complex but it didn't need to be, it had good sequences and fit nicely. I think that it will only improve with ROE.

"Good things will happen here, just you wait" ;)

People who didn't see the story, didn't read enough of the pda :)
 
I honestly think Doom 3 could have been great if they had crowbared (No pun intended) in an interesting plot. At first mention of them hiring an actual writer to pen the story, my hopes rocketed, and i think that was the let down when i finally got the game, it felt as if Carmack himself wrote it.
 
blahblahblah said:
Doom 3's story was better than HL2 imo. Which says volumes about the lack of adequate stories in games.
In what way did you find Doom3's story better?
In other words... why don't you like HL2's story?
 
^^^he never said he didn't like it;)

dooms story isn't cramed down your throat in massive scripting and other time wasters, if you don't want to look it you don't have to have it - but if you like having a storyline as i do the just take the time to read the clues left in the PDAs and other snippets of information the story is definately there, and it builds up well, how many people have played it trough to the last few levels where the real story begins to unfold, and how many have played it once on a mates computer and beefed the rest of their opinion on internet reading? i suspect a lot of people were so scared they were running from room to room trying not to die, missing the background information:D
 
Hm, Doom3's story did the job, for what it's worth.

Oh, by the way - y'know when you get the the transmission room and you have a choice of whether to send that tape or not? What happens if you don't?
 
sarge (i think) sends it for you, then the betruger video plays as normal
 
Styloid said:
In what way did you find Doom3's story better?
In other words... why don't you like HL2's story?

Let me first say I'm a literate person. I enjoy reading, and most people who play video games do not play video games to read or pay attention. Doom 3 had a wealth of story related information in its PDA's that the vast majority of people neglected. Those PDA's really helped flesh out Doom 3 far more than any other game before it. Considering most previous games attempts at fleshing out a story usually involved putting a mission/story description on the loading screen as a level is loading.

Frankly HL2 is the anti-thesis of a good story. Nothing was told, yet more questions were asked. Aside from sterotypical impressions when we first met the main characters in HL2, no further details were developed with them. No story was expounded either. Nobody explained anything in HL2 which was frustrating. Yet, people have praised the HL2 story.
 
blahblahblah said:
Let me first say I'm a literate person. I enjoy reading, and most people who play video games do not play video games to read or pay attention. Doom 3 had a wealth of story related information in its PDA's that the vast majority of people neglected. Those PDA's really helped flesh out Doom 3 far more than any other game before it. Considering most previous games attempts at fleshing out a story usually involved putting a mission/story description on the loading screen as a level is loading.

Frankly HL2 is the anti-thesis of a good story. Nothing was told, yet more questions were asked. Aside from sterotypical impressions when we first met the main characters in HL2, no further details were developed with them. No story was expounded either. Nobody explained anything in HL2 which was frustrating. Yet, people have praised the HL2 story.

Yeah they praised it because of its originality, and its ability to ensure the player must use his brain to figure out whats going on. You piece together whats going on, because the characters think you know whats going on, but you, as a gordon, dont. Its a different branch of story telling and it really pays off.

Just some gamers arn't used to change and enjoy it spoon fed to them via cutscenes and PDA entries.

i for one would much rather take in my enviroment, take in whats going on around me other than what other people have to say in PDA'S which are soemwhat tiresome to trawl through. And i don't think they really fleshed out the story that much, i felt it was much more of a - "Hey what are you doing afterwork?" thing, which is great for drawing you into the world, but it doesnt make you feel part of it.
 
Samon said:
Yeah they praised it because of its originality, and its ability to ensure the player must use his brain to figure out whats going on. You piece together whats going on, because the characters think you know whats going on, but you, as a gordon, dont. Its a different branch of story telling and it really pays off.

Just some gamers arn't used to change and enjoy it spoon fed to them via cutscenes and PDA entries.

i for one would much rather take in my enviroment, take in whats going on around me other than what other people have to say in PDA'S which are soemwhat tiresome to trawl through. And i don't think they really fleshed out the story that much, i felt it was much more of a - "Hey what are you doing afterwork?" thing, which is great for drawing you into the world, but it doesnt make you feel part of it.

Point.

Counter point - What was the purpose of the citadel? The G-Man? What about the backstory on ant lions? Name one thing that HL2 or even HL introduced that was properly explained in HL2. I'm no idiot, but the only story I saw in HL2 was a group of resistance fighters giving praise to Gordon Freeman as he purposely/accidently completed objective after objective. Game atmosphere does not create a story, but a storyline creates game atmosphere. HL2 has no story but an amazing game atmosphere.

I believe you are confusing continuity of story (you were never artifically removed from the action) with the story itself.

The primary difference between Doom 3 and HL2's story is that Doom 3 provided some evidence on its story on what was happening. HL2 story would have been fascinating if they had journals detailing about the progression of City 17 from human controlled to combine controlled. Even detailing how they noticed the Citadel grow taller every day could have submersed you so much more into HL2. Or talk about what the role of *insert HL2 enemy* is.
 
blahblahblah said:
Let me first say I'm a literate person. I enjoy reading, and most people who play video games do not play video games to read or pay attention. Doom 3 had a wealth of story related information in its PDA's that the vast majority of people neglected. Those PDA's really helped flesh out Doom 3 far more than any other game before it. Considering most previous games attempts at fleshing out a story usually involved putting a mission/story description on the loading screen as a level is loading.

Frankly HL2 is the anti-thesis of a good story. Nothing was told, yet more questions were asked. Aside from sterotypical impressions when we first met the main characters in HL2, no further details were developed with them. No story was expounded either. Nobody explained anything in HL2 which was frustrating. Yet, people have praised the HL2 story.

I was really waiting to chime in on this until someone brought up the PDAs. For the sake of calling people stupid.....Doom does make you work to find out what's going on in the background and why certain things are happening. This is one reason, in another thread discussing Doom the Movie, I said Doom'd story flows very well. If you take the time to read the PDAs, Doom 3 is incredibly enriching beyond what you normally see in games...particularly shooters. I've heard a lot of people bitching about the Hell/Mars thing and that is only a premise. That's not the story. A lot of people refuse to take the time and read through those PDAs and they're so important to the flow and enrichment of the game.

Blah is absolutly right...Doom 3 has more information and answers for you to sink your teeth into than HL2....if you take the time to go through it. I cannot harp this enough....at least in DOom 3 you're given a ton of background, you take control of the action and get a tone of information on what's going on and there is a rather definitive ending. Hell, ID even tries to make you go through all the information in the PDAs by embedding key codes and other secrets....they knew how important to the game it was otherwise...yes you probobly could argue that Doom 3 has little to no story.
 
blahblahblah said:
Point.

Counter point - What was the purpose of the citadel? The G-Man? What about the backstory on ant lions? Name one thing that HL2 or even HL introduced that was properly explained in HL2. I'm no idiot, but the only story I saw in HL2 was a group of resistance fighters giving praise to Gordon Freeman as he purposely/accidently completed objective after objective. Game atmosphere does not create a story, but a storyline creates game atmosphere. HL2 has no story but an amazing game atmosphere.

I believe you are confusing continuity of story (you were never artifically removed from the action) with the story itself.

The primary difference between Doom 3 and HL2's story is that Doom 3 provided some evidence on its story on what was happening. HL2 story would have been fascinating if they had journals detailing about the progression of City 17 from human controlled to combine controlled. Even detailing how they noticed the Citadel grow taller every day could have submersed you so much more into HL2. Or talk about what the role of *insert HL2 enemy* is.

Were treading on spoiler territory here, so i'll hide it.

The purpose of the Citadel, was the ensure the Combine could teleport to earth. How do i know this? Because Mossman, at blackmesa east clearly states they must tunnel through from thier universe, and that it takes masses of dark energy to do so.

Near the end of the game, when you arrive at the dark fusion reactor, Alyx clearly states that it powers thier tunneling entanglement system, thus the citadel is thier to house the reactor.

Also, if you payed attention during the pod ride, you would notice they were enforcing combine technology onto synths and preparing the combine forces to combat the resistance threat.

Valve has obviously decided that half life 2 was not the right time to reveal the gmans true goals, instead, they have put several clue's into the game in order to hint at where his true allience lies. You see him talking to Cubbage, the Vorts HINT at him (We serve the same mystery...) and there are plenty of others.


As for the antlions, possibly. Its somewhat obvious they come from Xen through the portal storms, but there is no solid proof. I am thinking the reason behind the fact that we arn't told, is because i doubt anyone is going to tell you due to the fact that they just don't know.

In doom 3, i practically knew the story before i started, or rather, the action started. Upon arrival at the comm station where you witness to accident, you just know the premise...Oh portals unleashed hell, anymore plot twists? Oh yeah, the generic, cliched scientist i saw in the beginning, he looks kinda shifty. The plot twists don't come as a suprise.

*Doom 3 spoilers.

Secondly, the alien race and the soulcube. Are they explained? Or just randomly thrown in to ensure the story is somewhat interesting, yet, it isnt.

Things that were solved in HL, that were explained in Half life 2...The effects around the world from the resonance cascade, who the administrator is, the reason behind the Vorts hostility, certain survivors and the fact that it was most likley breen who engineered the whole incident.

It explains a whole lot if you just take it in.

I don't really see much of a difference between reading a newspaper snippet, listening in on a convo, hearing breen speeches and picking up tid bits of info here there and everywhere to tralling through PDA entries to figure out what is going on :)
 
I don't think filling in details is the key to a good story-- especially when we've only played up to the second segment of the trilogy in HL2's case. I don't even know if trivial detail should count as story (though they are fun when they are high quality like Deus Ex or Thief); they do not affect the flow, tension, pace or action of the game.

I thought the biggest problem in D3's story was that the story was stagnant- there were no tension and resolve, no ups and downs. It was just one goal and a bunch of PDA trivial details. What makes a good story is the situations: how do they change, how do they develop, how do they fit together, how do they affect the reader etc. D3 did not have that depth of design-- the situation hardly changed as you played.

In defence of HL2 it was very well designed in these areas; it did a good job of using the transition of situations to pull together an amazing experience even though it left many questions unanswered. As much as I love reading and exploring little details in a game, I think that that feature works best with games where :
1. the player is a character that is already familiar with the game world (Gordon is suddenly teleported in)
2. the player has time/opportunity to explore (Gordon is not slowly sneaking around, he is in a hurry and the Combine are trying to hunt him down)
3. the mysteries/details are meant to be uncovered (DX1 was not designed with DX2 in mind so DX2 had relatively little left to divulge)
4. details aren't given in other ways (don't show just tell-- is it really better?)
My biggest problem with HL2's story has to be that there is too little character interaction and it makes it feel less natural and more like a hollywood movie-- movies cut out lots of 'useless' interactions to keep the pace up. HL2 is trying to be real and natural; we always have lots of useless interactions in real life!
 
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