E3 2008: Resident Evil 5 Dated

Personally, I'm shitting my pants over this. RE4 was by and far one of the most entertaining, adrenaline-filled games I've ever played. This looks like nothing but an improvement :D
 
Personally, I'm shitting my pants over this. RE4 was by and far one of the most entertaining, adrenaline-filled games I've ever played. This looks like nothing but an improvement :D

Dude, i've changed my pants like 8 times since yesterday. I just wish the demo was longer they only showed a few minutes and they stopped right before chainsaw guy!!
 
It looked like she was being played in one of the videos posted.
 
Looks like a great game of course, but couple things that annoyed me.


the enemies had no sense of urgency or formidably. Maybe this was easy mode, where the enemies practically pose for you. They need to borrow a page from Condemned: criminal origins, and make the enemies sneaky, intelligent, and vicious.

They need to change smashing barrels open with a combat knife to kicking them open, like you do to the doors. Or perhaps a pistol whip/rifle butt. It doesn't even make any sense to use a knife and it looks ridiculous IMO.

the control still seems clunky as it was on every RE game. I look forward to the day that in a Resident Evil game, you will be able to aim any direction while walking any direction.
 
I just watched the game demo on IGN. It's alright, but not awe-inspiring. None of the choppiness in the trailer showed up in the demo, thankfully. It looks exactly like Resident Evil 4, just prettier, and instead of Chainsaw Guy, it has Giant Axe Guy who can smash down walls. The game will be played entirely in co-op, which sucks ass because it ruins a lot of the tension the game has, but at least the AI partner looks pretty good and you can give her context-sensitive commands.

Is that the same demo they showed at the MS press event?
 
Probably, but it was only one person playing, and it was significantly longer and much easier to follow what was going on.

Well the one at E3 was singleplayer at the beggining but then she joined in. But I did see another co-op on on IGN. Wanna link the one your talking about?
 
I just saw a new trailer and I am DROOLING. In RE4 you mostly in linear paths but in most of the RE5 trailers they're just in the middle of town and being attacked from all sides.
 
Uhm, so is the video link I posted above broken just for me?

And uh, Resident Evil 4 has plenty of open areas where you get attacked from all sides. You know, like the first one in the damn game.

The village is the only one I can think of. The castle and island were pretty linear if you ask me, except a few small parts. Oh, and the raid were there's hundreds of guys in the cabin.
 
there is new videos on gametrailers

it seems there would be scripted moments in a halflife style

I remenber the director of the game said he got inspired by halflife2 and I see is true
 

http://www.gamespot.com/ps3/adventure/residentevil5/news.html?sid=6130166&mode=news

Takeuchi commented that he recently played "Half-Life 2," and he was impressed by how the game's storyline progressed without the need for the player to raise any conditional flags in the game. While he didn't say that he'll take an identical approach, he did say that RE5 is a "next-generation game" and should reflect that in its gameplay. In addition, Takeuchi emphasized he doesn't want RE5 to be too linear, where all that the user does is clear a stage, watch a cutscene, and then follow instructions to go to the next stage.

the video

http://www.gametrailers.com/player/36455.html
 
I will doubtlessly get this game because I love the RE series anyway.. But that still doesn't mean I'm impressed with it from an innovative or technical standpoint.
 
I really hope there's another merchant guy in RE5. He was a great element in RE4.
 
Neat trailer, the fact that there's gold probably means there's a similar system to buy weapons / upgrades. Whether it's an actual creepy merchant though, well... who knows.

Two things I noticed, I like how the weapon switching can be done on the fly now without going into those ridiculous RE4 menus. One thing I really don't like though is the fact that corpses still melt into the ground though.
 
I don't like the lack of ragdoll, bullet wounds on monsters etc, I mean honestly, how hard would it be to add damage decals to enemies? In Dead Rising you could bloody SPIT on zombies and it would become a decal..
 
Cool new trailer.:)

Also, I cant stop watching the first part with the white guy going BOOM over and over again, it's just so damn funny!
 
Was watching the cam walkthrough. The guy was saying how you can now shoot doors which wasn't in previous games. Er no it was in Resi4, exactly the same mechanic. I have seen no physics based stuff at all so far except for those giant enemies knocking walls out.
 
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