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I can't believe they got rid of class limitations....****ing Todd man.
Classes have always been part of western open world RPG's though.
As in no classes at all? Where can I read up on this?
Classes have always been part of western open world RPG's though.
I think the Game Informer article talked about it, and in the G4 video Todd mentions how you don't choose a class at the beginning you just start playing and get better in the skills you use alot
I'll be fine with a leveling system like New Vegas - just divided into categories like ranged/melee/unarmed/lockpicking etc.
Classes have always been part of western open world RPG's though.
I'm starting to feel like Mikael building a class or choosing a pre-set one has always been part of TES.
Why would you wanna take that away,just start a new game if you don't like the class you have.
RPG does not equal FPS with RPG elements but that's what they're turning TES in to.... very sad.
Say what you will about the development of the MMO genre, but they both were excellent RPG's without having an artificial class system. You could create the type of character you wanted to create and there was still balance.lol MMO's
Can you only be Dragonborn? You can't be just a human?
Not that you aren't one already, being a dragonbortion. I hate this latest trend in Bethesda games. What's wrong with being nobody who becomes somebody?
I am surprised that people think Skyrim will allow them to make meaningful, unique characters. Gameplay-wise, you are going to be a walking demigod halfway through the game. Not that you aren't one already, being a dragonbortion. I hate this latest trend in Bethesda games. What's wrong with being nobody who becomes somebody? Morrowind was the perfect incarnation of a proper "rags to riches" story: starting as a prisoner, released on Vvardenfell, then becoming a low level intelligence operative for the Blades, working out the island's complex political structure and finally engineering the Nerevarine prophecy, not because you are the Nerevarine, but because you become one.
But no, it's apparently "not epic enough".
What's wrong with being nobody who becomes somebody? Morrowind was the perfect incarnation of a proper "rags to riches" story: starting as a prisoner, released on Vvardenfell, then becoming a low level intelligence operative for the Blades, working out the island's complex political structure and finally engineering the Nerevarine prophecy, not because you are the Nerevarine, but because you become one.
But no, it's apparently "not epic enough".
I am surprised that people think Skyrim will allow them to make meaningful, unique characters. Gameplay-wise, you are going to be a walking demigod halfway through the game. Not that you aren't one already, being a dragonbortion.
The Nerevarine (also referred to as the Incarnate) is the figure at the center of the Nerevarine Cult, which believes that Lord Indoril Nerevar will be reincaranted and return to Morrowind to defeat Dagoth Ur and restore the glory of Resdayn.
In-game, the player becomes the Nerevarine during the the Main Quest. They progress through the Seven Trials, becoming immune to all diseases, acquiring Moon-and-Star and being named Hortator and Nerevarine by the Great Houses and Ashlander Tribes of Vvardenfell, respectively, eventually fufilling the Nerevarine Prophecies completely by working with the Dissident Priests.
RPG game lore is so lame.