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The specifically said that it is their intention for the new combat system to address that issue. Assuming they're not bullshitting us, I'll be interested in seeing how well it works. It would certainly be a worthy improvement even if it doesn't entirely solve the issue.
We've always used a lot of our own stuff, mixed with other middleware that we liked. Coming off of Fallout 3, we made a pretty big list of what we wanted to change technically. So we redid the rendering, lighting, shadows, animation, faces, foliage, mountains, scripting, interface and more. And by the time we got through it all, it was clear the technology was new enough to give it its own name, The Creation Engine. Same with our editor, The Creation Kit. They go together as technology.
Gamebryo renamed to Creation Engine: confirmed.
VATS is not turn-based combat. Ugh.
Gamebryo renamed to Creation Engine: confirmed.
Some of those shadows look like they're just from trees. A lot of the other objects don't seem to cast anything.They did add dynamic environmental shadows judging from the new gameplay trailer, full environmental shadows in cities, forests etc, the shadows themselves look a bit low-quality though(lots of blockiness it looks like to me at the shadow edges) but still a massive improvement in my opinion!
Todd Howard said:“Because our worlds are so big all of the lighting has to be dynamic,” Howard says. “That's something we had a little bit of in the past with shadowing, but not on everything. Now we have it on everything. It just makes the whole thing a lot more believable when you're there.”
He is not. I know his mom (used to work with her) and she is awesome and I hear nothing but great things about him. He has a really neat story too. Seems like a genuinely terrific bloke and I am personally glad he is doing what he is doing.one thing that I agree on with Mikael is that this Todd guy is a tool.
He is not. I know his mom (used to work with her) and she is awesome and I hear nothing but great things about him. He has a really neat story too. Seems like a genuinely terrific bloke and I am personally glad he is doing what he is doing.
He is not. I know his mom (used to work with her) and she is awesome and I hear nothing but great things about him. He has a really neat story too. Seems like a genuinely terrific bloke and I am personally glad he is doing what he is doing.
How do you get that?He might be a cool guy but he absolutely sucks with development.
How do you get that?
Bethesda are one of the few good developers around. Ken Levine is the shit version of Todd Howard.
Bethesda are one of the few good developers around. Ken Levine is the shit version of Todd Howard.
They have poor writers for their RPGs though, just compare the scripts/quests/storylines of Fallout 3 to that of Fallout: New Vegas.
I meant the shit gameplay.You mean the high quality of their engine, life-like characters, perfect voice acting, varied, non-cliche storylines, balanced gameplay and consistent gameworlds?
You mean the high quality of their engine, life-like characters, perfect voice acting, varied, non-cliche storylines, balanced gameplay and consistent gameworlds?
Bethesda are one of the few good developers around. Ken Levine is the shit version of Todd Howard.
No, I agree. It will be extremely difficult for them to top Morrowind I think, especially thanks to the commercial successes they have had since. They have less and less reason to go back to that old form.VictimOfScience, I liked Oblivion too, but I don't think it is an amazing RPG when compared to for example Morrowind, or Fallout: New Vegas for that matter.
Or Risen?