D
Davis
Guest
bascially, hl1 was mostly scripted (and it had by far some of the best scripted events in any game ever). you know that scientist with the headcrab-for-a-head fell through the roof? that was scripted. it would always happen when you got to a set point on the level. and whilst it probably scared the hell out of you the first time, on subsequent playthroughs you would know when it would happen, so the effect would be much lessened.
now emergent, or un-scripted, alows the gamer to create there own scenarios (with a bit of help from the developer of course). take gta3/vice city. if you run someone over, the police chase that takes place afterwards will always be different.
anyway, im probably just confusing you and im not that good at explaing it. heres a few links to some articles (and forums posts) about it...
http://www.gamespot.com/gamespot/features/all/gamespotting/091203turtling/1.html
http://www.forumplanet.com/gamespy/topic.asp?fid=1422&tid=1155394
http://www.gamespy.com/editorials/december01/direction/index.shtm
now emergent, or un-scripted, alows the gamer to create there own scenarios (with a bit of help from the developer of course). take gta3/vice city. if you run someone over, the police chase that takes place afterwards will always be different.
anyway, im probably just confusing you and im not that good at explaing it. heres a few links to some articles (and forums posts) about it...
http://www.gamespot.com/gamespot/features/all/gamespotting/091203turtling/1.html
http://www.forumplanet.com/gamespy/topic.asp?fid=1422&tid=1155394
http://www.gamespy.com/editorials/december01/direction/index.shtm