jimmyjam
Newbie
- Joined
- Aug 24, 2004
- Messages
- 654
- Reaction score
- 3
this article has me so excited
the hunters chasing you into buildings and having to root you out reminds me of a lot of stuff mentioned in early previews of hl2 or shown in those first videos: enemies you couldn't beat or would be best off running from, and them chasing you, searching for you, or trying to get you out of a hiding place (ie metrocops in traptown, combine guards using cameras to search for a hidden gordon, antlion guards shooting bugbait at you as you hide under wreckage to smoke you out)
unfortunately none of that stuff really made it into hl2, so I'm glad to see the same feeling coming back (this is likely also why they're only considering giving the hunters a weakpoint...they'll probably be quite hard to kill)
the open areas and farmhouses remind me of some of my favourite parts of hl2, in the houses on the coast where combine would be holed up inside or you could hide inside from soldiers
I want to see strider legs smashing through rotted out roofs!
the strider busters are interesting (I'm hoping beyond hope that they're the evolution of hopwires... energy-draining cables all strung between the body and legs of the things)
I always felt that striders were very strong design-wise and interacted well with the environment, but then the puzzle to kill them was 'shoot lots of rockets'
considering that other large monsters all had the same solution, it was kind of depressing
fortunately all you need to do is remove the rocket boxes, provide a limited ammo supply, and suddenly you need a new (and more interesting) method to kill them
edit: as for the bit where they mention that hunters' weakness to the chimera car thing might be temporary, I have visions dancing in my head of hunters leaping onto your car and menacing you
the hunters chasing you into buildings and having to root you out reminds me of a lot of stuff mentioned in early previews of hl2 or shown in those first videos: enemies you couldn't beat or would be best off running from, and them chasing you, searching for you, or trying to get you out of a hiding place (ie metrocops in traptown, combine guards using cameras to search for a hidden gordon, antlion guards shooting bugbait at you as you hide under wreckage to smoke you out)
unfortunately none of that stuff really made it into hl2, so I'm glad to see the same feeling coming back (this is likely also why they're only considering giving the hunters a weakpoint...they'll probably be quite hard to kill)
the open areas and farmhouses remind me of some of my favourite parts of hl2, in the houses on the coast where combine would be holed up inside or you could hide inside from soldiers
I want to see strider legs smashing through rotted out roofs!
the strider busters are interesting (I'm hoping beyond hope that they're the evolution of hopwires... energy-draining cables all strung between the body and legs of the things)
I always felt that striders were very strong design-wise and interacted well with the environment, but then the puzzle to kill them was 'shoot lots of rockets'
considering that other large monsters all had the same solution, it was kind of depressing
fortunately all you need to do is remove the rocket boxes, provide a limited ammo supply, and suddenly you need a new (and more interesting) method to kill them
edit: as for the bit where they mention that hunters' weakness to the chimera car thing might be temporary, I have visions dancing in my head of hunters leaping onto your car and menacing you