Praetorius
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This better be quality ish.
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I like it. Because, you know, before they were all like "Yeah, steam and episodic content is the greatest mother****ing invention of all times. We are the most bad ass company in all game industry. We are going to bring a REVOLUTION to the whole game industry. Instead of waiting years for new games to come out, we'll be able to release a new episode every six months."
And now they're proving themselves wrong and full of shit. Ep.2 will come out more than a year after Ep1. And you know what's the best part? When it comes out, you'll get 3 hours of gameplay and then it's a whole another year of waiting for the next 3 hours of gameplay from Ep3.
Plus, it'll be beautiful when Ep3 comes out in Q4 2008 (optimistic guess), by then on a 4 years old engine. No matter how many "graphical updates" they add to the engine ("Hey, look! Now the HDR lightning reflects off of things at a slightly different angle!!! Plus now thanks to our new facil animation system the characters will be able to blink their eyes one at a time, besides the usual both at the same time. IT'S ANOTHER REVOLUTION!!!"), I doubt it'll look that great against engines 2 years in the future. It's starting to look outdated already anyway.
I, like most, always loved valve for the care and attention and quality they put into their games, and always hated EA for the exact opposite ("Christmas is coming along, it doesn't matter if the game doesn't even run for more than 2 seconds without crashing, it's going to be released!!"). But you know what? Now I hate them both for similar reasons (although at different ends of the spectrum), and I actually think EA may be on to something when they rush their releases. I mean, everyone likes a polished high quality product and all, but uh, I'd rather have like 4 games a year coming out that are 70% quality compared to valve's, than having to wait more than a year for 3 hours of 100% quality valve gameplay. I know you can't compare valve to EA, but still, you know what I mean.
And I bet all this waiting has something to do with the new revolutionary slightly different angle of HDR lightning reflecting off of things.... bleh, whatever...
Plus, it'll be beautiful when Ep3 comes out in Q4 2008 (optimistic guess), by then on a 4 years old engine. No matter how many "graphical updates" they add to the engine ("Hey, look! Now the HDR lightning reflects off of things at a slightly different angle!!! Plus now thanks to our new facil animation system the characters will be able to blink their eyes one at a time, besides the usual both at the same time. IT'S ANOTHER REVOLUTION!!!"), I doubt it'll look that great against engines 2 years in the future. It's starting to look outdated already anyway.
I wonder if the delay is because of the dual core support they are adding.
I wonder if the delay is because of the dual core support they are adding.
I don't see how someone can beat the game in 3 hours unless they've played it before, or they went through it not taking time to look at anything.
You mean console. The Xbox 360. The Ps3 version is being done by Eaters of Ass europe.To say the least...
I really blame the consoles for this one.
You mean console. The Xbox 360. The Ps3 version is being done by Eaters of Ass europe.
It makes a world of difference when the 6 hour game you spend two years on comes with two extra games, and all of them are by and large of higher quality than anything else to come out that year.welp this is where they are going to shoot themselves in the foot. If the amount of time it takes to release an episode is on barely under the time it take another company to make a sequel, then there really isn't any point... they've been saying from the beginning that this whole episode idea was more like a test, and i think they are going to find out it fails.
I don't think the modular argument is as important. Look at cryengine, had great graphics for the time, produced alot of games with quick turnover, and has already been upgraded to cryengine two, producing the best looking game ive seen to date. Source hasn't shown anything near the level of Crysis in that amount of time.
If valve really only has 104 people, producing steam, episodic content, producers, tf2, etc etc etc. thats a tiny staff, and no wonder everything is getting delayed.
If their team really is that small, they need to put all their eggs in one basket, esp with episodic content. Its so important for episodes to come out regularly, with consistant quality. When ep 3 comes out, of source is gonna grow with the rest of the industry, then it will look like an entirely different engine then hl2, and polycounts will be WAYYYYYY higher.
are you sure its only 104 employees?
If valve really only has 104 people, producing steam, episodic content, producers, tf2, etc etc etc. thats a tiny staff, and no wonder everything is getting delayed.
If their team really is that small, they need to put all their eggs in one basket, esp with episodic content. Its so important for episodes to come out regularly, with consistant quality. When ep 3 comes out, of source is gonna grow with the rest of the industry, then it will look like an entirely different engine then hl2, and polycounts will be WAYYYYYY higher.
are you sure its only 104 employees?
And if you don't know what The Mythical Man-Month is, then you can't talk about project management. FACT.The Mythical Man-Month said:Adding more men then lengthens, not shortens, the schedule.
I never realised hl2net forumites were so bad at maths!
Half-life 2: 6 years development for 12 hours gameplay.
Episode 2: 1 year wait for 6 hours gameplay.
Hm, doesn't really seem that bad a deal. To everyone whinging about how it's taking "so long" for them to get episodic content out, I suggest you take a step back and look at how long it takes for anyone to get a game out: Take a look at Prey, Crysis, STALKER, Fear, these games all took ages. The only games I've played recently that didn't take several years to develop were Need For Speed Carbon and Battlefield 2142, both of which were carbon (arf!) copies of their precedessors, and had several thousand people behind them, and in the case of NFS were buggy as hell too!
Next person to draw unfair comparisons about episodic content gets slapped so hard they won't wake up till Episode 2 is out.
I never realised hl2net forumites were so bad at maths!
Half-life 2: 6 years development for 12 hours gameplay.
Episode 2: 1 year wait for 6 hours gameplay.
Hm, doesn't really seem that bad a deal. To everyone whinging about how it's taking "so long" for them to get episodic content out, I suggest you take a step back and look at how long it takes for anyone to get a game out: Take a look at Prey, Crysis, STALKER, Fear, these games all took ages. The only games I've played recently that didn't take several years to develop were Need For Speed Carbon and Battlefield 2142, both of which were carbon (arf!) copies of their precedessors, and had several thousand people behind them, and in the case of NFS were buggy as hell too!
Next person to draw unfair comparisons about episodic content gets slapped so hard they won't wake up till Episode 2 is out.
Well HL2 at 6 years isnt a fair comparison due to the fact they spent about 3 or so years building an engine from the ground up.I never realised hl2net forumites were so bad at maths!
Half-life 2: 6 years development for 12 hours gameplay.
Episode 2: 1 year wait for 6 hours gameplay.
Hm, doesn't really seem that bad a deal. To everyone whinging about how it's taking "so long" for them to get episodic content out, I suggest you take a step back and look at how long it takes for anyone to get a game out: Take a look at Prey, Crysis, STALKER, Fear, these games all took ages. The only games I've played recently that didn't take several years to develop were Need For Speed Carbon and Battlefield 2142, both of which were carbon (arf!) copies of their precedessors, and had several thousand people behind them, and in the case of NFS were buggy as hell too!
Next person to draw unfair comparisons about episodic content gets slapped so hard they won't wake up till Episode 2 is out.
EP2 looks very different gameplaywise to HL2 IMO. They are using the same enemies but in different ways. I imagine fighting the chopper on foot in a trainyard is a bit different from fighting it in the airboat.If the episodes had new gameplay you might have a point but basically they are serving as pretty much just single player mappacks. They are reusing a ton of content: enemies, weapons, gameplay concepts, so them churning out a 6 hour addon in 1.5 years seems to most people to be a bit on the extreme side.