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According to Game Informer Online, they were able to gather some exclusive information from Valve, Gabe Newell to be exact, on the status of Half-Life 2: Episode One (Aftermath). The information provided says that Episode One will be released on May 31st via Steam at a price of $19.99USD. The last we heard of Episode One's release date was a few months ago and it was shooting for a late April release.
Read it at Game Informer.[br]Update: Game Informers full interview with Gabe Newell & Doug Lombardi is now online. The questions are very well prepared and cover a lot of ground.Game Informer Online just grabbed some exclusive news on Half-Life 2: Aftermath. The highly anticipated expansion will be released on May 31st via Valve’s Steam distribution, for only $19.99. We recently spoke with Valve’s Gabe Newell about the release, and he claimed that it took him about seven hours to play through Aftermath. We will have a full interview Newell coming soon, so don’t miss it!
You can check out the full interview here.GI: I think you guys have one of the best physics setups in gaming, and with things like Aegia and what Havok is doing with NVidia, how will you implement that in Half-Life?[br]Newell: There are a couple of different issues going on there. With our physics, the player can collide with objects. This is a good thing. The stuff that is being shown by NVidia right now, the latencies are too high. Their physics is essentially to make prettier pictures. It’s like you can have a bunch of different things bouncing around so long as they don’t actually touch anything that matters. If you don’t actually have to read the data out – if your AI system ever needed to know about whether or not one of those objects had collided with something else it would run slower by running on the GPU than having it run on the main CPU. So physics that matter is different than physics that makes pretty pictures.