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Bethesda had stated themselves that currently there are no plans for mod tools for Fallout 3..
Not touching this one just yet. Too much good stuff out there (GTA IV for PC next week) to play and a ton of school work to do. ;( Meh.
From what I've played I pretty much agree with both the goods and bads listed in that post.Hmm, Kotaku seem to like it.
http://kotaku.com/5070394/fallout-3-review-wasting-away-again-in-radiationville
I generally put a bit of stock into their reviews, since they actually play the game comprehensively before reviewing it and aren't content with just slapping on a score and calling it a day. Before reviewing, this guy "created multiple characters, played story mode to completion, experienced two different endings, and spent countless time exploring."
Still don't like the look of it, though. Maybe a rental will change my mind, but it'll be going up against Fable 2 for a purchase, and I don't fancy it's chances...
ust a few feet in front of me stands a balding, wiry man who wants to kill me. He snaps at me with a loathsome tone for asking a line of ethical questions about his occupation of slave trader. Sun-weathered skin cracks around his mouth as he barks "get yer ass out of here if you don't like it then!" I relent and cool him down a bit. I inform him that I would like to inspect and possibly acquire several of his goods, but I am swiftly denied.
Perhaps he knows of my true intent, to rescue two children who have recently vanished from a neighboring shantytown. He hints to me that I can gain entrance to his slave pen if I offer him the right sum of caps, which are the legal tender in the Wastelands. Better yet, giving him a slave from a nearby town might improve my odds. I question whether I should even continue this harrowing discussion as I eye the road behind me.
I notice a raggedy man in a hockey mask standing behind him, holding a rifle. I quickly pull out my combat shotgun and literally blow the balding slaver's head right off. The grunt in the background raises that shotgun of his, but I put an end to things before he can even pull the trigger. I have found a more favorable solution and fashioned my own means of entry outside of the dialog tree. I'll continue my search for those kids, but first I'll pick these bodies clean of munitions and rations. This was my way of doing things in one of the numerous side-quests in Bethesda's long-awaited and skeptically-approached take on the Fallout franchise, Fallout 3.
You know what else is awesome? I stored three weapons + ammo in my cupboard in the house you get in Megaton? Guess what happened? Same bug as in Oblivion, they mysteriously disappeared.
I mean fine it's the same engine but COMEON, couldn't they at least have fixed that?
Erm no, it's a bug, considering the fact it was a documented bug in Oblivion related to memory management etc I doubt it's a design-feature, considering the fact that Fallout 3 uses the same engine as Oblivion.Maybe someone stole them
You know what else is awesome? I stored three weapons + ammo in my cupboard in the house you get in Megaton? Guess what happened? Same bug as in Oblivion, they mysteriously disappeared.
I mean fine it's the same engine but COMEON, couldn't they at least have fixed that?
Thanks but I'm still pissed, it's been over 2 years since Oblivion, you'd reckon they would have been able to fix this bug by then..You're not alone.
Apparently the filing cabinet upstairs is safe or you can just leave everything on the floor.
Interesting so far, I spent an inordinate amount of time dicking around in the Vault. Just got to megaton, but haven't really gotten up to much yet, however I thought the intro to the game was pretty good overall. Also my god, I how gory is VATS? I knew it was a bit overboard from the videos, but I was a bit taken aback as to just how blood and guts it is, when you get a critical.
I wonder how is it possible to rip a head off with a .32 round.
You know what else is awesome? I stored three weapons + ammo in my cupboard in the house you get in Megaton? Guess what happened? Same bug as in Oblivion, they mysteriously disappeared.
I mean fine it's the same engine but COMEON, couldn't they at least have fixed that?
Anywhoo.
As a standalone game, 7/10 - it's enjoyable, if severely unpolished.
As a Fallout spin-off, 8/10, it does capture the atmosphere and flavour (so far).
As a Fallout SEQUEL... 2/10. It simply isn't a Fallout sequel.
After losing six hours straight to the game... VATS is a good thing, except that it's way overpowered and the gorey deaths... well, they happen way, way too often.
I wonder how is it possible to rip a head off with a .32 round.