Fallout 3 DLC: Mothership Zeta

And for a little nitpicking, in Zeta, you never actually felt like you were in outer space.
Didn't help either that skybox was horribly done, you felt like you were actually a sphere with the walls paint black with stars.

The Pitt was awesome, sorry it didn't have enough action for you.
 
Is this was the Fallout universe has come down to? Pure action?

For me, Fallout is more about the open-ended nature, plots and dialogue, rather than simply about action.

Thanks Bethesda, thanks for f*cking up a great RPG series.>_<

Note: I do like Fallout 3, when I view it as an independent game of the Fallout universe, it's a good game IMO, but if put in comparison to Fallout 1 and 2, it's a very poor game by comparison, especially when viewed by the things I mentioned above, such as plot and dialogue quality.
 
And yet these DLC addons are clearly selling like hotcakes. It's sad the series seems to cater more and more to the "Hot loot! Moar weaponz! PEW PEW" crowd. And I can't necessarily blame them for lapping it up either. Most people haven't played the first two games and I doubt they'd have the patience to.
 
My order

1) The Pitt
2) Broken Steel
3) Operation Anchorage
4) Point Lookout
5) Mothership Zeta

3/4 were pretty close together, but I think Zeta was probably the worst.
 
I've only played Operation Anchorage and Zeta in terms of DLC but I enjoyed Zeta much more than Anchorage.
 
My order

1) The Pitt
2) Broken Steel
3) Operation Anchorage
4) Point Lookout
5) Mothership Zeta

3/4 were pretty close together, but I think Zeta was probably the worst.

You clearly did not spend enough time in Point Lookout. It has AT LEAST ten hours of gameplay in it, if you don't warp around a whole lot, and you guys just need to explore more. There's more to do than the main quest, people.
 
That new Ghoul enemy from Broken steel is ****ing retarded though.
 
That new Ghoul enemy from Broken steel is ****ing retarded though.
This.

Its too strong and it throws glowing poop. Why?

I would like to know why the Enclave didn't send out Hellfire troopers without BS either?
 
My order:

The Pitt
Point Lookout
Broken Steel
Mothership Zeta
Operation Anchorage

Yeah zeta was quite disappointing and turned out to be a big meh :| There was so much potential for more and it just degenerated into a boring, flat FPS >_>
 
Point Lookout
The Pitt
Broken Steel
Zeta
Anchorage

Once you get the disintegrator, no other weapon is really needed.
 
1. Point Lookout
2. Broken Steel
3. The Pitt
4. Alien Killer 2000
5. Operation Simulation
 
The Pitt was awesome, sorry it didn't have enough action for you.

I'm sorry, where did I say the Pitt lacked action and even then where did I say that was what I found wrong with it? Where in my post did I mention anything about any DLC having too much/too little action? Did I not state that I didn't like Zeta or Anchorage?

Will you people quit whining about how Fallout 3 has ruined Fallout, and how the game should be all about the story and characters? And new weapons and armour =/= action. Face it, most of the community cares about those things only. The game can't be completed fully unless you have them all.

On a completely different note, I would still place Zeta above the Pitt. There's no reason something which is actually slightly fun shouldn't be better than what feels arduous.

In the Pitt, you're requested, you go to some place, you walk back and forth about a hundred million times, kill some guys, walk back and forth a hundred million times, make a tough ass choice then kill a hundred million annoying monsters and you're done within the hour.

There were no interesting characters and the place was horrendously small. The new weapons and armour were good though >:D

Operation Anchorage was no different as it began with a godawful version of Half Life and turned into a godawful version of CoD4. The Power Armour was nice and all but that armoury would completely overpower a low level character near the start of the game.

I'm getting ahead of myself here, the point is; Everyone who played Fallout 1 & 2 STFU, and why the hell do you all like the Pitt.
 
Mothership Zeta was even worse than OA, it was cool at first but got really, really tiresome. It's literally a Fallout 3 corridor shooter, and you can find enough of all the new items in the first 10 minutes to last you the rest of your wasteland life, so you spend the whole time just killing the same 4 enemy types. You come back with some pretty nice loot (all of the Alien Epoxy I found is really nice to have) but it's hardly worth slugging it out through the most boring quest you can find in all of Fallout 3, let alone paying $10 on top of that. Point Lookout was by far the best, it was the only one that is actually in the spirit of the game. It's the only one that gives you a new place to freely explore and have fun in, and Point Lookout is probably the only DLC area I'll ever visit again now.
 
Will you people quit whining about how Fallout 3 has ruined Fallout, and how the game should be all about the story and characters?

You have to make a Fallout game to ruin one.

I'm getting ahead of myself here, the point is; Everyone who played Fallout 1 & 2 STFU

or maybe you should leave?
 
I wouldn't say Fallout 3 ruined the series, but it and most of the DLC content have demonstrated that Bethesda has no intention of meeting the standards Black Isle set years ago in terms of delivering an actual ****ing roleplaying experience.

So suck my cock, Nib?
 
The Pitt and Point Lookout were better than original Fallout 3, to be honest (were they developed by Bethesda's Europe office, or what?)
 
I wouldn't say Fallout 3 ruined the series, but it and most of the DLC content have demonstrated that Bethesda has no intention of meeting the standards Black Isle set years ago in terms of delivering an actual ****ing roleplaying experience.

So suck my cock, Nib?

Tactics ruined the series and to a lesser extent Fallout 2. Fallout 2 at least kept C&C part of Fallout.
 
Fallout 3 and Tactics together ruined the series. FOPOS was just icing on the cake.

While less consistent, you can't say with a straight face that Fo2 ruined the series.
 
The roads are the dustiest, The winds are the gustiest
The gates are the rustiest, The pies are the crustiest
The songs the lustiest, The friends the trustiest
Waaay back home
(Back home)
 
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