Fallout 3: Moar Gameplay Vids

try it first grizzly, don't go off these videos :)
 
try it first grizzly, don't go off these videos :)

They're official promotional material representative of the game's quality and polish, and they are putting me off.

And live gameplay streams only reinforced the impression of a badly designed game.
 
As long as the world has plenty to explore and plenty of loot, which it has, I'll be satisfied with this game. It looks far better than Oblivion, which despite many flaws I poured over a hundred hours into. I'm not quite sure why people want to hate it so much. The attitude of some would be considered trolling for any other title.
 
Cleared.

But I already cybered you today ;_;
 
I'll wait until tomorrow then.

As long as the world has plenty to explore and plenty of loot, which it has, I'll be satisfied with this game. It looks far better than Oblivion, which despite many flaws I poured over a hundred hours into. I'm not quite sure why people want to hate it so much. The attitude of some would be considered trolling for any other title.

That and loli's can't forget the loli's. /hopes for mod tools.
 
- Creating and developing a character
- Intuitive and accessible controls
- Exploring an interesting world

You nailed it. I am looking for a world to explore and some good storytelling (videos and trailers cannot show this), not only creatures to kill, so I don't care too much about AI and ragdoll and all the stuff. Everyone has different expectations. Oblivion had its flaws but I really enjoyed the free roaming environment. If Fallout 3 is in that league, I am for it.
 
try it first grizzly, don't go off these videos :)
You know what, I think I used to use that argument (at least to myself), but I've abandoned the idea almost completely now. Videos, more often than not, are actually quite representational of the final product (this close to release anyway). In fact, if anything they're often better, because the developer has the power to pick and choose what gets shown, only show the game's good side, and omit things which might not be as polished as the rest of it. Sometimes you can even notice a game getting worse and worse looking as the media pours out closer to release, as the dev starts loosening the reigns on what is acceptable to show.

There are some cases in which you really do have to play a game to "get" it, if it's the feel of the controls, or the immersiveness of the game world, or the quality of the plot. Maybe some of those things will help Fallout... out. But as far as experiencing the game, it's pretty clear from the videos we have to go by that it's going to feel largely like Oblivion with guns. If you're cool with that, then whatever, but I already played Oblivion and at no point did I think to myself, "this game would be so much better if I was shooting up mutants in a post-apocalyptic wasteland."
 
I'll rent this after I've had my way with Far Cry 2 and Resistance 2. I was intrigued by the idea, thought the feature list sounded decent enough, but admitedly lost a little interest after watching those vids. My opinions on this game have yo-yo'd quite a bit.
 
You know what, I think I used to use that argument (at least to myself), but I've abandoned the idea almost completely now. Videos, more often than not, are actually quite representational of the final product (this close to release anyway). In fact, if anything they're often better, because the developer has the power to pick and choose what gets shown, only show the game's good side, and omit things which might not be as polished as the rest of it.

Indeed.
A very relevant case in point being the notorious Oblivion video that showed off the 'stunning' radiant AI torching a barking dog because it woke the owner up. It wasn't until after release of the CE and the inclusion of a 'making of' video, that the Bethesda team was seen to be conferencing about what scripted stuff they should put into that very same AI promotional video.
This is the same team behind F3, don't forget. What you see now, and what we have already seen in Oblivion, or less, is what you will get.

All that glitters is not gold.
 
THe thing is i never get to see the whole world in oblivion or morrowind and im sure i wont again in fallout.
I dont mind scripted events even random scripted events.
If you follow games and if you are in these forums im sure you do you must be aware of marketing and bullcrap they feed you.

Dont expect npc to finish main quests for you. That would that years of coding and debuging as its been said in this thread.
 
This is the same team behind F3, don't forget. What you see now, and what we have already seen in Oblivion, or less, is what you will get.

I see your point and I respect every opinion, no doubt about this :) But that statement is flawed, imo. Would you say that all Valve games are the same because they are developed by the same team and use the same engine?
 
You nailed it. I am looking for a world to explore and some good storytelling (videos and trailers cannot show this), not only creatures to kill, so I don't care too much about AI and ragdoll and all the stuff. Everyone has different expectations. Oblivion had its flaws but I really enjoyed the free roaming environment. If Fallout 3 is in that league, I am for it.

I saw the plot of the game and it's storytelling. Don't hold your breath - it's complete horseshit. Like a bad 1950s comicbook.

FYI - Fallout was based on GOOD 1950s comics.

I see your point and I respect every opinion, no doubt about this :) But that statement is flawed, imo. Would you say that all Valve games are the same because they are developed by the same team and use the same engine?

No, his point is made about the quality of the games. Do you honestly expect a perfectly polished quality game from Bethesda after the atrocious Oblivion?

Also, another great Bethesdian idea:

harold5rq8.jpg


Harold looked quite a bit different in FO2, and this game is supposedly set AFTER FO2.
 
Do you honestly expect a perfectly polished quality game from Bethesda after the atrocious Oblivion?

The Oblivion thing is a matter of personal taste which can be discussed forever. You know that I liked it and a metacritic of 94 does mean that I am not the only one. Talking about Fallout 3, I will play it and I will let you know. If it's bad I will have no problem bashing it.
 
I have played Fallout 3 and in all due fairness, it's a decent game, it's in its most basic sense Oblivion with guns, however, it is in no way deserving of being called Fallout 3, perhaps Fallout: Bethesda(I.e. being labeled as a spinoff title), but it's not deserving of being a sequel.
 
I have played Fallout 3 and in all due fairness, it's a decent game, it's in its most basic sense Oblivion with guns, however, it is in no way deserving of being called Fallout 3, perhaps Fallout: Bethesda(I.e. being labeled as a spinoff title), but it's not deserving of being a sequel.

But would you say it's worth playing for those who have never tried a Fallout title before and don't know what to expect?
 
I say, no, there are better action-RPG games out there.

Mass Effect for instance.
 
But would you say it's worth playing for those who have never tried a Fallout title before and don't know what to expect?
Well let me put it this like this, if you didn't like Oblivion(vanilla Oblivion, i.e. without mods) then you will not like Fallout 3.
 
Well let me put it this like this, if you didn't like Oblivion(vanilla Oblivion, i.e. without mods) then you will not like Fallout 3.

Well I played Oblivion on the xbox and loved it, and am going to play Fallout 3 on the xbox and are going to get hours and hours of fun from it.
 
I see your point and I respect every opinion, no doubt about this :) But that statement is flawed, imo. Would you say that all Valve games are the same because they are developed by the same team and use the same engine?

That statement was directed at the way Bethesda marketed the capabilities of the engine through a promotional video, which was clearly a blatant (and successful) lie in order to increase hype and interest in a then sub standard engine, even moreso now. As far as I'm aware, Valve have never misled in order to sell the sugary coated yumminess of the Source engine, so they can't be tarred with the same brush. Yes some elements were taken out of HL2 that were shown in vids and screenies prior to release, but Valve never manufactured any claims as to what the engine / game was capable of for marketing purposes.

Another example of Bethesda misleading for profit was the environment shadow thing, that stinging biting bug up my ass every time I see a screenie of Cyrodiil. Just days before gold, it was announced that the engine couldn't handle environmental shadows and oh so sorry, have to scrap them, but thanks for all your pre-orders based on amazing videos showing soft shadows falling through ribcages etc.

Now before you put on the white sheets, pointy hats, and light your torches, I'm not saying that eye candy is the sole incentive for anyone buying a game. But it does go a long way towards making sales when something that hasn't been done on such a scale before, like the shadow system and AI, is touted so loudly. Look at physics in HL2 for example. Would HL2 have been so successful if the physics system had not been included in the final game after all those jaw dropping videos and tech demos? Methinks no.
Physics was one of the major keys to HL2's success, as Immersion should've been one of Oblivion's. It wasn't, and it can never be in Fallout 3 either, with the same old limitations.

plus ca change, plus c'est la meme chose.
 
CROM said:
Now before you put on the white sheets, pointy hats, and light your torches....

awww <puts away white sheet, pointy hat, snuffs out torch>

great visual, do carry on :thumbs:





meh I'm sure I'll enjoy F3, I'm not expecting the second coming so I doubt I'll be disappointed
 
Another example of Bethesda misleading for profit was the environment shadow thing, that stinging biting bug up my ass every time I see a screenie of Cyrodiil. Just days before gold, it was announced that the engine couldn't handle environmental shadows and oh so sorry, have to scrap them, but thanks for all your pre-orders based on amazing videos showing soft shadows falling through ribcages etc.

Understood. Let me play the game for a while and I'll let you know what my feelings are.
 
I'll probably enjoy it too, for as long as I liked Oblivion, which was a good few months.
But I'm not expecting to come twice either.

(long time no see, cap'n sir *salutes*)
 
I've intentionally held out playing the Fallout games so that I can go into this with the sole intention of just wandering around a scorched wasteland making my own adventures and stories. There is alot to this game that does look pretty pish, but I thought the same of Oblivion and I still clocked in a good 40 hours with that.
 
It's just one of those games you can turn on and have a good play at it without actually progressing the story, it's great.
 
As far as I'm aware, Valve have never misled in order to sell the sugary coated yumminess of the Source engine, so they can't be tarred with the same brush. Yes some elements were taken out of HL2 that were shown in vids and screenies prior to release, but Valve never manufactured any claims as to what the engine / game was capable of for marketing purposes.

Remember the video in the slightly modified Ravenholm? The player blocked the door with a table. The combine soldier attempted to get in; when that failed he broke the window and started shooting through it and afterwards bashed the door open with a kick, sending the table flying. Looked like outstanding AI, while in fact it was scripted.

Also tossing the grenade under the cargo container later on and making it fall down on the soldiers. That's in the game, but the video gave an impression of the environment being more interactive than it in fact was.
 
The door kicking was scripted? by god, I believe you may be right...
I stand corrected. Bring forth the +10 TAR BRUSH of LIES.
 
Remember the video in the slightly modified Ravenholm? The player blocked the door with a table. The combine soldier attempted to get in; when that failed he broke the window and started shooting through it and afterwards bashed the door open with a kick, sending the table flying. Looked like outstanding AI, while in fact it was scripted.

Also tossing the grenade under the cargo container later on and making it fall down on the soldiers. That's in the game, but the video gave an impression of the environment being more interactive than it in fact was.

I remember this video very well, I don't think it was officially announced that it was actual game AI but everyone said it was - I wasn't disappointed though to find it wasn't, the AI still kicked ass. :thumbs:
 
I remember this video very well, I don't think it was officially announced that it was actual game AI but everyone said it was - I wasn't disappointed though to find it wasn't, the AI still kicked ass. :thumbs:

Yes, the way they actively seek cover to engage you from behind is amazing. I'm replaying HL2 right now and veruly, the enemies DO have good AI.
 
It could be better of course but that relies on everyone having awesome CPUs.
 
Yes, the way they actively seek cover to engage you from behind is amazing. I'm replaying HL2 right now and veruly, the enemies DO have good AI.

Yeah, I remember this part in the game where I was in the airboat, and was going under the bridge. The AI was good enough to know that they should rappel down right in front of my boat and get run over.
 
Or that one time when I set up sentry turrets in Nova Prospekt and the Combine sent wave after wave of their own troops at me until they were close enough to knock the turrets over just by ragdolling into them.

Good times.
 
The AI really was that good? I mean, I don't remember having a problem with it, but if I were to think about it - combine troops just stood there while shooting at you, or strafed to the sides every few seconds (once they got into position if they were running into the scene); zombies (and headcrabs) mindlessly walked/ran towards you, but that's justified cause they were... well, zombies; antlions flew up to you, attacked and randomly flew away.

Nothing outstanding really.

Yeah, I remember this part in the game where I was in the airboat, and was going under the bridge. The AI was good enough to know that they should rappel down right in front of my boat and get run over.

LOL.
 
Yeah, I remember this part in the game where I was in the airboat, and was going under the bridge. The AI was good enough to know that they should rappel down right in front of my boat and get run over.

How else are they going to stop you? Clog the fan on your airboat with their loyal Combine guts!

IIRC A lot of the "Combine Stupidity" you're talking about is scripted to conform with player expectations and to make it so players will have an interesting, challenging and fun time. They do flank you and what not, but for the most part they don't have much health so they almost never really get to show it off.
 
Yeah, I remember this part in the game where I was in the airboat, and was going under the bridge. The AI was good enough to know that they should rappel down right in front of my boat and get run over.

Oh man I lol'd.


The AI has seemed to improve IMO, at least I think. I've noticed the hunters especially, if you spawn one in Gmod or something and run away, they will look for you, and they often will find you.
 
IIRC A lot of the "Combine Stupidity" you're talking about is scripted to conform with player expectations and to make it so players will have an interesting, challenging and fun time. They do flank you and what not, but for the most part they don't have much health so they almost never really get to show it off.

Yeah, i'm not really making fun of their AI. Its just silly when you think of it in logical terms. I wouldnt have it any other way, because god damn I love running down CPs with vehicles.


If your face Hollywood!
 
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