Fallout 3 walkthrough with combat footage

To clarify, this isn't a "good game/bad game" problem. It's a good Fallout game/bad Fallout game problem.
Some of you statement about Fallout 3 are really at odds with what you've said to me concerning C&C and EA LA.
 
Because C&C and Fallout are two totally different games. One is a strategy game with pretty loose rules, the other a classic RPG with defined aesthetic, characteristics and storyline.
 
Im sure I have a different opinion of Fallout 3 then Mikael here, but I dont see what the problem is when it comes to how hes going play it. I know pirating is generally frowned upon, but im sure alot of us have pirated several different games before we actually went out and bought it. I mean shit atleast hes actually going to play the game and give it a chance. If you've ever been near the somthingawful Fallout 3 threads you have people who are just completely denying its existence @_@
 
I'm not saying it's right or acceptable. Read with comprehension, I know you can, alcoholic one.

I wasn't responding to you in particular. Just this creeping notion that pirating a game in absence of a demo to give it a test run is, like, totally okay, dude.

And Kyo, was that following response to me?
 
If you've ever been near the somthingawful Fallout 3 threads you have people who are just completely denying its existence @_@

Does anybody actually take people on the SomethingAwful forums seriously?
 
Given that they're pretty vicious? Sometimes...

They have great LPs, though.
 
The writing? Even with an hour - and half of that actually doing the social chat thing - it’s too early to really make a call. If there’s a problem, it’s less with the words or the voice-acting, but the relatively stiff characters as they deliver them. I remember the sheer wonder when I first played Vampire: Bloodlines, with characters who’d actually act like… well, actors. That we’re years on, and only Mass Effect in the RPG has really raised the stakes at all is somewhat depressing.

Worrisome.
 
The writing? Even with an hour - and half of that actually doing the social chat thing - it’s too early to really make a call.
If the writing was great then half an hour of exposure to it would be ample time to be able to make that call, if you ask me. Then saying that 'the problem is less with the words' seems to imply that the words are still not all that well chosen. So yeah, the unstated conclusion of that quote is worrying, while some reading between the lines makes it more so.

WHat remains to be seen is whether or not the writing, if not great, is still good enough to be passable or whether it's going to be depressingly weak.

My difficulty is that the main concern of the author of this piece is not my concern. TBH if the writing is good enough I don't care of the NPCs are completely motionless or if there's no voice acting at all. Bad VO and animation on top of poor writing, however, is piss-flavoured icing on a shitcake.
 
My difficulty is that the main concern of the author of this piece is not my concern. TBH if the writing is good enough I don't care of the NPCs are completely motionless or if there's no voice acting at all. Bad VO and animation on top of poor writing, however, is piss-flavoured icing on a shitcake.

After playing the Witcher, which had good writing but horrible horrible animation (TALKING STATUES FTL), I would have to say his concern is pretty much my concern.
 
I'd rather have bad dialogue with good animation. Body language is almost more important than spoken.
 
Of course, my ultimate goal would be voice-acting/animation which is as good as Bloodlines, THE single best example of a conversation engine evrar.

Well, in terms of voice acting and character animation, anyway.

And writing! Don't forget writing!
 
Hell yeah, dude Jack's character in bloodlines is probably the most believable game character ever. And the way they interact with your character was pretty awesome. Malkavians got some awesome reactions out of people.
 
Well, Smiling Jack and Beckett was taken directly from the WoD Backstory, but everybody else was original.
 
Writing > Animation

Check KotOR2 out. Conversation with Atris for example, or with Kreia.
 
Depends on how it's presented, but I won't deny that Superior Writing can make me not give two shits about the lack or crappiness of animation.

I just want, you know, both.
 
I'm not arguing that. I'm arguing that writing, what the character says is more important than how he is animated. Planescape: Torment and KotOR 2 wouild be awesome even as text-only RPGs from 1986. Would Mass Erect be?
 
By the way, I found this.

The M-388 Davy Crockett was a tactical nuclear recoilless rifle projectile that was deployed by the United States during the Cold War. It was named after American soldier, Congressman and folk hero Davy Crockett (1786-1836).

One of the smallest nuclear weapons ever built, the Davy Crockett was developed in the late 1950s for use against Soviet troops had war broken out in Europe. Small teams of the Atomic Battle Group (charged with operating the device) would be stationed every few kilometers to guard against Soviet attack, using the power of their nuclear artillery shells to kill or incapacitate advancing troop formations and irradiate the area so that it was uninhabitable for up to 48 hours, long enough to mobilize NATO forces.

Huh.
 
One of the smallest nuclear weapons ever built, the Davy Crockett was developed in the late 1950s for use against Soviet troops had war broken out in Europe. Small teams of the Atomic Battle Group (charged with operating the device) would be stationed every few kilometers to guard against Soviet attack, using the power of their nuclear artillery shells to kill or incapacitate advancing troop formations and irradiate the area so that it was uninhabitable for up to 48 hours, long enough to mobilize NATO forces.

The M-388 round used a version of the W54 warhead, a very small sub-kiloton fission device. The Mk-54 weighed about 51 lb (23 kg), with a selectable yield of 10 or 20 tons (very close to the minimum practical size and yield for a fission warhead) up to 0.5 kiloton. The complete round weighed 76 lb (34.5 kg). It was 31 in. (78.7 cm) long with a diameter of 11 in. (28 cm) at its widest point; a subcaliber piston at the back of the shell was actually inserted into the launcher's barrel for firing. [1]

The Davy Crockett could be launched from either of two launchers: the 4-inch (102 mm) M28, with a range of about 1.25 mi (2 km), or the 6-in (155 mm) M29, with a range of 2.5 mi (4 km). Both weapons used the same projectile, and could be mounted on a tripod launcher or carried by truck or armored personnel carrier. They were operated by a three-man crew. [2]

Both recoilless guns proved to have poor accuracy in testing, so the shell's greatest effect would have been its extreme radiation hazard. Even at a low yield setting, the M388 would produce an almost instantly lethal radiation dosage (in excess of 10,000 rem) within 500 feet (150 m), and a probably fatal dose (around 600 rem) within a quarter mile (400 meters). [3]

Quote everything. Fatman is a retarded idea still.

Why couldn't they just change it into a "Plasma Launcher"?
 
I don't think Jintor was quoting that to show an exact comparison to the fatman, just shows its not that much of a ludicrous idea as it is.
 
Of course, my ultimate goal would be voice-acting/animation which is as good as Bloodlines, THE single best example of a conversation engine evrar.

Well, in terms of voice acting and character animation, anyway.

And writing! Don't forget writing!

QFT:-

http://uk.youtube.com/watch?v=fsWBTeoB1Xs&feature=related

Not the best example, but so much more lively than Mass Effect and done using the good old Source engine. Pity I can't find the Girl Vampire on the beach one, as that's really well done.
 
Yeah, that weapon is featured in MGS3, but it still has an explosion far larger than the mini-nuke in Fallout 3.
 
QFT:-

http://uk.youtube.com/watch?v=fsWBTeoB1Xs&feature=related

Not the best example, but so much more lively than Mass Effect and done using the good old Source engine. Pity I can't find the Girl Vampire on the beach one, as that's really well done.

Personally my favourite conversations are with either Smiling Jack or Nines, especially the one in the Park.

I was just posting the weapon to show that sometimes Real Life is pretty damn weird.
 
QFT:-

Not the best example, but so much more lively than Mass Effect and done using the good old Source engine. Pity I can't find the Girl Vampire on the beach one, as that's really well done.

Wow, that was about ten times more emotive than anything I've seen in Oblivion.
I liked Oblivion a lot, but I always felt kinda "meh" when talking to NPCs because of the lack of graphical emotion and facial acting. There'd be times when some woman's voice is sounding really scared for some reason and she has a straight face. Just pulls you out of the experience.

On a different note, I'm wondering if game reviewers are going to judge this by faithfulness to the first games. Part of the reason I'm so hyped about this is because I like Oblivion (this being "Oblivion with guns"), and also I've never played the original Fallouts (blasphemy, right? :/ ).
Ah, well.
 
I highly doubt F3 will match Bloodlines in terms of voice acting/writing. My only hope is that Emil is Lead Designer (I think) on the project and perhaps he has done some of the writing as well.
 
http://www.kotaku.com.au/games/2008/08/fallout_3_cleared_for_australian_release-2.html

In its original state, Fallout 3 was deemed no good for the Australian market. Too many drug references for the Australian Office of Film & Literature Classification's liking. But now, well, now it's all good! A revised edition of the game has been cleared for release, and has been classified MA15+ by the OFLC, a rating based on the title's "Strong violence, drug references and coarse language". For the record, an MA15+ rating - the highest Australian law permits - means persons under the age of 15 can't legally purchase the game. What's unknown at this stage is the extent of the edits made; it could be a few simple name changes to the in-game drugs, it could mean a more fundamental overhaul of the game's menu/icon system, we don't know yet. It's the middle of the night in Australia. We'll update when we do know.

Well, good. I guess.

/EDIT

As expected, the main changes were to the portrayal of drug use in the game. According to the OFLC, the incentives and rewards for their use have been "removed". I don't want to cause alarm, but this doesn't sound like a simple cosmetic change (such as a rename of morphine). I mean, the "reward" for using morphine is the ability to ignore the detrimental effects of pain on the player. I can't see why you'd use morphine if this was taken away.

Son of a bitch.
 
Why can't they have groin shots?

Well, I don't care that much, but I liked knocking people unconscious by shooting them in the... general area.

That said, it doesn't look too bad.
 
Some of the comments in the video are retarded "Like omgz you can lolz lajk pick up things from dead people and from things laying around the world!!"

So in other words I can do the same things I could do in Oblivion? Well gee that's surprising!:rolleyes:
 
Why can't they have groin shots?

Well, I don't care that much, but I liked knocking people unconscious by shooting them in the... general area.

That said, it doesn't look too bad.

You want groin shots, play Stranglehold. :D


Too bad@ the crappy video quality... looks like a good preview but it looks like some idiot was videotaping their computer screen.
 
**** that looks pretty good.

I mean, not gameplay wise, but... well, the perks look like they fit in universe, etc, etc.
 
Reviev tiems!

http://www.nma-fallout.com/forum/album_page.php?pic_id=3047

Looks pretty good, although hopefully, it's an in-game menu, not the main one. The main one needs more... substance.

http://www.nma-fallout.com/forum/album_page.php?pic_id=3048

Weird, they were flailing their immersion cock around and the best they can come up with for gender selection is a pop-up menu?

http://www.nma-fallout.com/forum/album_page.php?pic_id=3049

Looks good, though I'd prefer the monitor to be square. Round looks a bit medieval in a static screenshot. This is where gender selection should've been made.

http://www.nma-fallout.com/forum/album_page.php?pic_id=3050

Mmm, Vault living quarters. Looks great.

Hate the toddler thing, though.

http://www.nma-fallout.com/forum/album_page.php?pic_id=3051

Single stupidest idea ever.

http://www.nma-fallout.com/forum/album_page.php?pic_id=3052

Dad. Looking good, and the vault suit design grew on me.

http://www.nma-fallout.com/forum/album_page.php?pic_id=3053

Doesn't rub me either way, pretty average.

http://www.nma-fallout.com/forum/album_page.php?pic_id=3054

Perks fit.

http://www.nma-fallout.com/forum/album_page.php?pic_id=3055

Good design, like it.

http://www.nma-fallout.com/forum/album_page.php?pic_id=3056

"Welcome to the world of absolutely no environment shadows. Hope you like sterility."

http://www.nma-fallout.com/forum/album_page.php?pic_id=3057

Megaton, where unexploded atomic bombs create craters.

http://www.nma-fallout.com/forum/album_page.php?pic_id=3058

Generic. Generic cap, generic clothes, generic looks.

http://www.nma-fallout.com/forum/album_page.php?pic_id=3059

I hate this image. Grandma gives you a Magnum to go rip people apart? Just, wrong.

http://www.nma-fallout.com/forum/album_page.php?pic_id=3060

WAAAAT. He looked nice in the initial promo screenshots, what happened to him?

http://www.nma-fallout.com/forum/album_page.php?pic_id=3061

Weird.

http://www.nma-fallout.com/forum/album_page.php?pic_id=3062

Even more so. Burke strikes me as an odd fellow, wearing a suit in the wastes instead of proper armour.

http://www.nma-fallout.com/forum/album_page.php?pic_id=3063

The famous crater created by an unexploded bomb. I take it no-one in Bethesda cared to understand how a crater forms.

http://www.nma-fallout.com/forum/album_page.php?pic_id=3064

Like it.

http://www.nma-fallout.com/forum/album_page.php?pic_id=3065

I hate flies. Design is suitably 50s, though.

http://www.nma-fallout.com/forum/album_page.php?pic_id=3066

Huh. Talon Company. Hope it's not a pre-war corporation.

http://www.nma-fallout.com/forum/album_page.php?pic_id=3067

Same. The armour looks weird.

http://www.nma-fallout.com/forum/album_page.php?pic_id=3068

Bleh, low resolution textures and the intercom being so clean and in top condition despite being exposed to the harsh wasteland...

http://www.nma-fallout.com/forum/album_page.php?pic_id=3069

Yay! Ghouls! I like my ghouls, even more so since this design is pretty in line with the one in previous games.

Still no sign of environmental shadows, though.

http://www.nma-fallout.com/forum/album_page.php?pic_id=3070

Tenpenny Tower - Hiring Effeminate Security Guards

http://www.nma-fallout.com/forum/album_page.php?pic_id=3071

Nice slide.

...Sandman kills?

http://www.nma-fallout.com/forum/album_page.php?pic_id=3072

Blow up Megaton, get 10 XP!

http://www.nma-fallout.com/forum/album_page.php?pic_id=3073

Excuse me, which way to Tarant?

(explanation for the unwashed masses: looks like Arcanum to me)

http://www.nma-fallout.com/forum/album_page.php?pic_id=3074

GET OUT OF HERE STALKER
GET OUT OF HERE STALKER
GET OUT OF HERE STALKER
 
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