Fallout New Vegas: Are you IN?

Are you buying Fallout New Vegas?

  • Yes

    Votes: 32 34.0%
  • No

    Votes: 24 25.5%
  • Eventually

    Votes: 38 40.4%

  • Total voters
    94
im really pumped for it, it looks like its really gonna build on everything fallout 3 did right and then some (extreme mode ftw).
 
Sure I'll buy it, play it, and I'm sure I'll love it, but it just doesn't seem ambitious enough; and honestly, from the screen shots they have shown, the art direction is ****ing awful.
 
Sure I'll buy it, play it, and I'm sure I'll love it, but it just doesn't seem ambitious enough; and honestly, from the screen shots they have shown, the art direction is ****ing awful.

Ambitious? What do you mean by that? From what I've seen, the quest design will be top notch, gameplay will actually be balanced this time around and it's being developed by Chris ****ing Avellone.

As for the art direction, um, really?
 
I wanna get hyped up for New Vegas really badly, but I can't. It's just not in me.
 
Ambitious? What do you mean by that? From what I've seen, the quest design will be top notch, gameplay will actually be balanced this time around and it's being developed by Chris ****ing Avellone.

As for the art direction, um, really?
Yup. Looks to me like it's mostly more of the same. Who knows, I could be wrong.

And yeah. Everything is ugly. I mean, I know the post-apocalypse won't exactly be pretty; but FO3 had a very strong, coherent visual style that this one seems to utterly lack.
 
After what Obsidian Entertainment did to Alpha Protocol? No.
 
As for the art direction, um, really?

I think he means quality of the art because the direction is just fine. What isn't fine is low poly, low texture quality, crappy normal mapping, lack of detail, bad lighting, bad rigging, bad modelling, etc.
 
I got bored of Fallout 3 quite quickly. So, no, I won't buy it but maybe in a few months after when it's in a bargain bin.
 
I think he means quality of the art because the direction is just fine. What isn't fine is low poly, low texture quality, crappy normal mapping, lack of detail, bad lighting, bad rigging, bad modelling, etc.

Legacy of Bethesda's Gamebryo. Alpha Protocol proves that they have great modelers and texture artists.
 
Well, I personally don't like the direction either. It doesn't seem consistent with FO3 and in the few screenshots I've seen, the weapon effects are really vibrant and colorful, which is a jarringly stark contrast to the whole rest of the game.
 
of course it's going to outsell fallout 3, thanks to the sex, and furry mods.
 
Thing is, NV already looks heaps more interesting than F3. I've heard it has even more lines of dialog than F3, which will be a great feature if the VA is decent enough.

I read somewhere, and I'll try to dig up the article that NV has "four critical main paths" that you can choose from to complete the game, talk about replayability. I could go on, but I'll just say that I'm content with the amount of improvements they've made to F3. Better graphics would've been nice, but that won't detract from my enjoyment of the game. I can't wait for October!
 
Honestly, Fallout 3 seemed good, despite what people have said about it. If Bethesda improves their formula and includes an equally creative story in Fallout: New Vegas, I'll be happy to get it.
 
Honestly, Fallout 3 seemed good, despite what people have said about it. If Bethesda improves their formula and includes an equally creative story in Fallout: New Vegas, I'll be happy to get it.

Well, you're in luck, because Bethesda isn't making New Vegas, Obsidian is!
 
I thought vehicles were against the established lore or something.

Edit: Unless they're floating news robots, heh.
 
Not sure where you heard about vehicles, but no.
 
I don't think Vegas is that large. You won't need a vehicle - not to mention how they would work on GameBryo.
 
Well, you're in luck, because Bethesda isn't making New Vegas, Obsidian is!

Obsidian has made a couple of good games in the past that I've played, like Neverwinter Nights 2 and its expansions, so at least they have some experience with developing role-playing games. I am confident they'll do all right with New Vegas.


I'm guessing you didn't really enjoy Fallout 3. I might have been too generous to give it a 9/10, what with the in-game freezing and noticeable "lines" on human models and textures, but the story was interesting, as were some of the aspects of the game. I assume a 6.5 or 7/10 would've been more accurate?
 
Obsidian has made a couple of good games in the past that I've played, like Neverwinter Nights 2 and its expansions, so at least they have some experience with developing role-playing games. I am confident they'll do all right with New Vegas.

And the fact that a lot of the people developing it at Obsidian developed Fallout 1 and 2, so they have more than enough experience with great RPGs. More than Bethesda does, anyway. So they should probably make a much better game than Fallout 3.
 
And the fact that a lot of the people developing it at Obsidian developed Fallout 1 and 2, so they have more than enough experience with great RPGs. More than Bethesda does, anyway. So they should probably make a much better game than Fallout 3.

I'm still a little worried about Bethesda's influence as the publisher. Using the same dated game engine and introducing zero changes to FO3's flawed combat system kind of make it seem as though this game is being rushed.
 
Actually, if they were changing too much stuff, then we could be sure it would be rushed.
 
I'm still a little worried about Bethesda's influence as the publisher. Using the same dated game engine and introducing zero changes to FO3's flawed combat system kind of make it seem as though this game is being rushed.

The combat system can be ignored if you just want to play with VATS. I myself usually do not play an RPG for the combat, especially when I played Fallout 3. I tried my best to avoid combat, or at least not to go looking for it so I could so a run-and-gun. I preferred the exploration mechanic in the game as it seemed more integral to the immersion and overall feel of being in the game's (Fallout in look, not lore or writing) universe.
 
The combat system can be ignored if you just want to play with VATS. I myself usually do not play an RPG for the combat, especially when I played Fallout 3.

Agreed. I never used real-time combat in Fallout 3. Exploration, open-world mechanics and art direction were the fields in which FO3 really shined. It played like and adventure game, and it was a refreshing experience over the yet-another-first-person-action-rpg.
I hope that New Vegas will be able to improve the game, but I wouldn't like a change in Bethesda's formula.
 
Fair points. I would just like to see a little more strategy needed when it comes to VATS. To me it was mostly: "Enter VATS, aim for head, repeat."
 
To be fair, that's pretty much how it worked in Fallout 1 and 2.
 
I groin-shot every mother****er in the wasteland.
 
It's a good thing that there's an ignore function.
 
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