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I really don't mind the graphics, it's the gameplay that I really loved about Fallout 3. That, and the post-apocalyptic feel.
I really don't mind the graphics, it's the gameplay that I really loved about Fallout 3. That, and the post-apocalyptic feel. But unfortunately since mid 2008 I couldn't play Fallout 3 anymore, because of the constant crashing problems. Before Fallout 3 was patched it would crash but not often. However, ever since the patches for the game were released every 10-15 minutes the damn thing would crash. I have tried everything, except switch to an ATI Video Card, to fix the problem but no luck. So now I'm stuck with not being able to play one of my most fun games in my collection. I am tempted to get Fallout New Vegas, but I'm too concerned that this one will crash on me alot, like Fallut 3. And that's a real bummer for me. But I'll wait for people's impressions to see if this one crashes as much as Fallout 3.
I was a little surprised to hear that Fallout New Vegas will use Steamworks instead of GFWL, but then again few people online like GFWL and many on Bethesda's own forums *hate* GFWL. I can't blame them, and I expect GFWL fanboys to bash Steam even more now.
Doth my eyes deceive me, or... have they still not added ****ing shadows to that engine?
Ugh.
I can't blame them, and I expect GFWL fanboys to bash Steam even more now.
I remember the early trailers for Oblivion, they had dynamic shadowing didn't they? Anyway, in the later trailers, this was removed. That was kind of annoying, but I understand because of the hits to performance.
My memory could be inaccurate, but I could've sworn I remember others saying the same thing.
I'm sort of glad this stuff is staying because judging from Alpha Protocol, Obsidian are the only people in the entire world worse at designing combat systems and character models/animations than Bethesda.
but this was removed early on due to performance issues.
Soz, but nope. As I recall, removing all environment shadows was announced just a few weeks before the game went gold. Which is odd as those E3 vids in 2005 ran it smooth as butter. There was no good reason for it not too, nor was there any reason why they couldn't have put in a static shadow option instead. Except I guess if Bill couldn't run the whole nine yards on his xtoybox at the eleventh hour, nobody else was allowed to either.
bsclyyou put too much faith in Bethesda and the mediocre third-party engine they're using.
I miss my old Black Isle. *pines for BG2*
New trailer is here: http://www.gametrailers.com/video/e3-2010-fallout-new/101171?type=flv
Heh, already a few GFWL fanboys are refusing to buy Fallout NV for the PC since they have to use Steam:
http://forums.gamesforwindows.com/t/13168.aspx
I'll wait for reports on bugs and lockups. I'm really hoping that they don't make a return with this title because I'd really like to give this one a whirl as well.
Just wanted to say, I'm playing fallout 3 for the first time and it kicks ass. Yo.
Just wanted to say, I'm playing fallout 3 for the first time and it kicks ass. Yo.
GFWL has fanboys??
GFWL is terrible!
By contrast, looking at the screens for New Vegas, everything is just ugly, to be blunt. Some of the textures, and the lighting in particular, look like an enthusiastic modder's work rather than a paid professional.
Doth my eyes deceive me, or... have they still not added ****ing shadows to that engine?
Ugh.
Considering the fact the engine does in fact support the types of shadows we want yes it's depressing. I personally blame consoles. Performance is a cop out because PC hardware has continued to get better whilst consoles really just sit around doing nothing for a few years.