Warbie
Party Escort Bot
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- Sep 13, 2003
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This is the one aspect of HL2 that worries me (based on HL and the recent e3 footage)
In shootouts it doesn't appear asthough bullets are hitting the enemy, there's little/no reaction (other than a puff of red smoke, which isn't really good enough anymore). The absence of feedback can really detract from the experience. The weapons feel weak and as a result you do too.
It'd be so much more satisfying to plug a bad guy in the shoulder and have him spin round 90 degrees. At least make him flinch, maybe a 'urgh' noise too (at the moment it just looks silly) There's nothing worse than shooting a moving enemy and for them to carry on as though nothing happened.
Take a leaf from Golden Eye/Perfect Dark Valve \o/ Shoot a guy in the foot and he's hopping about and cursing, then limps away. Models react to the impact ('I got one pa'!!) Simple, extremely effective - it looks and feels great.
Hl2 looks set to blow us away with it's amazing visuals, story and strong sense of immersion. It wouldn't hurt to make the fighting great too (not saying it won't be good - but the footage alone makes combat look average at best :/)
//edit - this also grates in online gaming (although it's obviously more complicated in this case) In the latest version of ET Pro (a competition mod for Enemy Territory) you can now enable hit sounds. Basically, a tiny beep for a body shots and a ting for when you hit the enemies helmet/head. It doesn't sound like much, but this really makes the game more satisfying to play. So much so that I refuse to play on servers that don't support ET Pro. Of course I wouldn't recommend this type of feedback for HL2 - but the principle is the same.
In shootouts it doesn't appear asthough bullets are hitting the enemy, there's little/no reaction (other than a puff of red smoke, which isn't really good enough anymore). The absence of feedback can really detract from the experience. The weapons feel weak and as a result you do too.
It'd be so much more satisfying to plug a bad guy in the shoulder and have him spin round 90 degrees. At least make him flinch, maybe a 'urgh' noise too (at the moment it just looks silly) There's nothing worse than shooting a moving enemy and for them to carry on as though nothing happened.
Take a leaf from Golden Eye/Perfect Dark Valve \o/ Shoot a guy in the foot and he's hopping about and cursing, then limps away. Models react to the impact ('I got one pa'!!) Simple, extremely effective - it looks and feels great.
Hl2 looks set to blow us away with it's amazing visuals, story and strong sense of immersion. It wouldn't hurt to make the fighting great too (not saying it won't be good - but the footage alone makes combat look average at best :/)
//edit - this also grates in online gaming (although it's obviously more complicated in this case) In the latest version of ET Pro (a competition mod for Enemy Territory) you can now enable hit sounds. Basically, a tiny beep for a body shots and a ting for when you hit the enemies helmet/head. It doesn't sound like much, but this really makes the game more satisfying to play. So much so that I refuse to play on servers that don't support ET Pro. Of course I wouldn't recommend this type of feedback for HL2 - but the principle is the same.