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Esquire said:i think that if you shoot an enemy and they flinch, when you get shot you should flinch too. that's only fair.
I guess things like flinching should be enabled or disabled for different difficulty settings. So like on the hardest of settings the enemies dont flinch at all, or, both player and enemy flinch when hit.
Reaction shots are about realism though so for a game like Goldeneye it's fine but for HL2 i don't think it's neccessary.
Death animations area must.
Warbie said:What's fair got to do with it? Gordon has far more health than most bad guys. He's also completely out numbered. Is this 'fair'?, of course not. Does that matter?, of course not This is a game after all. There's no reason for reactions of this type to not be included.
This isn't about realism - it's about consistency. When you shoot an object in the game world you have certain expectations as to how it will react. You will also expect most objects in the game to follow the same basic rules, 'If I can move a gun turret by shooting it why can't I move a person'? Without consistancy the game world can become less believable, less 'real', and as a result the experience isn't as immersive.
Or forget all that waffle I just wrote - it's so much cooler when it 'feels' like you've hit the bad guy. We need feedback - that's all a video game really is when you think about it. I like my guns to 'feel' super hard \o/ and my bad guys to fear my wrath!. Not dance infront of me and occasioanlly fall down (no matter how well animated the falling down bit is)
i dont think sanity or even lack there of is running through your brain while built and bred soldier/aliens are taking over your plant and putting you in a lock down state and constantly harrasing you and or killing other human beings.TriggerHappy said:However, if I was faced with enemies who plead for their lives, I don't think I could bring myself to kill them. It's probably good to keep the killing "sanitized" to an extent.
Impulse147 said:If they made enemys flinch then there would be know challenge, you'd put em down b4 they even got a shot off.
Impulse147 said:If they made enemys flinch then there would be know challenge, you'd put em down b4 they even got a shot off.
Pitbul said:Nozra, seriously reconsider your trivial and childish comment, you would really take a small hit detection animation over a very good story? if so, you suck a**
daveodeth said:thats the idea, you make your game around the fact you can stop them shooting you.
Nozra said:i hope they have post-mordem effects like metal gear solid - like a small debounce off the ground if u put 1 extra round into their torso.... im a sadist like that. after-death mutilation is just my thing. lmao
CR0M said:Some of you boys have been watching too many movies.
Most of the time a bullet impact doesn't even move the victim, in fact it's rare that a person will actually realise that they've been shot at all, and will either carry on with what they were doing or just drop like a sack of cement.
Watch some real war footage or join the forces and get some first hand experience.
Valve have got it right, or at least as right as death can be in a game.
CR0M said:Some of you boys have been watching too many movies.
Most of the time a bullet impact doesn't even move the victim, in fact it's rare that a person will actually realise that they've been shot at all, and will either carry on with what they were doing or just drop like a sack of cement.
Watch some real war footage or join the forces and get some first hand experience.
Valve have got it right, or at least as right as death can be in a game.
Abom said:But as you can see, the general consensus is that hit animations add more to the game. I certainly know I'd prefer to see a soldier flinching rather than taking them and crumpling over when he's had too much. It's that balance between realism and fun again.
CR0M said:Some of you boys have been watching too many movies.
Most of the time a bullet impact doesn't even move the victim, in fact it's rare that a person will actually realise that they've been shot at all, and will either carry on with what they were doing or just drop like a sack of cement.
Watch some real war footage or join the forces and get some first hand experience.
Valve have got it right, or at least as right as death can be in a game.
Oh, believe me, I love realistically-portrayed games as well. Operation Flashpoint is one of my favourites, but I really think hit animations aren't suited to Half-Life 2's arcadey feel. Ultra-realistic aspects really aren't necessary for it.CR0M said:I guess I'm just a stickler for realism
To go all this way in making the most believable people in gaming to interact with (even to an emotional level) and then adding hollywood death scenes, no matter how played down, in my opinion just wouldn't add anything - artistic license or not. It looks fine the way it is, and i'm sure there are a lot more things that Valve could be concentrating on, like releasing the game in the second week of July when coincidentally, I have booked 2 weeks off work.
Esquire said:DO NOT GO TO THIS SITE --------
Yes it may be russian, but it has beta pictures. pictures of characters weapons maps! it was horrible! horrible i tell ya!
Nah it didn't ruin much. but still don't go there.