Flickering texture

pur3r4ge

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I'm having a problem, and have thus far been unable to find the answer. I have a certain piece of BSP geometry that suffers from a flickering texture. The flicker is most pronounced when I shoot a gun. It seems to flash, as if the whole surface was illuminated. It seems somewhat similar to a BSP problem from Unreal (if anyone is familiar, not a full HOM, but incorrect light).

I have tried changing the texture to another, resetting all the scaling, remaking the BSP entirely, converting it the func_detail, shrinking it so it doesn't touch surrounding BSP, and even removing all spotlights from the map (as I saw that mentioned elsewhere). All to no effect. (I don't know if any of this troubleshooting makes sense, this is my first map made with hammer)

When I load the map, there are errors reported in the console:
env_cubemap used on world geometry without rebuilding map.. ignoring: concrete/concretefloor033o

This is repeated for four textures. I have not added, nor created any cubemaps thus far, as I imagine that's sort of a last step.

I have used the carve tool a number of times, before reading a number of horror stories about it leaving carve lines behind (or something to that effect) causing problems down the line. I recreated the geometry without carving it, but is it possible that there is some invisible thing left behind creating these problems?

I'm pretty much at a loss here, and would greatly appreciate any assistance that anyone could offer.

/edit: one other little part of the problem. Decals on the surface appear to be fullbright
 
Try typing 'buildcubemaps' in the console see if that helps, cubemaps aren't a last step as such, they're more of a 'step after you load your map'
 
no dice, but thank you. Tried building cubemaps. impulse 81 doesn't seem to do anything, but I can see them on my gun, so I know it worked. I've figured out the problem a little bit better, and it seems extremely odd.

The brightness of the texture changes based on how much light I'm standing in. It's the upper wall in a warehouse, with sunlight pouring in at a low angle (deep shadows, etc). When I step into the light, the texture gets brighter. When I move to shadow, it gets darker. It illuminates when I shoot due to muzzle flash (as best I can determine).

It's in an upper corner that should recieve very little light.

This is weird. I don't know enough about this engine to even know where to begin figuring this out :)
 
something like this happened to me...^^i would agree with ovrelapping faces^^
 
Monster_Hgrunt @ the verc forums said:
make sure your texture isnt for a 'model' or a 'prop'. I can almost state that for sure that thats your problem. Did it to me too.. a nice shimmering effect when closing in on the texture and it didnt shade right. Check the link to your texture to make sure its not a 'prop/' or 'model/' texture.

M_Hg

A couple people there reported success with this. I'll try it after work. I know it isn't overlapping faces because I deleted all geometry in the area and recreated it, and resized all geometry in the area so that everything was at least 1 unit from anything else.

I'll report back once I try it to see if it works.
 
press shift a then click the object and change it to what you want you just put one texture under another
 
I was using prop textures. d'oh! Changing them to regular material textures fixed all.
 
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