pur3r4ge
Newbie
- Joined
- Aug 30, 2004
- Messages
- 187
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I'm having a problem, and have thus far been unable to find the answer. I have a certain piece of BSP geometry that suffers from a flickering texture. The flicker is most pronounced when I shoot a gun. It seems to flash, as if the whole surface was illuminated. It seems somewhat similar to a BSP problem from Unreal (if anyone is familiar, not a full HOM, but incorrect light).
I have tried changing the texture to another, resetting all the scaling, remaking the BSP entirely, converting it the func_detail, shrinking it so it doesn't touch surrounding BSP, and even removing all spotlights from the map (as I saw that mentioned elsewhere). All to no effect. (I don't know if any of this troubleshooting makes sense, this is my first map made with hammer)
When I load the map, there are errors reported in the console:
env_cubemap used on world geometry without rebuilding map.. ignoring: concrete/concretefloor033o
This is repeated for four textures. I have not added, nor created any cubemaps thus far, as I imagine that's sort of a last step.
I have used the carve tool a number of times, before reading a number of horror stories about it leaving carve lines behind (or something to that effect) causing problems down the line. I recreated the geometry without carving it, but is it possible that there is some invisible thing left behind creating these problems?
I'm pretty much at a loss here, and would greatly appreciate any assistance that anyone could offer.
/edit: one other little part of the problem. Decals on the surface appear to be fullbright
I have tried changing the texture to another, resetting all the scaling, remaking the BSP entirely, converting it the func_detail, shrinking it so it doesn't touch surrounding BSP, and even removing all spotlights from the map (as I saw that mentioned elsewhere). All to no effect. (I don't know if any of this troubleshooting makes sense, this is my first map made with hammer)
When I load the map, there are errors reported in the console:
env_cubemap used on world geometry without rebuilding map.. ignoring: concrete/concretefloor033o
This is repeated for four textures. I have not added, nor created any cubemaps thus far, as I imagine that's sort of a last step.
I have used the carve tool a number of times, before reading a number of horror stories about it leaving carve lines behind (or something to that effect) causing problems down the line. I recreated the geometry without carving it, but is it possible that there is some invisible thing left behind creating these problems?
I'm pretty much at a loss here, and would greatly appreciate any assistance that anyone could offer.
/edit: one other little part of the problem. Decals on the surface appear to be fullbright